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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Posted: Wed Sep 28, 2011 5:12 pm
by zuluhour
It doesn't extract the way his weekend ones do. Just unzip the dll and exe to the WitPAE Beta2 folder.

How exactly do i do this? ref: mid week q5a

computer illiterate

Please disregard, it is in the past.[;)]

RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Posted: Thu Sep 29, 2011 4:38 am
by Shark7
OK, ran into an issue with rebuilding ground forces:

Lost one of the RGC chinese units and rebuilt it. The problem is that this is a permanently restricted unit made up of chinese puppet squads, but reforms in Tokyo and can not be moved back to China where its HQ is, nor can its HQ be changed to allow it to move.

Suggestions:

1. Have these units reform where they HQ is located, not at Tokyo (or whatever the national arrival point is for Allied units).

or

2. Simply dissallow the reforming of permanently restricted units.

or

3. Reformed units set to a standard HQ (for example Southern Army) so they can be moved back to where they go.

RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Posted: Thu Sep 29, 2011 8:20 am
by Chris21wen
Nadzab (98,125) has a port that you can't get to.

RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Posted: Fri Sep 30, 2011 9:15 am
by Chris21wen
Not sure if this is me or a bug but I can't get the two ships in the pic to use the repair ship. THe AR has 1 system damage , supply is around 23000, no port damage, port level 5, 44000 ton ship docked.



Image

RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Posted: Fri Sep 30, 2011 1:55 pm
by michaelm75au
ORIGINAL: LowCommand


The save wpae190.zip should be attached

The total number of ships in the hex exceeds the size that the screen can handle (1300 is the magic number). The reason other TFs appear to work is that the ships in them are within the 1300 ceiling. Most of the ships in TF24 seem to be over the limit and can't be shown.
This limit (which was originally 1000) was raised to 1300 during beta.

[edit]
I have found a way to show all the ships in the TF.

RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Posted: Fri Sep 30, 2011 2:15 pm
by michaelm75au
ORIGINAL: Chris H

Not sure if this is me or a bug but I can't get the two ships in the pic to use the repair ship. THe AR has 1 system damage , supply is around 23000, no port damage, port level 5, 44000 ton ship docked.
Can't really tell from picture.
Save?

RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Posted: Fri Sep 30, 2011 10:03 pm
by LowCommand
We thank you so much for your work. I'm sorry that this is the workup for the last patch. Yea, it's got to end some time, but...

Still, you are doing great work. We all thak you!

From the way you fixed the problem I found, I guess that AE doesn't have any way to display a "Too Many Ships" error.


RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Posted: Sat Oct 01, 2011 2:27 am
by PaxMondo
ORIGINAL: michaelm
ORIGINAL: LowCommand


The save wpae190.zip should be attached

[edit]
I have found a way to show all the ships in the TF.
Great News!!

[&o][&o][&o]

RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Posted: Sat Oct 01, 2011 7:56 am
by Chris21wen
ORIGINAL: michaelm

ORIGINAL: Chris H

Not sure if this is me or a bug but I can't get the two ships in the pic to use the repair ship. THe AR has 1 system damage , supply is around 23000, no port damage, port level 5, 44000 ton ship docked.
Can't really tell from picture.
Save?

Attached


RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Posted: Sat Oct 01, 2011 10:10 am
by michaelm75au
ORIGINAL: Chris H

ORIGINAL: michaelm

ORIGINAL: Chris H

Not sure if this is me or a bug but I can't get the two ships in the pic to use the repair ship. THe AR has 1 system damage , supply is around 23000, no port damage, port level 5, 44000 ton ship docked.
Can't really tell from picture.
Save?

Attached

The AR can't be used as it is under repairs - shows 4 days remaining in the repair screen.
Could it have been a conversion/upgrade?

[edit]
The 'Repair ship' option should not really be there as the AR should not be operational.
I have added the extra test that is being used when trying to assign the AR so it will not show up on the screen.

RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Posted: Sat Oct 01, 2011 2:12 pm
by Chris21wen
ORIGINAL: michaelm
ORIGINAL: Chris H

ORIGINAL: michaelm



Can't really tell from picture.
Save?

Attached

The AR can't be used as it is under repairs - shows 4 days remaining in the repair screen.
Could it have been a conversion/upgrade?

[edit]
The 'Repair ship' option should not really be there as the AR should not be operational.
I have added the extra test that is being used when trying to assign the AR so it will not show up on the screen.

Partly me then. I did notice this but thought it had to have 50% total damage to stop functioning. It must have picked the damage up on route from Pago.

RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Posted: Sat Oct 01, 2011 7:56 pm
by JeffroK
ORIGINAL: Chris H

Nadzab (98,125) has a port that you can't get to.
Yeah, I saw this too but if you cant drive a ship there it doesnt hurt.
Probably more in Andrew Browns line of corrections.

RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Posted: Sun Oct 02, 2011 2:59 am
by michaelm75au
ORIGINAL: JeffK
ORIGINAL: Chris H

Nadzab (98,125) has a port that you can't get to.
Yeah, I saw this too but if you cant drive a ship there it doesnt hurt.
Probably more in Andrew Browns line of corrections.
I have posted this to the the Map thread.

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Posted: Mon Oct 03, 2011 7:08 am
by michaelm75au
There has been changes to rebuilding static groups, similar to LCUs.
Also if a static attached group or LCU arrives, and the national base is no longer available, it will usually be released from the static restriction (in the case of the LCU, it will be changed to 'temporary restricted') and arrive at the national base of the HQ it is attached to.
The cost to rebuild some restricted groups is high, and gets higher once the national base is no longer available.

[1108q6]
Fixed No planes, no torpedo ordnance available [MEM]
Tweak Added option to release most EXP pilots from group [MEM]
Tweak Limit offmap movement of restricted groups by ship to sea-locked base only [MEM]
Tweak Skip ACS loading if not at destination base [MEM]
Fixed Player's ACS TFs could be re-directed by AI [MEM]
Tweak Allow CS TF to leave base when not enough fuel if destination has fuel [MEM]
Fixed Suppress AR from being operational if AR has any repair delays [MEM]
Tweak Disbanding/withdrawing groups with no national home base will release static attachment [MEM]
Higher PP cost to reform some static/resticted destroyed groups; some can't be reformed [MEM]
Fixed Mouse over on Pilot List sometimes gave wrong info [MEM]
Tweak LCU arrival base when no national base [MEM]
Fixed Retained original delay on LCU if enemy still holds base at screnario start; random delay time could cause unit to return to national base [MEM]
Fixed Restored LCU image on small land unit screen (like reinforcements) [MEM]
Fixed Allow more ships to show in TF transfer screen [MEM]


RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Posted: Mon Oct 03, 2011 10:42 am
by drw61
michaelm  once again thank you so much, your dedication is amazing!  [&o][&o][&o][&o]

Daryl

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Posted: Mon Oct 03, 2011 12:01 pm
by Shark7
ORIGINAL: michaelm

There has been changes to rebuilding static groups, similar to LCUs.
Also if a static attached group or LCU arrives, and the national base is no longer available, it will usually be released from the static restriction (in the case of the LCU, it will be changed to 'temporary restricted') and arrive at the national base of the HQ it is attached to.
The cost to rebuild some restricted groups is high, and gets higher once the national base is no longer available.

[1108q6]
Fixed No planes, no torpedo ordnance available [MEM]
Tweak Added option to release most EXP pilots from group [MEM]
Tweak Limit offmap movement of restricted groups by ship to sea-locked base only [MEM]
Tweak Skip ACS loading if not at destination base [MEM]
Fixed Player's ACS TFs could be re-directed by AI [MEM]
Tweak Allow CS TF to leave base when not enough fuel if destination has fuel [MEM]
Fixed Suppress AR from being operational if AR has any repair delays [MEM]
Tweak Disbanding/withdrawing groups with no national home base will release static attachment [MEM]
Higher PP cost to reform some static/resticted destroyed groups; some can't be reformed [MEM]
Fixed Mouse over on Pilot List sometimes gave wrong info [MEM]
Tweak LCU arrival base when no national base [MEM]
Fixed Retained original delay on LCU if enemy still holds base at screnario start; random delay time could cause unit to return to national base [MEM]
Fixed Restored LCU image on small land unit screen (like reinforcements) [MEM]
Fixed Allow more ships to show in TF transfer screen [MEM]


Glad to see the bolded part. Definately needed that change if restricted units were allowed to rebuild. [:)] The higher PP cost to rebuild a restricted unit also seems quite fair to me.

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Posted: Mon Oct 03, 2011 1:56 pm
by PaxMondo
ORIGINAL: michaelm

There has been changes to rebuilding static groups, similar to LCUs.
Also if a static attached group or LCU arrives, and the national base is no longer available, it will usually be released from the static restriction (in the case of the LCU, it will be changed to 'temporary restricted') and arrive at the national base of the HQ it is attached to.
The cost to rebuild some restricted groups is high, and gets higher once the national base is no longer available.

[1108q6]
Fixed No planes, no torpedo ordnance available [MEM]
Tweak Added option to release most EXP pilots from group [MEM]
Tweak Limit offmap movement of restricted groups by ship to sea-locked base only [MEM]
Tweak Skip ACS loading if not at destination base [MEM]
Fixed Player's ACS TFs could be re-directed by AI [MEM]
Tweak Allow CS TF to leave base when not enough fuel if destination has fuel [MEM]
Fixed Suppress AR from being operational if AR has any repair delays [MEM]
Tweak Disbanding/withdrawing groups with no national home base will release static attachment [MEM]
Higher PP cost to reform some static/resticted destroyed groups; some can't be reformed [MEM]
Fixed Mouse over on Pilot List sometimes gave wrong info [MEM]
Tweak LCU arrival base when no national base [MEM]
Fixed Retained original delay on LCU if enemy still holds base at screnario start; random delay time could cause unit to return to national base [MEM]
Fixed Restored LCU image on small land unit screen (like reinforcements) [MEM]
Fixed Allow more ships to show in TF transfer screen [MEM]

AMAZING!!

Thanks Michael for the outstanding support.

"Fixed Allow more ships to show in TF transfer screen [MEM]"
This one in particular will really help late game turns. Much appreciated.

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Posted: Mon Oct 03, 2011 2:25 pm
by Chris21wen
Suggestion

When creating a TF is it possible for the ship mouseover to also show the air units (CV/CVL/CVE) stationed on the ship. Reason I ask is I have difficulty in remembering which CVEs have replacement groups and which don't.

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Posted: Mon Oct 03, 2011 4:59 pm
by steamboateng
This may be a dumb question, but how do I open the Beta dl files so that I only install changed files to the Beta2 folder. The dl is an exe. file after extracting, and wants to install all.

RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part)

Posted: Mon Oct 03, 2011 5:09 pm
by mikkey
thanks michaelm for your amazing support