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RE: New to the game - Basic Questions

Posted: Thu Dec 15, 2016 11:51 pm
by rkr1958
2D10 CRT Question, specifically modified die rolls 18 & 19 on the assault table.

I have included three "forms" of the 2D10 CRT in the graphic below. The top is the form you get within MWiF when you conduct a land combat and hit the CRT button. The middle and bottom are two graphics provided in the manual portion of the install, from the WiF boardgame I assume.

If I look at the bottom of the three tables for a modified die roll of 18 on the assault table any surviving defenders become disorganized in place. And for a modified roll of 19 the result is the same provided the attacker does NOT take an extra loss.

However, when I look at the CRT form I get within MWiF or the middle form I don't see any mention of surviving defenders being disorganized in place. So my question is,

Does a modified die roll of 18 (and 19, if the attacker does NOT take an extra loss) on the 2D10 assault CRT result in surviving defenders being disorganized in place?


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RE: New to the game - Basic Questions

Posted: Fri Dec 16, 2016 3:33 am
by paulderynck
If the defender retreats or takes more losses than the attacker, the defender is disorganized. That's the universal rule.

"Facing:
Turn all the defending units face-down if they retreated or if they took more losses than the attacker."

The state of the attacker is as per the 2D10 rules either disorganized, half disorganized or all still face-up.

So in 2D10 the answer is: "it depends".

RE: New to the game - Basic Questions

Posted: Fri Dec 16, 2016 9:28 am
by rkr1958
ORIGINAL: paulderynck

If the defender retreats or takes more losses than the attacker, the defender is disorganized. That's the universal rule.

"Facing:
Turn all the defending units face-down if they retreated or if they took more losses than the attacker."

The state of the attacker is as per the 2D10 rules either disorganized, half disorganized or all still face-up.

So in 2D10 the answer is: "it depends".
OK, so the 3rd (bottom) chart captures it best. For a roll of 18 the attacker takes 0 losses, is disorganized and the defender takes 1 loss. So 1 loss for the defender, which is more than 0 for the attacker, means that any surviving defenders are disorganized in place. Now for a roll of 19 the attacker takes 1 or 2 lost, half surviving attackers round down are disorganized, and the defender takes 2. So if the attacker only takes 1 loss the defender is disorganized. If the attacker takes 2 losses, any surviving defender is not.

RE: New to the game - Basic Questions

Posted: Fri Dec 16, 2016 10:14 pm
by Shannon V. OKeets
ORIGINAL: rkr1958

ORIGINAL: paulderynck

If the defender retreats or takes more losses than the attacker, the defender is disorganized. That's the universal rule.

"Facing:
Turn all the defending units face-down if they retreated or if they took more losses than the attacker."

The state of the attacker is as per the 2D10 rules either disorganized, half disorganized or all still face-up.

So in 2D10 the answer is: "it depends".
OK, so the 3rd (bottom) chart captures it best. For a roll of 18 the attacker takes 0 losses, is disorganized and the defender takes 1 loss. So 1 loss for the defender, which is more than 0 for the attacker, means that any surviving defenders are disorganized in place. Now for a roll of 19 the attacker takes 1 or 2 lost, half surviving attackers round down are disorganized, and the defender takes 2. So if the attacker only takes 1 loss the defender is disorganized. If the attacker takes 2 losses, any surviving defender is not.
Yes.

I created the 3rd chart and added the (D) result specifically to clarify the situations you asked about.

RE: New to the game - Basic Questions

Posted: Sun Dec 18, 2016 3:27 pm
by IBender
Ok, so I am finally circling back to something that I dont understand and cant seem to find answers to in the rules, and have basically ignored. It is the "initial lend lease" when your setting up the game. I just dont get how it is used. I see planes available, planes in forcepool, country flags to the left. I can click on the flags. Basically I just need someone to please explain what is supposed to occur here and give an example or two. I know what lend lease is...I just dont understand how it works here and what I am to do with this initial chart. (note: please speak to me like I am child would be much appreciated lol)

RE: New to the game - Basic Questions

Posted: Sun Dec 18, 2016 3:49 pm
by paulderynck
Well it isn't really lend lease - as in the "lend lease" of resources and BPs in Trade Agreements - it's foreign sourced aircraft.

Some powers have aircraft in their force pools that other powers can "borrow". Why? Several reasons, the aircraft might be better than what they have in terms of range or combat factors, or for the Nationalist Chinese, it is the only way they will ever get an air force. And in the case of the USA there are lots of aircraft that won't see combat otherwise.

Even once the US is in the war later on in the game, there are aircraft models with good factors but short range that can be borrowed by Russia. You may as well, since the only way those planes will get into combat is if they take up precious moves and space on US Lift. And the advantage for the US is that they won't be there to waste BPs on if they were to be drawn as a random build.

The way it works is the lender has the plane removed from its force pool and the borrower has it added. Only certain models can be given to certain powers although for some models you have a choice to make because if given to one power, it can't be given to another. The owner can always demand the plane back but this is bad form if the borrower has it in use and/or on the map.

Rules section is: 13.6.4, sub-heading Foreign Aircraft

You can't lend until the plane is in your force pool and in some cases the borrowed "copy" is not available until the next year. The process in the MWiF form is a little hard to understand. The borrower has to request the plane, and then the lender has to grant it.

RE: New to the game - Basic Questions

Posted: Sun Dec 18, 2016 3:53 pm
by IBender
Super helpful thank you very much that!

RE: New to the game - Basic Questions

Posted: Mon Dec 19, 2016 3:02 pm
by IBender
RAC states in 18.2 "You satisfy the foreign troop commitment limit if there is at least one HQ from the unit’s home country there (any Commonwealth HQ will do for Commonwealth units) and the total number of that country’s non-HQ units there is less than or equal to the total printed reorganization values of the HQs. "

Does this literally mean that if Gort with 2 reorg, is in France that the commonwealth can have only 2 other units there with him? Ie Gort + 2 corp, Gort 1 division + 1 aircraft? Are these two examples equal? Could I have Gort with 4 divisions as that seems to equal 2 corps?

thanks

RE: New to the game - Basic Questions

Posted: Mon Dec 19, 2016 3:48 pm
by Mayhemizer_slith
ORIGINAL: Azorn01

RAC states in 18.2 "You satisfy the foreign troop commitment limit if there is at least one HQ from the unit’s home country there (any Commonwealth HQ will do for Commonwealth units) and the total number of that country’s non-HQ units there is less than or equal to the total printed reorganization values of the HQs. "

Does this literally mean that if Gort with 2 reorg, is in France that the commonwealth can have only 2 other units there with him? Ie Gort + 2 corp, Gort 1 division + 1 aircraft? Are these two examples equal? Could I have Gort with 4 divisions as that seems to equal 2 corps?

thanks

In this case unit is unit. It doesn't matter if it's a land unit (division or corps sized), ship or plane.

Normally you see 2 corps in front line and HQ behind them. And units are adjacent to North Sea so that CW Home Fleet can provide defensive shore bombardment it that optional rule is chosen.

RE: New to the game - Basic Questions

Posted: Mon Dec 19, 2016 8:54 pm
by Courtenay
In particular, ships count. Do not sail a loaded transport into a French port; that will reduce by one the number of CW units that can be in France.

Note that FTC is only calculated at the end of a step. A CW plane that starts a step in England and flies a mission to France does not affect FTC if it lands back in England (or is shot down). The whole CW air force could do so.

RE: New to the game - Basic Questions

Posted: Mon Dec 19, 2016 11:08 pm
by IBender
Yep you guys explained it well thanks. And yep I encountered the ship issue also. Thanks a bunch guys. Oh, and I had not thought of shore bombardment thanks for mentioning it.

RE: New to the game - Basic Questions

Posted: Tue Dec 20, 2016 12:37 am
by IBender
Regarding calculating odds. I wiped out Poland just fine. Now moving on to attacking France I seem to be struggling to accurately calculate what the odds are of attacks, sometime by a wide margin. I am wondering if you guys have any suggestions regarding this and or comments.

Thanks

RE: New to the game - Basic Questions

Posted: Tue Dec 20, 2016 3:34 am
by paulderynck
If you hover over the target hex after declaring attacks the odds show in one of the bottom bars of the Main Form. Then you can go back and change the attacks or not make them if you haven't ended the phase and don't like what you see.

There are also modifiers for bad weather (likely the case here since weather tends to get worse after Poland falls).

There are also mods for armor/mech, engineers and HQs attacking and defending as well as for terrain and if defenders are disorganized. There are two Combat Results Tables to choose from when you pick options, so without knowing a lot of the applicable details it's hard to get specific about the odds deltas.

RE: New to the game - Basic Questions

Posted: Tue Dec 20, 2016 5:19 am
by Courtenay
Just to be clear, the Main Form is the small window with the controls that allow you to pick which major power is currently moving units. The large screen with the counters on it is the Detailed Map.

Do not have the Detailed Map overlap the bottom of the main form -- there is very useful information (like attack odds) there.

RE: New to the game - Basic Questions

Posted: Tue Dec 20, 2016 12:22 pm
by IBender
This has helped a great deal thank you guys.

RE: New to the game - Basic Questions

Posted: Tue Dec 20, 2016 2:50 pm
by IBender
Is there a way to see what is being built? What I built the previous turn What is going to be completed in the upcoming turns...etc Basically to see what in production. I find that if I take my time playing the game, that I forget what I built the previous turn and it would be nice..to see what that way and also to see things like ships...and where they are in the que...etc

Thanks

RE: New to the game - Basic Questions

Posted: Tue Dec 20, 2016 3:26 pm
by Orm
ORIGINAL: Azorn01

Is there a way to see what is being built? What I built the previous turn What is going to be completed in the upcoming turns...etc Basically to see what in production. I find that if I take my time playing the game, that I forget what I built the previous turn and it would be nice..to see what that way and also to see things like ships...and where they are in the que...etc

Thanks
Select 'info' and then 'pools' and you can get the information you seek.

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RE: New to the game - Basic Questions

Posted: Tue Dec 20, 2016 3:27 pm
by Orm
Here is the reinforcement for our next turn shown.

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RE: New to the game - Basic Questions

Posted: Tue Dec 20, 2016 3:33 pm
by Orm
And you can look at the different major powers force pools. Or even minor powers. Perfect when contemplating if one consider to go to war with the minor. The force pools only show the units currently available. If you tick the box 'build ahead' the units shown will be those that will be added during the coming years and the 'no builds' for minor nations (marked NB). No builds are units that are not placed when the minor enters the war (the units can be built after the minor enters the war)

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RE: New to the game - Basic Questions

Posted: Tue Dec 20, 2016 9:01 pm
by IBender
Ok that was very helpful thank you. I hope to one day meet you upon the face of battle. ;)