Reverse 4-player AAR.

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 2 (Axis)


Rail Movement: None
Land Movement:

Japan
The 14th Inf unloads and moves out of Tsingtao to Tsinan.
The Tokyo and Osaka Militia head west into the Chinese hinterland.

Italy
The 1st Infantry Division on Corsica moves to Sardinia.
The Eritrean Territorial moves back home and heads for Asmara.

Germany
Nothing much for the German Army to do this impulse other than move a motorised division to Holland.

Land Combat: None

Air Rebase:

Japan
A bomber and a naval bomber head for Kaifeng and a fighter is based southeast of the city.

Italy
A fighter in La Spezia rebases to Genoa.
A transport moves to Cologne.

Reorganisation:

Germany
von Bock reorganises the army units previously disorganised
von Leeb reorganises the Stukas of StG2
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

May/Jun 1940
Impulse: 3 (Allies)


Weather: 4
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Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

The latest addition to the German Roll of Honour, joining JG1 and the 14th (SS) Infantry Division.

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Goering has vowed to re-build this fine unit.
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Now Maitland, now's your time!

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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

It was a great idea to check from page 1 which major powers I'm playing [:)]

I though I was playing CW.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

ORIGINAL: Mayhemizer

It was a great idea to check from page 1 which major powers I'm playing [:)]

I though I was playing CW.
warspite1

[:D]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

ORIGINAL: warspite1
ORIGINAL: Mayhemizer

It was a great idea to check from page 1 which major powers I'm playing [:)]

I though I was playing CW.
warspite1

[:D]
Now when I see what is going on in Bulgaria, I remember this game...
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

ORIGINAL: Mayhemizer

It was a great idea to check from page 1 which major powers I'm playing [:)]

I though I was playing CW.
You fooled me. [:)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

So are there any plans for any more action in any game tonight?
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

AllenK is offline. I left instructions if he comes online.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

M/J 40 Allies 3

No DoW or alignments.

France, USSR, US Combined. China Land. CW Naval.

CW moves TRANS and a CA out of Europe and puts various escorts out into the North Atlantic, East Med, Biscay and Cape St Vincent (this includes a CV). I decline the intercept in St Vincent.

France sends 2 BB's to Italian Coast 3-box.

CW declines combat in St. Vincent.

France initiates combat in the Baltic. Searches: Allies 1, Axis 5. Allies find and use 4 surprise points to increase damage.

Edit: Do the Axis stay?

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warspite1
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RE: Reverse 4-player AAR.

Post by warspite1 »

The Axis stay until there is nothing left or they fail to find please.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Round 2

Searches: Allies 7, Axis 6. No combat. I abort the CP to Memel. Trust this is okay.

Next up, Italian Coast. The Germans can fly a NAV from Sicily to the 2-box. Does it join in?

Edit: The Italians can fly a FTR from Genoa to the 1-box.
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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

The German NAV fly to the 2-box. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

The searches again come out as Allies 7, Axis 6. No combat.

Italy can have a go in Cape St Vincent should they so desire?

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Orm
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RE: Reverse 4-player AAR.

Post by Orm »

No, thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

Soviet TB-3 from Odessa ground strikes Sofia.

French 105's open up on Brussels. They achieve par.



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AllenK
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RE: Reverse 4-player AAR.

Post by AllenK »

The Soviets are on target.

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RE: Reverse 4-player AAR.

Post by AllenK »

USSR rails INF from Pskov to Kaunas.

Over to Mayhemizer for the rest of the impulse.
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

Next turn France TER reaches Mediterranean...

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Reverse 4-player AAR.

Post by Mayhemizer_slith »

USSR attacks Sofia with everything they have, land units 38:10, HQ support and 15 points of ground support...

On a 8 HQ support fails. This has to be assault, so I don't wait.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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