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RE: Barrel wear and relining

Posted: Sat Dec 29, 2007 11:26 pm
by Mike Scholl
ORIGINAL: Shark7
We both agree that the game as packaged should be limited to things that are historically accurate. However, there are things not in the base game already that are historically accurate, for instance the loading of 16.1-inch Type 3 "Sanshikidan" incendiary shells that carried submunitions to be used in the anti-aircraft role. These shells were loaded on board Mutsu the day she blew up in port. The game itself certainly doesn't allow the use of these shells, as the big guns are not given DP capability. And I'm fine with that because sometimes we sacrifice strict historical accuracy in favor of balanced gameplay.



Actually, I'd call this totally historically accurate...., at these shells proved completely worthless when used. Though I didn't know they might have proved a factor in Mutsu's self-destruction. But no, I'm not going to suggest that one Jap BB blow up during the game just because Mutsu did. I prefer to let the player's get themselves sunk.

RE: Barrel wear and relining

Posted: Sun Dec 30, 2007 1:57 am
by Shark7
ORIGINAL: Mike Scholl

ORIGINAL: Shark7
We both agree that the game as packaged should be limited to things that are historically accurate. However, there are things not in the base game already that are historically accurate, for instance the loading of 16.1-inch Type 3 "Sanshikidan" incendiary shells that carried submunitions to be used in the anti-aircraft role. These shells were loaded on board Mutsu the day she blew up in port. The game itself certainly doesn't allow the use of these shells, as the big guns are not given DP capability. And I'm fine with that because sometimes we sacrifice strict historical accuracy in favor of balanced gameplay.



Actually, I'd call this totally historically accurate...., at these shells proved completely worthless when used. Though I didn't know they might have proved a factor in Mutsu's self-destruction. But no, I'm not going to suggest that one Jap BB blow up during the game just because Mutsu did. I prefer to let the player's get themselves sunk.

Hehe, well that was just me showing an instance of where we do sacrifice the strictest of historical accuracy for gameplay. We both know those shells were worthless in their intended use, and if modeled would have given an unrealistic capability to Nagato and Mutsu. So it was the right decision not to include the ability.

As far as the reason Mutsu blew, know one knows for sure...but they did test to see particular shells might have been a factor. Apparently the Mutsu incident did prompt the removal of those particular shells (at least for a time) though.

More info can be found here: http://www.combinedfleet.com/Mutsu.html as this is the TROM for Mutsu as seen posted at the Imperial Japanese Navy Page.

This has been a little off-topic, but it is an interesting read.

RE: Barrel wear and relining

Posted: Sun Dec 30, 2007 2:29 am
by witpqs
The investigation concluded that it was an industrial accident...



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RE: Barrel wear and relining

Posted: Sun Dec 30, 2007 2:30 am
by witpqs
But many think it was an Allied secret weapon ...



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RE: Barrel wear and relining

Posted: Sun Dec 30, 2007 2:30 am
by witpqs
Yes, civilized discussion is good!



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Early Fighter Shortage

Posted: Sun Dec 30, 2007 6:55 am
by John 3rd
I haven't had time to read all the pages of content here so if I am repeating something--sorry!
 
I've just gotten fairly far into The First Team by Lundstrom and have been amazed to read about the acute fighter shortage that was a bane to American CVs for the first two months of the war.  Didn't know how bad those Brewsters were when it came to landing and damaging their struts either.  The book is a storehouse of information!
 
Anyway...will AE reflect this fighter shortage for the American CV Fleet at start? 

RE: Early Fighter Shortage

Posted: Sun Dec 30, 2007 7:32 am
by bradfordkay
CHS certainly has, so I expect that AE will as well. (just my impression...)

RE: Barrel wear and relining

Posted: Sun Dec 30, 2007 9:22 pm
by JWE
ORIGINAL: witpqs
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Hey !! Where did you get that picture of me, BigB and TomLabel ??

RE: Barrel wear and relining

Posted: Sun Dec 30, 2007 10:57 pm
by witpqs
Game trail camera. Luckily it was strapped to a tree just above where you three made a kill. [:D]

RE: Barrel wear and relining

Posted: Mon Dec 31, 2007 1:27 am
by JeffroK
Sorry if its been mentioned in the previous 26 pages.

Aircraft need AV support to operate, you can go without but they quickly become damaged.

At Sea, you can operate ships from ports, as long as they are at a certain level.

I would like the Map value to represent the size of the harbour/anchorage, the represent how many ships could safely anchor in the area. The ability to resupply/service/load ships should be represented by units with "SV" support points which would represent the Civilian/Naval/Army units who performed wharf labour work and repairs.

Poor Management/Planning would see your shipping stranded in port, just as the Air Forces suffer from.

RE: Barrel wear and relining

Posted: Mon Dec 31, 2007 6:16 am
by TOMLABEL
ORIGINAL: JWE

ORIGINAL: witpqs
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Hey !! Where did you get that picture of me, BigB and TomLabel ??

[:D][:D][:D][:D][:D]

Which one is my ugly mug? [X(]

TOMLABEL

RE: Barrel wear and relining

Posted: Mon Dec 31, 2007 6:22 am
by TOMLABEL
Here's a guess!
[:D]

TOMLABEL

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RE: Admirals Edition Naval Thread

Posted: Mon Dec 31, 2007 3:09 pm
by NormS3
Will there be the division of Essex class and Ticonderoga classes? I know that there is little need the way that the game is set up now, but adds to the flavor.

RE: Admirals Edition Naval Thread

Posted: Mon Dec 31, 2007 3:32 pm
by Ron Saueracker
I'm positive they are.

RE: Admirals Edition Naval Thread

Posted: Mon Dec 31, 2007 5:08 pm
by Don Bowen
ORIGINAL: Ron Saueracker

I'm positive they are.

Why??

RE: Admirals Edition Naval Thread

Posted: Mon Dec 31, 2007 5:16 pm
by Ron Saueracker
ORIGINAL: Don Bowen

ORIGINAL: Ron Saueracker

I'm positive they are.

Why??

Gee, well maybe because of the bazillion new ship slots and new art work flying about? [:D]

RE: Admirals Edition Naval Thread

Posted: Mon Dec 31, 2007 7:40 pm
by JWE
Well, seein' as how the Ti is a few pixels bigger than the Essex, why the heck not? Instead of 3 sailors pukin off the stern of the Essex, we've got 4 sailors (and one overage reserve chief) pukin off the hanger deck of the Ti's. The overage chief is the fat redhead that's heavin' over the forward, port hangar deck opening.

RE: Barrel wear and relining

Posted: Mon Dec 31, 2007 11:53 pm
by Cap Mandrake
ORIGINAL: TOMLABEL

Here's a guess!
[:D]

TOMLABEL

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That is cool but please tell Big B to be a bit more careful with those up-angle shots when wearing his official AE loincloth. There are kids on this forum and that is more information than I wanted to know either.

RE: Barrel wear and relining

Posted: Tue Jan 01, 2008 4:54 pm
by wwengr
Suggestion: Modify the capabilties of the support Landing Craft to allow them into a Bombardment TF or create a special Amhpibious Bombardment Mission for them.  Also give them an Amphib Value.  This will allow them to perform their intended function for players that build higly coordinated Amphibious landings.

RE: Barrel wear and relining

Posted: Tue Jan 01, 2008 6:14 pm
by Don Bowen
ORIGINAL: wwengr

Suggestion: Modify the capabilties of the support Landing Craft to allow them into a Bombardment TF or create a special Amhpibious Bombardment Mission for them.  Also give them an Amphib Value.  This will allow them to perform their intended function for players that build higly coordinated Amphibious landings.

Has been addressed. Not exactly this way, but you'll be happy.