RE: RHS Thread Micro Update 5.73
Posted: Sun Jun 28, 2020 2:48 pm
IMPORTANT Micro update 5.73
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update is almost confined to class and ship files.
It is also limited to Japanese submarines, including an
exhaustive review of all I-boats. There are a few changes
to air groups (related to submarines). If there are
any other eratta in SCEN files (aircraft, device, leader,
location/task forces) they were also included for safety,
but I don't remember any.
Japan had the most complicated and innovative submarine program
in the world. Japanese military culture also bred complexity.
This comprehensive review attempts to clarify submarines which
changed their pennant numbers without exception. It presents two
differing possible ways to organize the submarine production
program: strictly historical and what we call Japan Enhanced.
Strictly historical means players are stuck with historical policy,
wise or foolish (depending on the specific case and your opinion about
if it was a good idea or not).
The Japan Enhanced program is only used by Japan Enhanced Scenarios
125 (my version) and 129 (Mifune's version). Mine assumes consistent
planning starting at mobilization in July, 1941 and is modeled on the
Dora Nawa group led by Col. Tsuji for Gen. Yamashita's 25th Army, except
the idea is extended nationwide. Mifune's version assumes what the Allies
believed at the time was true: that Japan had planned for an offensive for
a long time - in this case - for ten years. [Not just because that is a
round number, but because it is when engine design and hull designs were
standardized]. Both JES scenarios assume what Japanese military leaders
believed was acted upon: that only a short war could be won; so
submarine production is optimized for earliest date of operational use.
Modifications that delay completion are avoided (or given to players in
the form of conversions which will cost time to implement). Transport
submarines are not built (although older subs can convert to transport
configurations) with the exception of very efficient large, new ships
which players may elect not to build if they prefer. Some of the scouting
submarines with aircraft are built slightly faster as pure attack boats.
The type AM aircraft carriers (with 2 bombers) are instead built faster
with just a scout plane. The I-400 aircraft carriers are built to the
first design, with only 2 bombers, resulting in somewhat faster and more
maneuverable vessels. These are built in larger numbers (10 of the planned
18) rather than 5 in historical scenarios (1 of which is recast as a tanker).
Only the 5 vessels actually laid down ever appear in strictly historical
scenarios. The program lost its priority when Yamamoto died, and the
reason for the larger number of planes (and two AM subs with two bombers
each) was an attempt to compensate for the smaller number of subs planned.
Note that historically some of the sub aircraft carriers carried high speed
scout planes rather than bombers. Players get to pick the aircraft in game,
but the air groups reflect actual assigned aircraft in each case.
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update is almost confined to class and ship files.
It is also limited to Japanese submarines, including an
exhaustive review of all I-boats. There are a few changes
to air groups (related to submarines). If there are
any other eratta in SCEN files (aircraft, device, leader,
location/task forces) they were also included for safety,
but I don't remember any.
Japan had the most complicated and innovative submarine program
in the world. Japanese military culture also bred complexity.
This comprehensive review attempts to clarify submarines which
changed their pennant numbers without exception. It presents two
differing possible ways to organize the submarine production
program: strictly historical and what we call Japan Enhanced.
Strictly historical means players are stuck with historical policy,
wise or foolish (depending on the specific case and your opinion about
if it was a good idea or not).
The Japan Enhanced program is only used by Japan Enhanced Scenarios
125 (my version) and 129 (Mifune's version). Mine assumes consistent
planning starting at mobilization in July, 1941 and is modeled on the
Dora Nawa group led by Col. Tsuji for Gen. Yamashita's 25th Army, except
the idea is extended nationwide. Mifune's version assumes what the Allies
believed at the time was true: that Japan had planned for an offensive for
a long time - in this case - for ten years. [Not just because that is a
round number, but because it is when engine design and hull designs were
standardized]. Both JES scenarios assume what Japanese military leaders
believed was acted upon: that only a short war could be won; so
submarine production is optimized for earliest date of operational use.
Modifications that delay completion are avoided (or given to players in
the form of conversions which will cost time to implement). Transport
submarines are not built (although older subs can convert to transport
configurations) with the exception of very efficient large, new ships
which players may elect not to build if they prefer. Some of the scouting
submarines with aircraft are built slightly faster as pure attack boats.
The type AM aircraft carriers (with 2 bombers) are instead built faster
with just a scout plane. The I-400 aircraft carriers are built to the
first design, with only 2 bombers, resulting in somewhat faster and more
maneuverable vessels. These are built in larger numbers (10 of the planned
18) rather than 5 in historical scenarios (1 of which is recast as a tanker).
Only the 5 vessels actually laid down ever appear in strictly historical
scenarios. The program lost its priority when Yamamoto died, and the
reason for the larger number of planes (and two AM subs with two bombers
each) was an attempt to compensate for the smaller number of subs planned.
Note that historically some of the sub aircraft carriers carried high speed
scout planes rather than bombers. Players get to pick the aircraft in game,
but the air groups reflect actual assigned aircraft in each case.