The Soviets changed command this turn with EvK and M60 resigning. Chaos45 is taking over.[Actually this never happened as the dialogue descended into the abyss] I am deeply saddened by EvK's stepping back from the game. I hope he continues at a later time. EvK played extremly well and was a challenging opponent. More so, EvK is a class act and will be sorely missed.[As it is EvK's withdrawal kills this game. It takes a fine gentlemen as an opponent for a game to continue]
The turn starts with center having three specific tasks to accomplish.
1) Clean up the South Oka basin. We have 2 units isolated and need to take Ryazan.
2) Reallocate 4th Panzer, 3rd Panzer, and 2nd Panzer Armies to staging positions for the new offense.
3) Repocket Soviet forces that defended forward on turn 52, isolated turn 53.
The turn starts with repocketing the Cavalry units. The battles start with using infantry to move key
Soviet units out of the way. Then the German armor get into position. Now there are 2 hexes of
Germans between about 20,000 Soviets, including Guard’s Cavalry. One tactic I used was to assign mixed
flak into HQ units facing armor. The 88mm has proved effective at killing T34c’s at the cost of 10 88mm
batteries. At the end of the move the entire 4th Panzer army is now near Voronezh. XXXX Corps has
been assigned to 3rd Panzer Army. This will form on turn 55 a pincher movement threatening key
railroad junctions. A mini-turn at the end with the advice (and consent <smile>) of my playing partners we narrow the pocket considerably.
We retreated one unit into a single hex pocket while routing the other unit out due to no place to retreat.
The 3rd Panzer (-) and 2nd panzer Armies move into position to begin the breakout. One corps from 3rd
Panzer with infantry clear 20 miles toward Tambov. Next turn the Center commander plans to threaten
Tambov directly. It will take at least 3 hexes cleared in front of Tambov (1 turn) and then infantry with
MP’s to attack to clear out the light urban hex. Preferably I would want to isolate such a strong target –
fort level 2 and light urban. The minor rivers and strong defensive positions will make this very difficult.
Thus, likely it will be brut force along with heavy artillery to take this strong position.
The German infantry take Ryazan, capture 20,000 Soviets, and secure the Oka basin west of the Pronya
River. One advantage of the Oka behind the Soviets – units retreating and routing across the major river
will take additional attrition the next logistics phase. There are still dangerous forces east of the Pronya
that are supported by Guards just East of the Para river. This bastion will need to be cleared. I hope it
will not take armor, as I am quite committed to Tambov.
So, what’s next? In my opinion the Soviet position is strong but weakening every turn. The Soviets took
112K casualties by the end of my move. From my perspective, the Soviets have not increased their
undamaged manpower deployed in units for at least 5 turns. This turn will be no different. So, I
continue to push a strong offense headlong into strong resistance. The next key hex from my
perspective is 124,62. It is well defended. Sosnovoka is also a key position well defended by Guards
units. I suspect it will take turn 55 to clear this position and cross the Tsna. Then the 2nd Panzer army
can clear the Tsna moving North Northeast without having to negotiating river hexes or enemy ZOC’s,
while the 3rd panzer army (-) with German infantry take Tambov. This takes us to turn 57.
Meanwhile XXXX Corps from 3rd panzer army moves from a southernly position toward Tambov. I hope
this presents a severe threat forcing the Soviets rearward or isolation. The Bityug river is a strong
position I plan to cross at Anna. It will take 2 turns to get to Muchkap . There are 3 Panzer Armies that will be in
position.
The picture below shows the results of turn 54. In particular, I traded some tanks for 3 Guards cav units soon to be destroyed. This is the definition of a gambit. To give something up to gain a better position at a later time One thing about a team game ... my partners were able to point out the airpower and the SU's that possibly could contribute because I had not moved the assigned HQ. The results are shown .. much contribute to the cause ..
