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RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Tue Jun 10, 2014 8:19 pm
by AlbertN
I'd try to put some DoD stuff into it - even if limited.
To expand trades or buying resources without DoWing could be a possibility in my eyes.
I think anyhow the most important things are already on a "To do" list.
AI - I'd keep it for Barbarossa and Guadalcanal. Easier to do - and useful to train up against. But I cannot fathom an AI on the whole map world campaign working at any given rate - by working I mean to tactically be functional and challenging.
Multiplayer - That is the must. This is a tabletop game brought on PC platform. Besides the economical gain to buy it in this form, and the space requirements gain (as per you won't need a whole room dedicated to it)- what you want is to play it against human opponents (Even if an AI was present, it will be far from being of any satisfaction.). Now probably if I can meet face to face with someone, I'd play something quicker, that does not require me to setup many tables and eventually keep the game to take dust for weeks between few sessions.
PBEM is not so functional imo - due to the many interactive decisions required, therefore NetPlay functionality comes out to be a main priority.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Wed Jun 11, 2014 4:48 pm
by Halbart
A nice feature would be a tag on naval units, to write in a fleet name. This should be added to the filters in the Naval window.
This would make the organization of fleets and their duty easier and replaces the lot of small fleet stacks in the board game next to Plymouth
Hal
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Wed Jun 11, 2014 8:02 pm
by paulderynck
Good suggestion!
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Thu Jun 12, 2014 3:14 pm
by Centuur
ORIGINAL: paulderynck
Good suggestion!
+1
RE: Uncertainty
Posted: Sun Jun 15, 2014 5:04 am
by Platon
It is my belief that there has to be CAP for the phasing player during Ground Support.
RE: Uncertainty
Posted: Sun Jun 15, 2014 7:40 am
by Centuur
ORIGINAL: Platon
It is my belief that there has to be CAP for the phasing player during Ground Support.
Well, that seems to be a bug...
RE: Uncertainty
Posted: Sun Jun 15, 2014 8:06 am
by Platon
I am not quite sure about that. According to RAC, yes. According to Player Manual, no.
with kind regards
RE: Uncertainty
Posted: Sun Jun 15, 2014 11:40 pm
by Shannon V. OKeets
ORIGINAL: Centuur
ORIGINAL: Platon
It is my belief that there has to be CAP for the phasing player during Ground Support.
Well, that seems to be a bug...
I'll investigate this. At one time I convinced myself that CAP wasn't necessary for one side during Ground Support. But right now I don't agree with that assessment [sometimes my younger self was more clever than I am today, sometimes he was dumber[;)]].
RE: Uncertainty
Posted: Sun Jun 22, 2014 3:23 am
by Edfactor
Pretty much anytime as the phasing player you are flying air missions the enemy is supposed to fly CAP missions first.
It's pretty rare that cap missions are flown, most fighters are using their intercept range instead. However rare things do happen just not often.
As the phasing player you fly escort missions with your bombers, and also CAP at the same time. You could effectively call that flying an escort mission to a hex without having any bombers.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Thu Jun 26, 2014 10:52 pm
by Auchinleck
Besides an AI, I would like to see a simulated number of casualties list to keep track of losses during the war for each side, like in Guns Of August. That's one of the most interesting aspects in Guns Of August. It reminds you you're not just seeing a chit disappear, a board piece. Give that board piece some significance, by reminding us those are men that are being destroyed, not just a little square icon. So if you lose a corps, it shows you lost between 20,000-45,000 men. If you lose a Division 10,000-15,000 men etc. Remind the player the real cost of war, to remind us that war, especially a World War, is not a game, but an appalling amount of men's lives being wiped out for a cause their leaders believe in. Right or Wrong.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Mon Jun 30, 2014 3:24 pm
by Viktor_Kormel_slith
I agree with you Auchinleck.At least, it would be good if the program will show a list of total units lost by class and this it would be easy to code, I think[;)]
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Fri Oct 02, 2015 5:29 pm
by billcorr
Suggestion: Make oh-so-easy for a newbie to load and offload land units from a naval transport. Thanks! For example, right click on the land unit that pops up a menu selection to include "Load onto transport" or "load off of transport." Or click and drag.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Fri Oct 02, 2015 10:18 pm
by juntoalmar
Have you tried from the Naval Review Details form? It's pretty easy from there. Click on the land unit, then on the transport.
If loading into a transport at sea, when you move the transport to a sea area, there is a "Load from coastal hex" button. Click it and you will be able to choose the land unit to load into the transport.
Both ways are pretty simple. If you have problems with interface, I suggest to check the tutorial videos. They are very helpful.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Wed Nov 25, 2015 2:35 pm
by billcorr
No response necessary. This comment pertains to World in Flames version current as of 20 Oct 2015.
Suggestion: when entering players names in a head-to-head game, make it easy to figure out where to type in the names of the gamers. When I played with a friend, he was a bit confused of how to enter his name into the system. Also, make it very obvious which name is associated with which faction/country.
Thanks to everyone who is making this game better.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Wed Nov 25, 2015 2:38 pm
by billcorr
No response necessary. This comment pertains to World in Flames version current as of 20 Oct 2015.
Suggestion: Auto back-up the game to last pulse (during the scrapping unit phase of the set up, my friend did not scrap Naval or Land units...had to restart the game so that he could go back and scrap the Naval and Land units).
Thanks to everyone who is making this game better.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Wed Nov 25, 2015 2:43 pm
by billcorr
No response necessary. This comment pertains to World in Flames version current as of 20 Oct 2015.
Suggestion: During the scrapping units segment at the start of a game, directo player to Land/Navy units that need scrapping as well...in addition to the default air unit scrapping list. For newbies, there's an element of "Fooled you!" when it finally becomes apparent that there are other units (navy and ground) to scrap in addition to the air units.
Also (perhaps the juice is not worth the squeeze), during the scrapping process, highlight a recommended scrap list.
Also, for a newbie, it is a bit confusing during the scrapping process why some models of units disappear when one type of aircraft is selected. The other models go away.
Thanks to everyone who is making this game better.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Wed Nov 25, 2015 2:54 pm
by billcorr
No response necessary. This comment pertains to World in Flames version current as of 20 Oct 2015.
Suggestion: When setting up units and there is a mandatory placement of units, have the computer automatically place the unit and inform the player (e.g. militia in Moscow -- BENEFIT = it minimizes the number of mouseclicks). Also, have the program direct the player to place mandatory units at the beginning of the set up session. There is an element of "Gotcha!" upon setting up all your forces and at the end, a notification says something like, "Invalid set up, you must place 10 corps level units along the Romanian border." But the player just spent 30 minutes setting up their units elsewhere and now has to adjust the forces. Takes another 30 minutes. Perhaps just autopopulate the Romanian border with 10 corps level units at the start and let the player adjust as needed. Add a mouseover information tag on these units which states, "Adjust as needed, you must place 10 corps level units along the Romanian border."
Thanks to everyone who is making this game better
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Wed Nov 25, 2015 3:08 pm
by billcorr
No response necessary. This comment pertains to World in Flames version current as of 20 Oct 2015.
Suggestion: After the dice are rolled during combat (specifically, Ground Strike Attack), highlight the results. Currently, the font of the results is lost in all the other information. Use big bold font to display the combat results.
Thanks to everyone who is making this game better
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Thu Dec 03, 2015 4:02 pm
by billcorr
No response necessary.
Suggestion: make the map and unit icons high definition (HD) friendly (and ultra HD too while we're at it). In October, I put in 40+ hours into WiF and leased a 55 inch 4k HD TV to see if it would make a difference. It did not. The icons and symbols were a bit grainy and not defined.
This might have already been addressed.
Thanks to everyone who is making this game better.
RE: What Do You Think Needs to be in World In Flames PC Game
Posted: Sat Dec 05, 2015 7:02 pm
by AlbertN
After enough gaming - I'd like two extra things.
A- In the "Destroyed" pool, the count of Pilots lost, Convoy Points lost, Strategic damage inflicted, ships moving from the map to the Repair pool.
B- An excel alike record of units coming in - and lost turn by turn. A tracker of reinforcements and casualties pratically.