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RE: MWiF Map Review - America

Posted: Wed Sep 20, 2006 3:21 pm
by Jeff Gilbert
ORIGINAL: Froonp
Unfortunately, WiF FE does not have 2 kinds of rivers. All rivers are the same.
However, some rivers are so wide that some parts of them are represented by lake hexsides. But this is very rare too, there is none of these on the European maps.
I would have liked the Volga to have those, and I added some on the Urals map, but not on the Europe map.

I do agree that there are a number of rivers that might warrent a lake-like hexside (parts of the Yellow, Gangee, Volga and Misouri, lower Mississippi and the Colorado through the Grand Canyon). That said, I don't think these not being represented as such will have an adverse impact on game play.

Well, none I've seen so far. We've been campaining about the Volga for years without issue and, so far, I haven't had any ground combat in North America. [:)]

RE: MWiF Map Review - America

Posted: Wed Sep 20, 2006 5:21 pm
by mlees
In post #25 you mentioned that Richmond is on the coast. It is not.

In post #63, you see that the WiF America minimap (at a scale of 6 european hexes to one america hex) that Richmond is lumped together with Norfolk. But at the European scale, I think that Richmond is inland, in a seperate hex from Norfolk:

http://en.wikipedia.org/wiki/Richmond_VA

RE: MWiF Map Review - America

Posted: Wed Sep 20, 2006 6:26 pm
by Shannon V. OKeets
ORIGINAL: mlees
In post #25 you mentioned that Richmond is on the coast. It is not.

In post #63, you see that the WiF America minimap (at a scale of 6 european hexes to one america hex) that Richmond is lumped together with Norfolk. But at the European scale, I think that Richmond is inland, in a seperate hex from Norfolk:

http://en.wikipedia.org/wiki/Richmond_VA

Yes, Richmond is separate from Norfolk (a different hex).

I think of Richmond as being like Philadelphia, in that it has access to the sea, though without any beachfront property. That is all I meant by it being on the 'coast'.

RE: MWiF Map Review - America

Posted: Wed Sep 20, 2006 8:06 pm
by mlees
Is the river it is on deep enough for ocean going vessels?

Do ocean going freighters sail up the James River and dock in Richmond?

I find that surprising. Shows what I know...

RE: MWiF Map Review - America

Posted: Wed Sep 20, 2006 8:14 pm
by Froonp
ORIGINAL: Shannon V. OKeets
ORIGINAL: mlees
In post #25 you mentioned that Richmond is on the coast. It is not.

In post #63, you see that the WiF America minimap (at a scale of 6 european hexes to one america hex) that Richmond is lumped together with Norfolk. But at the European scale, I think that Richmond is inland, in a seperate hex from Norfolk:

http://en.wikipedia.org/wiki/Richmond_VA

Yes, Richmond is separate from Norfolk (a different hex).

I think of Richmond as being like Philadelphia, in that it has access to the sea, though without any beachfront property. That is all I meant by it being on the 'coast'.
Richmond is not coastal to the sea in MWiF anyway.
Also, you seems to say that Richmond is on a river named the James River, but I found it was named Roanoke River on the Wif FE maps. Which one is right ?

RE: MWiF Map Review - America

Posted: Wed Sep 20, 2006 8:21 pm
by Froonp
Also, you seems to say that Richmond is on a river named the James River, but I found it was named Roanoke River on the Wif FE maps. Which one is right ?
OK, I've understood, the Roanoke river is the one to the south. I mistplaced Richmond near this later instead of the James, I'm modifying.

RE: MWiF Map Review - America

Posted: Wed Sep 20, 2006 8:34 pm
by Shannon V. OKeets
ORIGINAL: mlees
Is the river it is on deep enough for ocean going vessels?

Do ocean going freighters sail up the James River and dock in Richmond?

I find that surprising. Shows what I know...

From the link that you provided:

According to the United States Census Bureau, the city has a total area of 62.5 mi² (162.0 km²). 60.1 mi² (155.6 km²) of it is land and 2.5 mi² (6.4 km²) of it (3.96%) is water. The city is located in the Piedmont region of Virginia, at the highest navigable point of the James River.

I assume that navigatable point means ocean going ships, though perhaps not some of the gargantuan ones floatnig about these days.

RE: MWiF Map Review - America

Posted: Wed Sep 20, 2006 8:38 pm
by mlees
Yup, I noticed it. But I wasn't sure what was meant by navigable. Navigable to what? Barges? Liberty ships?

Hopefully, someone smarter than me can answer that. I am clear on the other side of the continent.

RE: MWiF Map Review - America

Posted: Thu Sep 21, 2006 4:49 pm
by Jeff Gilbert
The Port of Richmond, VA did and does serve ocean going ships ... I am still looking for a WWII reference of types.

RE: MWiF Map Review - America

Posted: Fri Sep 22, 2006 6:40 am
by Anendrue
Looks very good. Big Bend should be a Mountain Desert hex. I have spent lots of time in the park. It is very rough desert rising from 1850' to over 7300' with a 50F degree temperature differance at times.

RE: MWiF Map Review - America

Posted: Fri Sep 22, 2006 8:42 am
by Froonp
ORIGINAL: abj9562

Looks very good. Big Bend should be a Mountain Desert hex. I have spent lots of time in the park. It is very rough desert rising from 1850' to over 7300' with a 50F degree temperature differance at times.
When you say that it looks very good, are you talking about the mod I presented in post #71 ?
If yes, don't you think that Chihuahua is now too near from the US border ?

When you talk about Big Bend, you talk about the 2 desert hexes that are in Mexico, south of Rio Grande ?

RE: MWiF Map Review - America

Posted: Fri Sep 22, 2006 9:11 am
by coregames
For what it's worth, I live in Albuquerque, and the Sandia Mountains are due east of us... the Manzano Mountains are just south of that. I would suggest removing the mountain hexes west and southwest of Albuquerue, and replacing the forest hex east of here with a mountain hex.

RE: MWiF Map Review - America

Posted: Fri Sep 22, 2006 12:59 pm
by Froonp
ORIGINAL: coregames

For what it's worth, I live in Albuquerque, and the Sandia Mountains are due east of us... the Manzano Mountains are just south of that. I would suggest removing the mountain hexes west and southwest of Albuquerue
And replacing them with what ?
How many should be removed ?
, and replacing the forest hex east of here with a mountain hex.
And the forest hex south of this forest hex too ?

Also, don't you think that may those Sandia Mountains and Manzano Mountains are not broken enough to be represented as a mountain hex, and are tree covered enough to be represented bya forest hex ?

RE: MWiF Map Review - America

Posted: Fri Sep 22, 2006 10:42 pm
by Anendrue
I mean the southernmost hex of the bend in the Rio Grande River on the western side of Texas. Just SE of El Paso. This is Big Bend National Park and it has some pretty rugged terrain from flat out desert to an arid mountainscape with pine trees.

RE: MWiF Map Review - America

Posted: Sat Sep 23, 2006 12:45 am
by coregames
ORIGINAL: Froonp

And the forest hex south of this forest hex too ?

Also, don't you think that may those Sandia Mountains and Manzano Mountains are not broken enough to be represented as a mountain hex, and are tree covered enough to be represented bya forest hex ?

Tijeras Canyon is pretty mountainous, and it is the only pass between the two ranges, which are about 10,000 feet - a mile above Albuquerque's elevation of 1 mile. Yes these steep mountains are covered in forest, but they are first and foremost mountains. I think the hex east of Albuquerque should be represented as a mountain hex. The hex south of that can be forest as you have it.

For purpose of comparison, although the Continental Divide is west of Albuquerque, the incline leading up to it is quite mild compared to Tijeras Canyon. You barely even know you've crossed a high point when you reach it - although it is a long stretch as you have on the map. Still, this area can't be harder to cross than the Sandia/Manzano range. Albuquerque is surrounded by mountains on all sides except south, even if it's up against the eastern mountains tightly. In game terms, this can only be represented with a mountain hex. All that being said, I can accept whatever is decided.

RE: MWiF Map Review - America

Posted: Sat Sep 23, 2006 6:43 pm
by Froonp
abj9562 wrote :
I mean the southernmost hex of the bend in the Rio Grande River on the western side of Texas. Just SE of El Paso. This is Big Bend National Park and it has some pretty rugged terrain from flat out desert to an arid mountainscape with pine trees.

coregames wrote :
Tijeras Canyon is pretty mountainous, and it is the only pass between the two ranges, which are about 10,000 feet - a mile above Albuquerque's elevation of 1 mile. Yes these steep mountains are covered in forest, but they are first and foremost mountains. I think the hex east of Albuquerque should be represented as a mountain hex. The hex south of that can be forest as you have it.
So I took into account what they said, and drew their changes into the map.
Here is it.
What do you think about it ?

abj9562, is it ok for the bend, and the desert mountain ?

coregames, is it ok for Albuquerque ?

Image

RE: MWiF Map Review - America

Posted: Sat Sep 23, 2006 6:44 pm
by Froonp
Also, I have added Rio Conchos (east and south of Chihuahua) because this river was represented on the WiF FE maps, and forgotten here.

RE: MWiF Map Review - America

Posted: Sat Sep 23, 2006 6:46 pm
by Froonp
What is the name of the river south of Phoenix ?
I put the city near the river (not seen on my drawing, but seen in the real map of the game), is this ok ?

RE: MWiF Map Review - America

Posted: Sun Sep 24, 2006 3:25 am
by coregames
ORIGINAL: Froonp


coregames, is it ok for Albuquerque ?

Patrice, I think the hex just east of Albuquerque is great, thank you. I would still keep the next hex east of that mountain hex clear. Great work, and thanks for taking my opinion into account.

RE: MWiF Map Review - America

Posted: Sun Sep 24, 2006 3:35 am
by coregames
Original: Froonp

What is the name of the river south of Phoenix ?

Based on the map, I think you are talking about the Gila river, south of Phoenix.