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RE: Africa Bitmaps

Posted: Sat Oct 28, 2006 8:23 pm
by Shannon V. OKeets
ORIGINAL: templeton
MY GOD!!!

How big is this game!!!

Map: 360 hexes wide by 195 hexes high = 70200 hexes. If printed as a paper map, using normal board game hex sizes, it would be a cylinder roughly 7 feet tall and 6 feet in diameter. A fine conversation piece for your living room [:D](your wife/girlfriend would love it[:@][:-]).

Terrain: 12 hex types, 6 hexsides types, road & rail conenctions, 81 sea areas, 5000+ unique bitmapped coastal hexes, 7000+ unique bitmapped river/lake hexsides.

Countries: 239

Major powers: 8

Players 1 - 6, with provision for adding other players as subordinate to whom tasks are delegated.

Units: 1000+ land units, 1200+ air units, 1000+ naval units; all the air and most of the naval units have unique bitmapped images = 2200+ unique counter bitmaps. All the air, most of the naval, and most of the land units will have unique writeups describing the historical unit on which the counter is based.

It keeps me busy.[8D]


RE: Africa Bitmaps

Posted: Sat Oct 28, 2006 8:31 pm
by Incy
Found this:
(from http://en.wikipedia.org/wiki/Tanger )
Tangier was made an international zone in 1923 under the joint administration of France, Spain, and Britain. (Italy joined in 1928).

After a period of effective Spanish control from 1940 to 1945 during World War II, Tangier was reunited with the rest of Morocco following the country's independence in 1956.






RE: Africa Bitmaps

Posted: Sat Oct 28, 2006 9:51 pm
by Froonp
ORIGINAL: Incy
Found this:
(from http://en.wikipedia.org/wiki/Tanger )
Tangier was made an international zone in 1923 under the joint administration of France, Spain, and Britain. (Italy joined in 1928).

After a period of effective Spanish control from 1940 to 1945 during World War II, Tangier was reunited with the rest of Morocco following the country's independence in 1956.
This deals with one of my worries, great. Tangier is good as Spanish controlled.

I researched the small spanish enclave to the south and it seems it was very small, less than 1 hex, so this deals with another of my worries.

There is still Fez and the name.
I believe we'll have to change the name, but I'm not 100% sure...

RE: Africa Bitmaps

Posted: Sat Oct 28, 2006 9:51 pm
by Froonp
ORIGINAL: Shannon V. OKeets
ORIGINAL: templeton
MY GOD!!!

How big is this game!!!

Map: 360 hexes wide by 195 hexes high = 70200 hexes. If printed as a paper map, using normal board game hex sizes, it would be a cylinder roughly 7 feet tall and 6 feet in diameter. A fine conversation piece for your living room [:D](your wife/girlfriend would love it[:@][:-]).

Terrain: 12 hex types, 6 hexsides types, road & rail conenctions, 81 sea areas, 5000+ unique bitmapped coastal hexes, 7000+ unique bitmapped river/lake hexsides.

Countries: 239

Major powers: 8

Players 1 - 6, with provision for adding other players as subordinate to whom tasks are delegated.

Units: 1000+ land units, 1200+ air units, 1000+ naval units; all the air and most of the naval units have unique bitmapped images = 2200+ unique counter bitmaps. All the air, most of the naval, and most of the land units will have unique writeups describing the historical unit on which the counter is based.

It keeps me busy.[8D]
You're going to make people afraid Steve [:D]

RE: Africa Bitmaps

Posted: Sat Oct 28, 2006 10:07 pm
by Mziln
ORIGINAL: templeton

MY GOD!!!

How big is this game!!!

Player mix for 6 player game:

(1) Germany
(2) Italy
(3) Japan
(4) Commonwealth
(5) China & USA
(6) France & the U.S.S.R.

Six player scenarios:

24.4.1 Missed the Bus ~ The end of the beginning: Jul/Aug 1940 - Jul/Aug 1945
24.4.2 Lebensraum ~ Germany moves east: May/Jun 1941 ~ Jul/Aug 1945.
24.4.3 Waking giant ~ The USA enters the war: Nov/Dec 1941 ~ Jul/Aug 1945
24.4.4 Brute force ~ The Allies hit back: May/Jun 1942~Jul/Aug 1945
24.4.5 Darkness before the dawn ~ The beginning of the end: Jul/Aug 1943 ~ Jul/Aug 1945
24.4.6 Decline and fall ~ The Allied ascendancy: May/Jun 1944 ~ Jul/Aug 1945
24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945

Australian Design Group - DOWNLOADS - Scenariotxt.doc



RE: Africa Bitmaps

Posted: Sun Oct 29, 2006 12:15 am
by ahlner
Besides Wikipedia, a good source for historical information on minor countries (and major) is World Statesmen.org.
www.worldstatesmen.org




RE: Africa Bitmaps

Posted: Sun Oct 29, 2006 1:09 am
by Shannon V. OKeets
ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets
ORIGINAL: templeton
MY GOD!!!

How big is this game!!!

Map: 360 hexes wide by 195 hexes high = 70200 hexes. If printed as a paper map, using normal board game hex sizes, it would be a cylinder roughly 7 feet tall and 6 feet in diameter. A fine conversation piece for your living room [:D](your wife/girlfriend would love it[:@][:-]).

Terrain: 12 hex types, 6 hexsides types, road & rail conenctions, 81 sea areas, 5000+ unique bitmapped coastal hexes, 7000+ unique bitmapped river/lake hexsides.

Countries: 239

Major powers: 8

Players 1 - 6, with provision for adding other players as subordinate to whom tasks are delegated.

Units: 1000+ land units, 1200+ air units, 1000+ naval units; all the air and most of the naval units have unique bitmapped images = 2200+ unique counter bitmaps. All the air, most of the naval, and most of the land units will have unique writeups describing the historical unit on which the counter is based.

It keeps me busy.[8D]
You're going to make people afraid Steve [:D]

MWIF is what it is. Not for the faint of heart.

RE: Africa Bitmaps

Posted: Tue Oct 31, 2006 6:39 pm
by Ballista
MWIF is what it is. Not for the faint of heart.

That includes players AND developers no doubt [;)]


RE: Africa Bitmaps

Posted: Tue Oct 31, 2006 8:39 pm
by qgaliana
ORIGINAL: Shannon V. OKeets
ORIGINAL: templeton
MY GOD!!!

How big is this game!!!

Map: 360 hexes wide by 195 hexes high = 70200 hexes. If printed as a paper map, using normal board game hex sizes, it would be a cylinder roughly 7 feet tall and 6 feet in diameter. A fine conversation piece for your living room [:D](your wife/girlfriend would love it[:@][:-]).

Terrain: 12 hex types, 6 hexsides types, road & rail conenctions, 81 sea areas, 5000+ unique bitmapped coastal hexes, 7000+ unique bitmapped river/lake hexsides.

Countries: 239

Major powers: 8

Players 1 - 6, with provision for adding other players as subordinate to whom tasks are delegated.

Units: 1000+ land units, 1200+ air units, 1000+ naval units; all the air and most of the naval units have unique bitmapped images = 2200+ unique counter bitmaps. All the air, most of the naval, and most of the land units will have unique writeups describing the historical unit on which the counter is based.

It keeps me busy.[8D]

Hiya, not familiar with the board game or the computer variations (had a beta once but lost it) but this looks tremendous.

I'm having trouble digging up the info elsewhere:
What's the scale? (hex size, turn length)

RE: Africa Bitmaps

Posted: Tue Oct 31, 2006 9:07 pm
by Froonp
About 90 km to an hex(though higher latitudes have this different), 2 month to a turn (multiple impulses during the turn), 250-500 planes per air counter, 1 capital ship per naval counter, 1 Corps per land counter (with exceptions)

RE: Africa Bitmaps

Posted: Wed Nov 01, 2006 2:21 pm
by qgaliana
thanks

RE: Africa Bitmaps

Posted: Wed Nov 01, 2006 5:23 pm
by trees trees
Here is something possibly worth clarifying. The Italian "AOI" TERRitorial can arrive as a reinforcement in Eritrea, Ethiopia, or Italian Somaliland. I would assume it can then draw supply from any city in those countries, cooperate with any other TERR from those countries, and move at 2 MP/hex (1/hex in MWIF, I assume) in any of those countries. OR once it appears in a country as a new unit, is it permanently a unit of that country only? And if it is the first case, does it not disappear unless all three of those countries are conquered?

RE: Africa Bitmaps

Posted: Wed Nov 01, 2006 5:36 pm
by Shannon V. OKeets
ORIGINAL: trees trees

Here is something possibly worth clarifying. The Italian "AOI" TERRitorial can arrive as a reinforcement in Eritrea, Ethiopia, or Italian Somaliland. I would assume it can then draw supply from any city in those countries, cooperate with any other TERR from those countries, and move at 2 MP/hex (1/hex in MWIF, I assume) in any of those countries. OR once it appears in a country as a new unit, is it permanently a unit of that country only? And if it is the first case, does it not disappear unless all three of those countries are conquered?
I know it does not cooperate with other territorials (as currently implemented in MWIF). For example, it can not stack with them.

RE: Africa Bitmaps

Posted: Wed Nov 01, 2006 6:12 pm
by Froonp
ORIGINAL: trees trees

Here is something possibly worth clarifying. The Italian "AOI" TERRitorial can arrive as a reinforcement in Eritrea, Ethiopia, or Italian Somaliland. I would assume it can then draw supply from any city in those countries, cooperate with any other TERR from those countries, and move at 2 MP/hex (1/hex in MWIF, I assume) in any of those countries.
This is right.

Quote from RAW :
***********************
22.4.5 Territorials (AfA option 10)
(...)
Italy can only build the Italian AOI territorial if it controls Ethiopia or Italian Somaliland (AfA option 1: or Eritrea if playing with the Africa map). It can arrive as a reinforcement in any of these countries.
***********************
OR once it appears in a country as a new unit, is it permanently a unit of that country only? And if it is the first case, does it not disappear unless all three of those countries are conquered?
This is not as it should work.

About AOI cooperationg with other TERR, Steve wrote :
I know it does not cooperate with other territorials (as currently implemented in MWIF). For example, it can not stack with them.
This should be corrected, as the AOI TERR cooperates with all other Italian TERR. AOI TERR is a very special TERR.

Quote from RAW :
***********************
18.1 Who can co-operate
(...)
AfA option 10: The Italian AOI territorial can co-operate with all other Italian territorials (see 22.4.5).
***********************

RE: Africa Bitmaps

Posted: Wed Nov 01, 2006 6:38 pm
by trees trees
So it would only be removed from the map if the Allies take Asmara, Addis-Ababa, and Mogadishu? very sorry Steve, special code for a single unit....doesn't sound too fun to program.

but a fun little unit. In a current game...the CW sailed their Infantry division into Djbuti to keep it from the Italians, who had drawn an Ethiopian and a Somali TERR at set-up. The Italians decided to build one more TERR and got lucky with drawing the AOI, and promptly assaulted Djbuti. though the other Ethiopian would have worked out as well, the other Somali would have made it far dicier, and the Eritrean wouldn't have cooperated with anyone. (sadly little has changed in this part of Africa today, with wars being fought over useless patches of rock and sand). and of course the third Libyan would have a been a waste to draw as well. but then we started wondering how the rules work for the AOI after placement.....

RE: Africa Bitmaps

Posted: Wed Dec 13, 2006 2:14 am
by SemperAugustus
Some spelling issues:
N'dola -> Ndola
Dualas -> Douala
Windhuk -> Windhoek

RE: Africa Bitmaps

Posted: Wed Dec 13, 2006 8:03 am
by Froonp
ORIGINAL: SemperAugustus
N'dola -> Ndola
For this one I can't find it on most maps, so I don't know for the moment.
Dualas -> Douala
About this one, I can find maps with Douala / Yaoundé and maps with Duala / Yaounde, so I think this is a matter of francisation of the names.
Anyway, this is not Dualas, so I deleted the s.
Windhuk -> Windhoek
This one is always Windhoek on all maps I look at. I changed it.

RE: Africa Bitmaps

Posted: Wed Dec 13, 2006 12:43 pm
by SemperAugustus
Ndola Map:
http://encarta.msn.com/map_701515007/Ndola.html

Name hasn't changed historically. Google gives 700 or so for N'dola and 522000 for Ndola. The "N'dola" hits includes an oil field in Angola. The official name is also Ndola. Railroad from South Africa completed in 1909.

There is a world map (Times Survey Atlas) available on www.davidrumsey.com from around 1922, if you want to check with relatively accurate historical data. If you check the 1922 map of East Africa it will confirm Ndola as the name. The 1922 map is useless for China and USSR due all the name changes in the 1920-1940 period...

Duala I think is the German name. Using Duala would be like using Wagadugu for Ouagadougou (you can see both in historical maps)

RE: Africa Bitmaps

Posted: Wed Dec 13, 2006 4:33 pm
by lomyrin
ORIGINAL: SemperAugustus



Duala I think is the German name. Using Duala would be like using Wagadugu for Ouagadougou (you can see both in historical maps)

When I was there for a few days 50 years ago it was known as Douala and it was very French language oriented. It was one of the nicest cities in the equatorial Africa area.

Lars

RE: Africa Bitmaps

Posted: Wed Dec 13, 2006 9:00 pm
by Froonp
ORIGINAL: lomyrin
ORIGINAL: SemperAugustus
Duala I think is the German name. Using Duala would be like using Wagadugu for Ouagadougou (you can see both in historical maps)
When I was there for a few days 50 years ago it was known as Douala and it was very French language oriented. It was one of the nicest cities in the equatorial Africa area.
Lars
OK guys, I surrender [:D]. I'm finaly convinced you're right.
I've put Douala & Yaoundé.

When the whole map will be finished, and if Steve agrees, I'll post screenshots of areas of the map that people will ask. For instance, if you want to see how the place where you're born looks like in WiF FE, I'll show it so that it allow for review and criticism.