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RE: Patch 2

Posted: Fri Nov 24, 2006 8:43 pm
by Helpless
JeF,

I completely agree that without a official statement this shouldn't be considered as official.
But I don't think it is "unsafe". I don't know what are the problems you reported, but the list of fixes, makes it safer than previous version:

TT3000 - AI - Arty - Ensure mot arty units can fire into woods
TT3105 - AI - AtStartPers Bug - Ensure bossTask and plan version's match before setting
AtStartPersQty of bossTask
TT3066 - AI - Attacks - AssessForNoEnemy - Increase threat range
• TT3202 - AI - Ensure Ammo/Basics/Fuel Levels factor in curr Wpn/Pers/Veh levels
• TT3197 - AI - Ensure Tutorial Saved Games load and play - fix ObjTasks with bad
Mission Plan Ptrs
• TT3193 - AI - Overhaul Moving in Formation code
• TT3177 - AI - Resupply - Cap Available Transport at 50% for Transfers
• TT3175 - AI - Resupply - Ensure supplies arriving by air to SEPs is transferred Base
• TT3174 - AI - Retreats - If Base is Deployed then stay put unless routed
• TT3178 - Estabs - Increased Transport capacity of Axis Abn Bases
• TT3191 - Scenarios - All - Update Cmdr Sigs
• TT3179 - Scenarios - Battle of the Maltese Cross - Delayed arrival of Bases till
afternoon of day 1
• TT3181 - Scenarios - Maleme HC - BMC - Para over Corinth - Adjust arrival locations
of Bases
• TT3189 - SM - Add Default Cmdr Name, Title, Messagse and Sig
• TT3188 - SM - Add Default Command Colours
• TT3184 - SM - Ensure GamePlan refreshed on selection of unit, VC and
Reinforcement
• TT3180 - SM - Fix CTD on creating New Scenario
• TT3185 - SM - Fix ScenScenario Line 2159 Assert - Adjust Scenario Timings
• TT3171 - SM - Fix selection CTD - Ensure current side changed when Reinf and
Victory items selected
• TT3192 - UI - AAR Screen - Ensure Default Cmdr Sig used if desired sig cannot be
found
• TT3176 - UI - Depot Data Tab - Fix error in Max Payload amount and reverse payload
% bars
• TT3214 - AI - InSitu Orders - Ensure Peripheral Tasks ignored
• TT3215 - SM - Import Force List - Ensure Bridge Count is correct

Also it is not the fisrt time when patch appears on ftp much before the anouncement. And matrixgames are not alone here. [;)]

Pavel

RE: Patch 2

Posted: Fri Nov 24, 2006 9:00 pm
by Howard Mitchell
If I'd had more than a couple of hours sleep last night I would prpbably have been more careful and not downloaded this patch
 
There is no announcement on the matrix site, there is the post from Arjuna above saying it won't be ready until Tuesday, and the download is very slow compared to the usual from matrix games.
 
So I think this may be a version made available for beta testing or the like, and as such it may or may not be the final one. I don't think that realistically it is going to damge your computer, but you may have to re-install if the officially-released patch number 2 differs from it in any way. As the game is hardly broken as it stands you may want to hold fire.

RE: Patch 2

Posted: Fri Nov 24, 2006 9:43 pm
by JeF
ORIGINAL: Helpless
But I don't think it is "unsafe".

Your opinion only. [;)]
I agree : it should be ok even if unofficial until now.

Sorry if I sounded a bit harsh. Too less sleep. Bad day at work.
Also it is not the fisrt time when patch appears on ftp much before the anouncement. And matrixgames are not alone here. [;)]

Yes, Matrix is the culprit here.
Either this file has nothing to do on the ftp site, or there is an annoucement missing. And I'm not sure which one is worst. [:D]

The enthousiasm of the contributors of this thread is nice to see. Only true fans feel the urge to refresh an ftp page waiting for an hypothetical file.
If I'm not wrong, we don't have the usual suspects always talking about the game in this thread. You guys are gamers.

OK. I need some sleep.

JeF.

RE: Patch 2

Posted: Fri Nov 24, 2006 10:26 pm
by Arjuna
Hi all,
 
That looks to me to be the final Patch 2 update file. I'd say Greg kicked off the upload prior to leaving for the weekend and will make the official announcement on Tuesday after the public holiday.

RE: Patch 2

Posted: Fri Nov 24, 2006 11:58 pm
by 06 Maestro
ORIGINAL: 06 Maestro

It is also possible that this is just another case of Joe Snuffy blowing through to the objective on his own initiative, whilst ignoring instructions from higher. In this case; give that man the day off, send him a turkey, and double his pay.


Good job, Greg.

RE: Patch 2

Posted: Sat Nov 25, 2006 2:12 pm
by brdxman
Nice surprise...

Thanks!!!!

RE: Patch 2

Posted: Sun Nov 26, 2006 1:57 pm
by GBS
I can't seem to access the download page for this mistery patch. Why does it not show up under the members/patch page where all the other patches are??

RE: Patch 2

Posted: Sun Nov 26, 2006 3:41 pm
by Howard Mitchell
Try the link quoted towards the top of this page. It seems that the good folks at Matrix have had the time to make the patch available for download, but not yet had the time to update the patches page - that will presumably be done on Tuesday.

RE: Patch 2

Posted: Tue Nov 28, 2006 9:13 pm
by JeF
Link posted on the official game page here.

It looks like some early adopters had it right from the beginning after all... [;)]

JeF.