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RE: Wish List
Posted: Tue Dec 05, 2006 1:47 am
by Gil R.
ORIGINAL: Clifford
Oops forgot another thing.... just because I make mistakes, or come up with a better idea later, it would be nice to be able to undo a build of a unit of building you have chosen... if there is a way pls let me know... I missed it... I hate building a horse farm and then seeing that I'm producing way more iron there.....
Once you've hit "End Turn" and can no longer undo using the backspace key there's no way to stop a building from being built (other than by letting the enemy squat in that province).
Sounds like the horse-iron thing is a rookie mistake, so you'll have much less need for such an undo function in the very near future...
RE: Wish List
Posted: Tue Dec 05, 2006 1:48 am
by Reiryc
I think my only wish at the moment is for you guys to release the siege bug fix now and then do other patch stuff in a comprehensive patch later... [8D]
RE: Wish List
Posted: Tue Dec 05, 2006 1:53 am
by Cliffor1
Thanks for your quick replies... so the backspace works for buildings as long as that was the last keystoke and within that turn? I tried that and I thought nothing happened, it didn't remove the build.... I'll try again. It wouldn't be the first time I missed something...
RE: Wish List
Posted: Tue Dec 05, 2006 3:37 am
by Gil R.
ORIGINAL: Clifford
Thanks for your quick replies... so the backspace works for buildings as long as that was the last keystoke and within that turn? I tried that and I thought nothing happened, it didn't remove the build.... I'll try again. It wouldn't be the first time I missed something...
It
should be undoing the build order. Let me know if that's not working.
And remember, the backspace key can be used to undo not only the most recent move/order, but every one since a turn began. Just keep hitting it, and you'll eventually undo everything.
RE: Wish List
Posted: Tue Dec 05, 2006 6:35 am
by Roger Neilson II
You should be able to mod thats imply. They are all tracks in a Music folder. All are showing up as Windows Media Audio Files.... so just replace them with other music in that format.... but of course backup your originals first in case....
RE: Wish List
Posted: Tue Dec 05, 2006 6:35 am
by Roger Neilson II
Duh, too early to think straight!
RE: Wish List
Posted: Tue Dec 05, 2006 6:37 am
by Roger Neilson II
ORIGINAL: ericbabe
ORIGINAL: AU Tiger
Don't know if it possible already, but I would like to be able to substitute MP3's into the music library. Bobby Horton's music would be perfect background for the game.
It's possible to substitute music. Go in the Music subdirectory. Replace msc###.wmv files with files that you prefer, for strategic music; replace hw###.wmv files to replace detailed combat music. Unfortunately you can't replace music beyond the numbers used in the files. So the "msc" files run from 1 to 32; adding an msc33.wmv file wouldn't do anything.
Sorry already been answered.....
RE: Wish List
Posted: Tue Dec 05, 2006 6:44 am
by scott64
Purchased anti-raiders attribute for Union cavalry units or any other unit. Lynch mobs [:'(]
RE: Wish List
Posted: Tue Dec 05, 2006 9:09 am
by Gideon Stargrave
It's a minor thing, and it probably can't be done, but instead of mustered regiments being named 165th Infantry, 215th Infantry, so on, I would like them to be automatically named after the state of origin, like 1st Minnesota, or 12th New York.
RE: Wish List
Posted: Tue Dec 05, 2006 11:25 am
by elmo3
Not sure if this has been mentioned or not: Sorting the Governor list on Attitude does it alphabetically. It would make more sense, to me anyway, if it were sorted on the numerical attitude.
RE: Wish List
Posted: Tue Dec 05, 2006 12:03 pm
by Mike Scholl
Noticed that in the "Bull Run Start" the South begins the game with Cavalry and Field Artillery---while the North has neither. Both sides had these units available at First Manassas..., why "stick it" to the Union?
I could understand if the South had Cavalry in the game and the Union didn't..., their horsemen proved superior (at least in the East) to what the North could field. But the situation was exactly reversed in the matter of Artillery as the Union had the guns, the factories, and the technically trained people to use and maintain them. Giving the North Artillery and the South Cavalry wouldn't be exactly accurate..., but would at least have the right "flavor".
How about bringing in a dose of reality here? Give these units to both sides, or give one side one and it's opponant the other. What you have now is just plain silly...
RE: Wish List
Posted: Tue Dec 05, 2006 12:33 pm
by Airborne82nd
I agree with Mike here. Either take away from the South, or give it to them both.
RE: Wish List
Posted: Tue Dec 05, 2006 4:09 pm
by gunnergoz
I concur that a list of all the buildings in a city would be very useful, so that filter button in the city list sounds good!
As to my earlier request, I'd like to see an option for NATO symbols in the STRATEGIC map, thanks.
RE: Wish List
Posted: Tue Dec 05, 2006 4:42 pm
by histgamer
Mike if you didn’t know (at least I believe this to be accurate) at the time of First Bull Run the South had more Field Guns than the north, that advantage didn’t last long obviously however when the war began the south did indeed have an advantage in field artillery. (Though I believe they were still outnumbered or roughly equal at the battle of Bull Run, and all the rebel guns with the exception of something like 3 batteries (or 12 guns) were smoothbores.
RE: Wish List
Posted: Tue Dec 05, 2006 4:45 pm
by gunnergoz
Another thing I would appreciate is a unit level symbol (e.g. "XX" or "XXX" in a subordinate unit's container box when one is looking at a province's container box - this way I can tell if the sub-containers are corps or divisions. (Unless I'm missing something when I look at them, I have a hard time telling if my containers are either corps or divisions with any given army container.)
RE: Wish List
Posted: Tue Dec 05, 2006 4:48 pm
by jimwinsor
Yeah...I tried to give the North at "Bull Run" it's historic levels of Cav and Arty...but in attribute form. Brigade Arty represents the guns they had, Brig Cav for the cavalry...
http://www.civilwarhome.com/bullrunbattleorderunion.htm
Now, for the CSA, you notice they had their arty organized in a grand battery of sorts under Beauregard (at least on paper, anyways). And Stuarts men and other cav units were "Not brigaded" so I felt very comfy giving them their own unit:
http://www.civilwarhome.com/bullrunbattleorderconfed.htm
RE: Wish List
Posted: Tue Dec 05, 2006 6:01 pm
by regularbird
is there any way to drill down to the city detail screen from the city list screen? if not that would be a nice feature.
RE: Wish List
Posted: Tue Dec 05, 2006 6:23 pm
by gunnergoz
ORIGINAL: regularbird
is there any way to drill down to the city detail screen from the city list screen? if not that would be a nice feature.
I thought I once did that by clicking on the city name on the city list...[&:]
RE: Wish List
Posted: Tue Dec 05, 2006 6:39 pm
by chris0827
The stonewall brigade is in the wrong place. It was in the valley under Johnston not at manassas under Beauregard.
RE: Wish List
Posted: Tue Dec 05, 2006 6:53 pm
by Sytass
ORIGINAL: Ryan Jackson
It's a minor thing, and it probably can't be done, but instead of mustered regiments being named 165th Infantry, 215th Infantry, so on, I would like them to be automatically named after the state of origin, like 1st Minnesota, or 12th New York.
I agree that that would be a rather cool touch.
