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RE: Working on Patch IV
Posted: Sun Mar 04, 2007 11:15 am
by Ironclad
Thanks HS. So the Union initiated those conflicts in Fredericksburg? That makes for a big improvement.
Previously you described how AI charges against the front three hexsides of enemy units have been stopped in favour of fire exchanges. Whilst that does pose more of a realistic challenge it does seem to have gone from one extreme to another. I would prefer to see a small percentage possibility of AI frontal charges against ordered enemy units to maintain an element of uncertainty for the human opponent. I am assuming that the AI will charge disordered enemy whenever there is an opportunity.
RE: Working on Patch IV
Posted: Sun Mar 04, 2007 11:51 am
by Hard Sarge
the AI will still charge, but it needs to be on the back flank or a disordered unit
and if you break your line during battle, it is a good bet, you will get a charge against it
RE: Working on Patch IV
Posted: Fri Mar 09, 2007 5:57 pm
by Hard Sarge
On the road again, its nice to be on the road again
okay new game, new container, new troops, this one sounds good and ....
well, Gil needs to step in here now
the Steward Corps (I normally pull out the ANV and 2 Corps and send them north, but the AI is getting to frisky in Fredericksburg, the last few times, so this should make the battles for Ohio area closer and still let me defend in a little better strength. some of those Fredericksburg battles were too close)
starting Generals ranks based on container needs now (not sure if that means if you build, you gain a General slot, or if only based on at start numbers, will have to work and see)
so, got to start off with some choices, the CSA only has one 4 Star slot, I made J.E.B. a 3 star, but was only planning on him commanding a Div, so I should of only went with 2, I am in the air yet, on Robert, make a 4 and ship him to Fredericksburg, or make on of the flunkys in the area a 4 and leave Robet on his ow (I like Robert in command of a Off Force)

RE: Working on Patch IV
Posted: Fri Mar 09, 2007 6:00 pm
by Hard Sarge
LOL, for my style of play, you got to love the J.E.B. Div, that is some firepower there
with the other two Divs, I should be able to form a Line and still let J.E.B. run wild
RE: Working on Patch IV
Posted: Fri Mar 09, 2007 6:16 pm
by Greyhunterlp
"Right lads, I've got the brilliant tactic. its called CHARGE!"
RE: Working on Patch IV
Posted: Fri Mar 09, 2007 6:21 pm
by ericbabe
We're experimenting with de-coupling Academies and ranks of generals, except for 5*, which now requires 6 Acadmies. The new way of getting ranks is simply to have 1 rank available for each corresponding military group, with perhaps a few extra 2/3 stars. Academies will now have the ability to train military groups (and perhaps generals/units, but not sure about that yet) at a fixed rate up to perhaps a "Good" rating but not better. We'll see what you all think of this once the patch goes into open beta.
RE: Working on Patch IV
Posted: Fri Mar 09, 2007 6:40 pm
by Hard Sarge
ORIGINAL: Grey Hunter
"Right lads, I've got the brilliant tactic. its called CHARGE!"
LOL, no, not really, but I do believe in fire and movement, and movement and fire and get there firstist with the mostist is good too
and in the long run, Cav is good at all three, even better once Dragoon Tactics are learned
RE: Working on Patch IV
Posted: Fri Mar 09, 2007 6:42 pm
by Hard Sarge
LOL, giving away my secerts before I can give them away

overall sounds like a good plan (gonna be odd having Robert as a 2 star though)
RE: Working on Patch IV
Posted: Fri Mar 09, 2007 6:44 pm
by christof139
LOL, no, not really, but I do believe in fire and movement, and movement and fire and get there firstist with the mostist is good too
and in the long run, Cav is good at all three, even better once Dragoon Tactics are learned
War wagons, ask John Wayne or whoever it was, and Railroads, Armored Trains with cushioned seats.
Chris
RE: Working on Patch IV
Posted: Sat Mar 10, 2007 4:46 am
by Dasara II
ORIGINAL: ericbabe
We're experimenting with de-coupling Academies and ranks of generals, except for 5*, which now requires 6 Acadmies. The new way of getting ranks is simply to have 1 rank available for each corresponding military group, with perhaps a few extra 2/3 stars. Academies will now have the ability to train military groups (and perhaps generals/units, but not sure about that yet) at a fixed rate up to perhaps a "Good" rating but not better. We'll see what you all think of this once the patch goes into open beta.
That is fantastic news, there should always be the correct amount of generals for all military groups.
You could shake things up a bit and have a governor put a general forward every time there is a rank needed! Naturally gov attitude goes up 10 if you accept or goes down 5 if you don't [;)]
RE: Working on Patch IV
Posted: Sat Mar 10, 2007 2:47 pm
by General Quarters
ORIGINAL: Dasara II
You could shake things up a bit and have a governor put a general forward every time there is a rank needed! Naturally gov attitude goes up 10 if you accept or goes down 5 if you don't [;)]
Interesting idea.
RE: Working on Patch IV
Posted: Sat Mar 10, 2007 6:47 pm
by Gil R.
ORIGINAL: Dasara II
You could shake things up a bit and have a governor put a general forward every time there is a rank needed! Naturally gov attitude goes up 10 if you accept or goes down 5 if you don't [;)]
Please add this idea to the Wish List thread so we remember it. I think this would make a fine addition (but not for this patch!).
RE: Working on Patch IV
Posted: Sun Mar 11, 2007 2:23 pm
by Hard Sarge
there been some debates going on, so didn't want to be posting some stuff, until the powers that be, decide, so, sorry for the delay in posting anything
here is the power house of the ANV
the main Idea was for the Stewards Corps to break off and head off on its own, but the AOP had other ideas, and after a while decided it was time to rejoin the ANV
Stwards Corp is the main power of the ANV

RE: Working on Patch IV
Posted: Sun Mar 11, 2007 2:25 pm
by Hard Sarge
here is Hardees Corps (with Johnstons Rejects)

RE: Working on Patch IV
Posted: Sun Mar 11, 2007 2:26 pm
by Hard Sarge
and last but not least
Earlys Corps

RE: Working on Patch IV
Posted: Sun Mar 11, 2007 2:32 pm
by Hard Sarge
and there Weapons, all of the IWs you see have been finally upgraded to at least Muskets with a few being Minnies

RE: Working on Patch IV
Posted: Sun Mar 11, 2007 2:33 pm
by Hard Sarge
Hardees Corps

RE: Working on Patch IV
Posted: Sun Mar 11, 2007 2:35 pm
by Hard Sarge
and again, Stewarts Corps, the main force
there are 3 Snipers attached to the Corps itself

RE: Working on Patch IV
Posted: Sun Mar 11, 2007 2:36 pm
by Hard Sarge
sorry for all the broken snaps, I got a lot of Generals and they takeing up space so I can't show all at one time
RE: Working on Patch IV
Posted: Sun Mar 11, 2007 2:39 pm
by Hard Sarge
and here is what part of the other side is looking like
hmmm, maybe it is time to try and hit Anna, before they wake up
