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RE: Ask for help again

Posted: Sat Feb 02, 2008 5:17 pm
by Bombur
New unit added. Submarine C class

RE: Ask for help again

Posted: Sat Feb 02, 2008 5:23 pm
by Bombur
New unit added. Submarine Class B. These mostly republican units will have very low xp ratings, as most officials were killed and no crew members were left wiuth ability to dive the subs and bring them back to surface[:D]

Question: anarchist economy

Posted: Mon Feb 04, 2008 1:52 pm
by Bombur
-I´m studying some stuff on the anarchist revolution in Spain. It seems that the collectivization under worker´s management worked pretty well (particularly agrarian collectivization, as opposed to the Soviet disasters) and even authors that aren´t very sympathetic to the far left, as Anthony Beevor, aknowledged this. I´m considering to add a few events to simulate political choices. My idea is to create political options for the Republican player to reach a deal with the anarchist, instead of repressing them as it was made IRL. If the player chooses the historical path he will get a readiness penalty (and the loss of anarchist units). However, if he chooses a deal with anarchists, he will instead get a significant decrease in Soviet help but also a boost in economic performance and won´t get the mentioned penalties. And of course, the International brigades won´t be wasted by repressing Aragon peasants instead of fighting the Nationalists? Do you think the would be another consequences? A deepening of the social revolution would create even further dissent latter?

RE: Question: anarchist economy

Posted: Tue Feb 05, 2008 11:46 pm
by Bombur
Added Soviet 45mm AT gun
Added Torpedo Boat T-1 class

RE: Question: anarchist economy

Posted: Mon Feb 18, 2008 1:36 am
by Bombur
Added coastal guns