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RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:27 pm
by jwilkerson
ORIGINAL: Terminus
ORIGINAL: Brady
1) Will PT's now have to be suported by a deicated unit or tender or do they operate the same as before. Is this true for midgets as well,that is do they require a speciality base force or a tender?
2) Are captured ships now in the game?
3) Are Russian Naval assests represented? (Tie Navy?)
1) That's still being worked on.
2) Not planned for the AE release.
3) No.
The Naval OOB team is a sub-team of the Naval Team and includes Tankerace, JWE, jwilkerson and Terminus. Per Justin's earlier decision I am not including any captured ships in the IJN warship OOB (otherwise we run risk of having hundreds of ships running around with two incarnations). And as to the Soviets, I know we haven't worked on it yet, but I do know there has been some interest, so even if it doesn't make the initial release, I wouldn't rule it out forever.
But as to the omission of captured ships in the IJN OOB, we are also adding many ships that were not included in stock, so the net/net is probably at least a detectable increase in number of hulls.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:28 pm
by bobogoboom
wow now we know why you haven't been spamming the thread like normal[:D]
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:37 pm
by SargeantTex
Will the Midway Class CVs be included?
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:41 pm
by Terminus
I'm not sure at the moment. OOB is still being built, and it's a bigg'un! Won't promise what I don't know.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:44 pm
by Jim D Burns
Do the allies still have to lose 4 CV's to get the four hulls that were renamed in the honor of lost CV's?
Jim
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:46 pm
by Terminus
ORIGINAL: Jim D Burns
Do the allies still have to lose 4 CV's to get the four hulls that were renamed in the honor of lost CV's?
Jim
That's a respawn issue, and as said previously, respawn is now something that can be turned off. At the moment, we're looking at a respawn scenario for the master grand campaign, but it's still a way's off until release.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:48 pm
by Brady
COOL, so we might see some of the Japanese Army ships and sub's?
With this new smaller hex size are we going to see some representation of the Japanese woden hulled merchant marine, I know the shear size of this fleat is stagerining in terms of hulls but most front line bases were suplied in part from these ships, particularly the larger ones, to barge hubs.
Also if so modeled, or represented, will the vast woden hulled ship building industry be represented in some way? Their were woden hulled ship building yards all over the far east.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:53 pm
by Terminus
ORIGINAL: Brady
COOL, so we might see some of the Japanese Army ships and sub's?
With this new smaller hex size are we going to see some representation of the Japanese woden hulled merchant marine, I know the shear size of this fleat is stagerining in terms of hulls but most front line bases were suplied in part from these ships, particularly the larger ones, to barge hubs.
Also if so modeled, or represented, will the vast woden hulled ship building industry be represented in some way? Their were woden hulled ship building yards all over the far east.
There will be some of the Army types, yes. As you said, however, the Jap "water taxis" are simply too numerous and too poorly detailed in sources, plus we decided that the return on investment would be too low. So no...
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:53 pm
by whippleofd
2. Pretty simply. Every port has a maximum tonnage capacity, and anything beyond that can only anchor there.
SWEETNESS!
Whipple
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:54 pm
by Jim D Burns
ORIGINAL: Terminus
That's a respawn issue, and as said previously, respawn is now something that can be turned off. At the moment, we're looking at a respawn scenario for the master grand campaign, but it's still a way's off until release.
Sorry Terminus, I guess I should have been a bit clearer. My question is are the Essex class hulls that were historically already under construction and then renamed when current CV’s were sunk a part of the grand campaign scenario as their own ship, or do they only appear as respawns as in the current stock campaign?
Jim
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:55 pm
by Apollo11
Hi all,
Just a quick starting question... [:D]
Was anything done with PTs?
I am asking this because, as evident in many late war WitP AARs, the USN PTs are really "scourge" for IJN DDs and CLs...
Thanks in advance!
Leo "Apollo11"
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:55 pm
by Terminus
At the moment, the situation for the Grand Campaign is unchanged, with regards to the 4 carriers in question.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:56 pm
by Mike Solli
ORIGINAL: Whipple
2. Pretty simply. Every port has a maximum tonnage capacity, and anything beyond that can only anchor there.
SWEETNESS!
Whipple
Does the maximum tonnage capacity increase as the port size is increased?
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:56 pm
by Terminus
ORIGINAL: Apollo11
Hi all,
Just a quick starting question... [:D]
Was anything done with PTs?
I am asking this because, as evident in many late war WitP AARs, the USN PTs are really "scourge" for IJN DDs and CLs...
Thanks in advance!
Leo "Apollo11"
Work is being done on them...
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:57 pm
by Brady
Kaiten's?
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 5:58 pm
by Terminus
ORIGINAL: Mike Solli
ORIGINAL: Whipple
2. Pretty simply. Every port has a maximum tonnage capacity, and anything beyond that can only anchor there.
SWEETNESS!
Whipple
Does the maximum tonnage capacity increase as the port size is increased?
Capacity is dependent on port size, so yeah...
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 6:01 pm
by treespider
Was the variable load capacity for units worked out?
IE troops in different modes will occupy differing amounts of cargo space thus requiring greater or less transport capacity depending on mode?
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 6:02 pm
by Terminus
ORIGINAL: treespider
Was the variable load capacity for units worked out?
IE troops in different modes will occupy differing amounts of cargo space thus requiring greater or less transport capacity depending on mode?
It's being worked on.
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 6:18 pm
by Chad Harrison
How effective will AK's be in transporting troops now? Will they have a limit to how many troops they can have onboard as opposed to equipment?
In other words, will a large AK only be able to support say 200 people in addition to its crew and the rest of the space can only be taken up by cargo?
RE: Admirals Edition Naval Thread
Posted: Fri Dec 07, 2007 6:24 pm
by pmelheck1
1. One the one screen shot you show two types of damage. Will normal damage repair faster or is major damage just an indicator of where the ship must repair.
2. With engine damage will towing be modeled or is the 1 hex rule still in effect.
3. Can other ships in a fleet assist a striken capital ship with fire fighting / flood control, I.E. distroyer pulling alongside a damaged CV.