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RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:30 pm
by DuckofTindalos
Don't ask about the AI yet; it's still a work in progress.
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:31 pm
by Sardaukar
Just wondering if anything like that would be considered.
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:34 pm
by Dili
Will it be possible for modders to make War in Mediterranean? Like WITM42 made by Fremen?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:34 pm
by DuckofTindalos
ORIGINAL: Sardaukar
Just wondering if anything like that would be considered.
We're doing all that we can; or I should say, some very brave team members are... I'm too cowardly and dumb to try...[;)]
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:42 pm
by Captain Cruft
Dili,
Yes of course mods will be possible. It's just an enhanced version of the current engine. They will have to be re-done though, there will be no import facility.
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:46 pm
by DuckofTindalos
ORIGINAL: Captain Cruft
Dili,
Yes of course mods will be possible. It's just an enhanced version of the current engine. They will have to be re-done though, there will be no import facility.
But it'll be easier to re-do them now. Check the editor screenshot that was posted and tell me if it doesn't look familiar...[:D]
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:47 pm
by HMS Resolution
Will any of the internal security forces/problems the British had in India be represented? Will the mighty Albacore and the high-speed fighter flights of some British CVs be represented? Will we have the option of some leaders that were historically in the European theater?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:48 pm
by DuckofTindalos
ORIGINAL: HMS Resolution
Will any of the internal security forces/problems the British had in India be represented? Will the mighty Albacore and the high-speed fighter flights of some British CVs be represented? Will we have the option of some leaders that were historically in the European theater?
Yes, yes, yes and I'm not sure what you mean?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 10:59 pm
by Akos Gergely
I know Jon said it was an early writew off but I'm sure many of the gamers would agree that we would definitely would like to see some higher reolutions.
I'm not a programmer, but still back in UV a switch was implemented where yoou could choose between 800X600 or 1024X768. Nowadays even 22" wide screen TFTs are really affordable, so you might consider at least 1280X1024 and 1680X1050. I know it might involve a lot of work but it would GREATLY enhance the visual feeling of the game. It is really laughable to look at the game on a larger monitor with the current resolution. It's way too small and you have to browse a lot. Now this coupled with an even larger map could be a rail pain... I hope others do agree.
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:02 pm
by DuckofTindalos
To quote Joe from the beginning of this thread:
No, changing the resolution was an "Engine" change and this bordered on a "start over again" rewrite, so this got axed fairly on. Note that AE is "not" to be considered the sometimes mentioned "WITP_II" in the sense that WITP_II usually means a complete re-write. For AE we are sticking with the original WITP engine(which means "UI" in witp code speak) but just adding piles and piles of enhancements to the game code. Some of us still have the idea of doing a WITP_II one day, but wanted to first crawl (do some patches) then walk (do this enhancement add-on pack) then run (do WITP_II).
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:05 pm
by Akos Gergely
Yep I assume I'd do less browsing/scrolling with the mouse pointer as it was with the UV when one used the higher res. You see a lot more coloumns and rows in MS Excel at higher res don't you?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:06 pm
by DuckofTindalos
I realized that was a stupid response, so I went back and changed the post...
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:09 pm
by MineSweeper
ORIGINAL: csatahajos
I know Jon said it was an early writew off but I'm sure many of the gamers would agree that we would definitely would like to see some higher reolutions.
I'm not a programmer, but still back in UV a switch was implemented where yoou could choose between 800X600 or 1024X768. Nowadays even 22" wide screen TFTs are really affordable, so you might consider at least 1280X1024 and 1680X1050. I know it might involve a lot of work but it would GREATLY enhance the visual feeling of the game. It is really laughable to look at the game on a larger monitor with the current resolution. It's way too small and you have to browse a lot. Now this coupled with an even larger map could be a rail pain... I hope others do agree.
I agree....4:3 aspects will be obsolete in the near future....16:9 is the future...[:)]
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:12 pm
by Akos Gergely
Ok so to put my question in a more specific form:
Would it be possible to add a res. change switch for some predefinded higher res. a la Uncommon Valour or is it still limited by the engine? I'm just forcing this because if it was possible back in the old UV days then I thought perhaps it's doable...(so I'm not looking for a dynamic resolution thing, just for some predefined switches.)
Joe?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:12 pm
by Grotius
Thanks for the response on the flags, Terminus. I know it's a minor issue, but which flag will you go with? I know there's a historical case for sun-with-rays, but my aging eyes find it easier to distinguish the simple red-dot-on-white-background flag of stock. Perhaps we could get a graphical option to choose?

RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:21 pm
by Nomad
I use this res changing tool with the windowed version of WitP on my 24" widescreen. It works fairly well.
http://www.greenparrots.com/aqr.html
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:24 pm
by Dili
Thanks Captain Cruft
But it'll be easier to re-do them now. Check the editor screenshot that was posted and tell me if it doesn't look familiar...[:D]
Nice Terminus. I didnt saw one in game presentation webpage can you point me to it?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:34 pm
by DuckofTindalos
ORIGINAL: Grotius
Thanks for the response on the flags, Terminus. I know it's a minor issue, but which flag will you go with? I know there's a historical case for sun-with-rays, but my aging eyes find it easier to distinguish the simple red-dot-on-white-background flag of stock. Perhaps we could get a graphical option to choose?
That's not finalized yet.
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:35 pm
by ctangus
The more I read, the cooler this is... Few more questions:
1. Is any more progress expected on exterminating the synch bug?
2. Will art from some of the forum artists ship with the release?
3. Are geishas & USO Troupes modeled?
RE: Admiral's Edition General Thread
Posted: Fri Dec 07, 2007 11:36 pm
by DuckofTindalos
ORIGINAL: Dili
Thanks Captain Cruft
But it'll be easier to re-do them now. Check the editor screenshot that was posted and tell me if it doesn't look familiar...[:D]
Nice Terminus. I didnt saw one in game presentation webpage can you point me to it?
Look in the GAMES section for AE, and check the Screenshots (it's the one on the left of the third row). That's the editor that will ship with the final product.