Page 5 of 5
RE: Flying Carriers
Posted: Sun Oct 19, 2008 6:51 am
by morgil
Since you cant put a SBD-5 on Cowpens you will have to use the Essex as a ferry for the rest of the fleet.
And thats just plane wrong..
Also, you want to maximise youre potential, so you dont want to allways use 1 plane per CV or always use 2 planes, common sence will have to prevail here im afraid. For the US,you will generally doublestack most 4'er carriers, with the exception of the latest in 4'er fighters that will have to be single stacked, and then as you get the 5'er carriers these will be singlestacked.
RE: Flying Carriers
Posted: Sun Oct 19, 2008 7:51 am
by Froonp
ORIGINAL: brian brian
sorry, "Aircraft and CVP Reinforcements" is a new optional.
No it isn't, it is an errata, part of what Steve calls the corrections, so it will be part of MWiF 1 normaly.
Quote from page 50 of the Annual, in the Errata chapter :
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Aircraft rebasing (WiF 11.17)
CVPiF & SiF option 56: During the aircraft rebase step, you may rebase CVPs within a hex (i.e. from one CV to another, and/or from a CV to land) for no action limit cost.
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RE: Flying Carriers
Posted: Sun Oct 19, 2008 3:42 pm
by brian brian
ahh, good catch. putting the new CV plane directly on to a CV in Pearl Harbor is part of the new reinforcement optional though.
RE: Flying Carriers
Posted: Sun Oct 19, 2008 5:49 pm
by Shannon V. OKeets
ORIGINAL: brian brian
ahh, good catch. putting the new CV plane directly on to a CV in Pearl Harbor is part of the new reinforcement optional though.
Really?
Hawaii is not part of the US in the game (it didn't become a state until the 1950's). That means reinforcements should have to arrive in the "lower 48".
RE: Flying Carriers
Posted: Sun Oct 19, 2008 8:46 pm
by Zorachus99
A rule really must be made where a damaged ship must abort to a port, (major port for ships more than 2 bp on the first cycle) and remain in that port until repaired. This will allow the allies to properly bomb the KG to the bottom in Norway.
Ships that cost 1 bp in the first cycle should be repairable in any port, but cost against stacking limits.
Imagine if the Bismark had arrived in Brest damaged; would it have been repairable? Wifzen might argue that it somehow gets to Kiel, but reality is that it should stay in Brest until repaired or bombed. Most would agree; and if so, it would have sailed out of Brest after repair.
RE: Flying Carriers
Posted: Sun Oct 19, 2008 9:30 pm
by brian brian
Here is the rule that is a new optional and will have to wait for future computer editions:
Aircraft and CVP reinforcements (WiF 14.6.1)
During the Reinforcement step, you may place any in-supply land-based aircraft
into the Reserve Pool (and increase your available pilots by one), even if the
aircraft is not in your home country. Similarly, you may place 1 CVP per turn as
a reinforcement from the reserve pool (decreasing your available pilots by one)
in a major port outside your home country that you control (or directly onto a
CV in such a port) provided you can trace a basic supply path of any length to
that port.
For on-map repair, Factories in Flames has the first such system in WiF. I can't recall the specifics right now, but it doesn't go 'all the way' towards a 100% on-map repair system, iirc. My Annual is many miles away right now.
RE: Flying Carriers
Posted: Mon Oct 20, 2008 11:06 am
by micheljq
ORIGINAL: morgil
Since you cant put a SBD-5 on Cowpens you will have to use the Essex as a ferry for the rest of the fleet.
And thats just plane wrong..
Also, you want to maximise youre potential, so you dont want to allways use 1 plane per CV or always use 2 planes, common sence will have to prevail here im afraid. For the US,you will generally doublestack most 4'er carriers, with the exception of the latest in 4'er fighters that will have to be single stacked, and then as you get the 5'er carriers these will be singlestacked.
Why plain wrong. Actually, the british had to "ferry" airplanes to Malta using their aircraft carriers in Mediterranean. Airplanes can also be transported using TRS's.