RE: Taming Expansion of IJ Production
Posted: Tue Jan 08, 2008 5:02 pm
So the Japanese players are forced to play stupid while the allies are not? Interesting? Let's look at 20/20 hindsight from allied side. No mining of bases in 1942 just because you know where the Japanese are going to strike. No flooding Burma with Indian Army units ever. All Dutch and British, and 3/4 of the allied Leaders must act like morons until 1943. No use of Australian Army units outside of Australia before 1944. One of your area commanders must be MacArthur and act like that baboon for the whole war. No effective use of ABDA. No use of the Sir Robin strategy to save units that were wasted at the beginning of the war. 20/20 hindsight favors the victor in this game much more than it favors the Japanese. Limiting Japanese expansion should be based on the gamey things of the engine itself. I have run tests and found that the Japanese do not play for rd aircraft. The 1000 supply points that the Japanese play for every plane from a non-rd factory is not payed by rd factories. Thus most rd factories come online with full production at no cost to the Japanese. A simple fix which would have a profound effect on the game would be to zero the counter when the rd factory goes online so that the Japanese player would now have to pay for all those new fighters. This is the kind of things that should be looked at not the 20/20 hindsight issues which are a plague to both sides.ORIGINAL: treespider
Part of the problem faced here is the 20-20 hindsight of history...
-Everyone will implement a convoy system for the Japanese unlike their historical counterparts.
-Everyone will allocate much more resources to ASW for the Japanese unlike their historical counterparts.
-Everyone will try and optimize production for the Japanese unlike their historical counterparts.
-Everyone will optimize supply logistics for the Japanese unlike their historical counterparts.
-If playing with PDU's players will concentrate on a few select airframes unlike their historical counterparts.
If playing vs the AI it doesn't matter because the AI is a bonehead anyway, however a human opponent will do these things.
So some suggested house rules for historcities' sake.
-Japanese ships moving resources can only be in unescorted single ship TF's until lets say for starters 1943.
-Japanese players should play with PDU's off.
-Japanese players may only expand factories once per year.
-Japanese units in China cannot have Accept Replacements turned off.
That's for starters....
