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RE: GPW v5 6-player
Posted: Fri Apr 25, 2008 5:36 pm
by jjdenver
Yes - I think in general perhaps the Germans are a little too strong - I'm not sure if this change would balance it or not. From my experience w/ the scenario so far there is only one game where I think the Soviets have a chance to win.
RE: GPW v5 6-player
Posted: Sat Apr 26, 2008 12:25 pm
by Vic
I think we will also need to cut out the initial 4 turns of double movement. If the soviets have more left of their original army they will better be able to oppose the germans. I think that and removing the Tankdestroyers from initial OOB (and research because we should not see them until 43/44) will do the trick.
lets see how the winter and mud effects will work.
if i got some soviet troops left by that time.
RE: GPW v5 6-player
Posted: Mon Apr 28, 2008 3:57 pm
by Barthheart
Turn 16 sent to AGC.
Sorry for the delay.... busy, and tiring, weekend gardening.....
RE: GPW v5 6-player
Posted: Mon Apr 28, 2008 4:44 pm
by jjdenver
While we are talking about changes to this scenario I want to make sure that the position of Siberian reinforcements is considered. I think the north is way too far west as in almost every game I've been in Tikhvin falls before Siberians can come in- it would make sense to bring them in farther east so the Soviets are sure to get them.
RE: GPW v5 6-player
Posted: Tue Apr 29, 2008 4:39 pm
by lomyrin
Soviet NW turn 16 done, sent to center.
Lars
RE: GPW v5 6-player
Posted: Fri May 02, 2008 2:48 pm
by Barthheart
Turn 17 to AGC.
MUD!!!!![:@]
RE: GPW v5 6-player
Posted: Mon May 05, 2008 4:18 am
by jjdenver
Turn sent to Soviet NW.
Soviets having some real counterattack successes in the south and the mud has immobilized the panzers. On the plus side Kiev finally falls.
RE: GPW v5 6-player
Posted: Mon May 12, 2008 4:42 pm
by Barthheart
Turn 18 to AGC.
RE: GPW v5 6-player
Posted: Thu May 15, 2008 1:17 am
by Barthheart
Turn 18 to AGS.
Kirk had me play his AGC turn to keep the game going.
RE: GPW v5 6-player
Posted: Sat May 17, 2008 7:09 pm
by lomyrin
Soviet NW turn 18 done, sent to center.
Lars
RE: GPW v5 6-player
Posted: Sat May 31, 2008 11:47 am
by Barthheart
Turn 19 to AGC.
RE: GPW v5 6-player
Posted: Sat May 31, 2008 11:36 pm
by IRONCROM
Turn sent to AGS
RE: GPW v5 6-player
Posted: Wed Jun 04, 2008 2:54 am
by lomyrin
SNW turn 19 done, sent to center.
Lars
RE: GPW v5 6-player
Posted: Wed Jun 11, 2008 5:03 pm
by Barthheart
Turn 20 to AGC.
When will the rains stop![&:] Oh, wait! Then the snow starts!![X(]
RE: GPW v5 6-player
Posted: Tue Jun 17, 2008 3:55 pm
by jjdenver
Does AGC still have the turn? I haven't seen this game in awhile.
FYI I got a new laptop so you will see some PBEM error from me when you get the next turn all.
RE: GPW v5 6-player
Posted: Tue Jun 24, 2008 5:13 pm
by jjdenver
AFAIK it's still stuck w/ AGC....

RE: GPW v5 6-player
Posted: Tue Jun 24, 2008 5:46 pm
by Barthheart
I haven't seen/heard from IRONCROM for some time. I hope everything is alright with him/his family, they just had a new baby girl not too long ago....
I'll look to see if I still have his password for this game, if I do does everyone want me to play his turn?
RE: GPW v5 6-player
Posted: Tue Jul 01, 2008 12:08 pm
by jjdenver
hing is alright with him/his family, they just had a new baby girl not too long ago....
I'll look to see if I still have his password for this game, if I do does everyone want me to play his turn?
Yeah I guess so. I hope he comes back.
RE: GPW v5 6-player
Posted: Tue Jul 01, 2008 2:01 pm
by Vic
@barthheat,
sure. if you dont have the pass let me know.
If Russian South replays last turn it can set a new password (new feature from v1.16 onwards to tackle this sort of situation) and then AG North has to replay too, but then AG Center can log in with new password.
kind reg,
vic
RE: GPW v5 6-player
Posted: Wed Jul 02, 2008 4:01 pm
by Barthheart
OK, I found the password. Turn 20 sent to AGS. Pressure on Moscow increasing. Moscow bombed by Luftwaffe. More forts taken.