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Corps teleporting after battle
Posted: Tue Mar 18, 2008 8:40 am
by Grognot
Pure 1.02-beta solo game.
Takes some reloading / rerolling.
Storm Madrid. Reload / reroll if you don't get the chance, or don't win. You'll have the Bavarian corps inside the city, all others moved to rural Madrid. Drop a Bavarian factor inside the city and have it rejoin the rest.
Kill the guerrillas -- should be an easy win, but I don't know if it matters for the purpose of this weirdness.
Watch as the Madrid force is magically scattered upon reaching the diplomacy phase. The French corps and Massena go to Burgos while the Portugese, Lombards, Dutch, and Swiss, Piedmontese and Swedish go home. The Bavarians stay (next to a Spanish corps. They're all still at war with Spain, too, so it's not some bizarre repatriation upon peace.
Oooooooookay.
RE: Reporting bugs (post v.1.02)
Posted: Tue Mar 18, 2008 1:35 pm
by Monadman
ORIGINAL: ndrose
ORIGINAL: Dave_T
April: GB surrenders unconditionally to Fr. Fr takes Scotland, Ireland & Malta as territory (would have been Wales if the dumb Swedes had figured out how to get there from Glasge). 1i Swedish Garrison in Dublin vanishes. Not repatriated to either Sweden of France, just removed.
I've been seeing some similar things. France invades Britain, drops garrisons in Dublin and Edinburgh. The game has no problem with them as long as the war's on, and recognizes them for purposes of establishing a claim on those provinces at treaty time. But when the war ends, even though Ireland and Scotland become French territory, the garrisons disappear. Not repatriated so far as I can tell, but can't be sure about that.
I suspect this has something to do with the new temporary access after peace. Both countries have access to one another's territory, so it may be that the game for some purposes doesn't recognize those provinces as truly ceded until the temp access period is over.
Probably related glitch:
Spain surrenders to France, France takes provinces. On the way out, France tries to drop some factors from corps into garrison in the newly ceded territory, but can't. This also suggests that the game is treating those territories as still Spanish for the time being.
I neglected to save a file, but I could recreate a similar situation if this one hasn't already been figured out.
Nathan
At the time of surrender, if both sides have forces in either side’s capital cities, then they are removed (refer to section 6.4.2, subsection Withdrawal From Capital Cities). Also, the ceded provinces should be recognized immediately but neither side is allowed to garrison the other side’s capital cities (similar to enforced access) during the temp access period.
We fixed a few issues surrounding temp access (see bug list) in the next patch (now 1.02d), which I hope will be up sometime today or tomorrow (at the latest).
Richard
RE: Reporting bugs (post v.1.02)
Posted: Tue Mar 18, 2008 2:40 pm
by ndrose
Richard,
The ceded provinces are recognized immediately for some purposes, and they're correctly shaded. The problem occurs with garrisons in ceded home nation provinces. Even worse, it appears it affects not only those that are ceded in the current peace treaty, but also any that changed hands before.
I'll append two files. One is a diplomatic phase, during a war between France and Spain. Aragon is a ceded province from a *previous* war, and Saragossa has a large French garrison, which is besieged. The second is the reinforcement phase immediately following Spanish surrender. (There is no land phase between the two files during which the Saragossa garrison could have surrendered.)
Here is the diplomatic phase....
RE: Reporting bugs (post v.1.02)
Posted: Tue Mar 18, 2008 2:46 pm
by ndrose
And here is the reinforcement phase. France has taken Old Castille, Catalonia, and Valencia, as appears on the map.
But where did the Saragossa garrison go? The Spanish corps that was besieging it is there, as per temp access rules, but the garrison is gone. (I'm not sure whether it is repatriated or obliterated, but it hasn't gone anywhere obvious.)
Now, during the succeeding land phase, try to use a corps from Massena's army to drop a factor in, say, Burgos. You can't do it, even though it's French-held territory.
From what I can tell, this problem goes away when the temp access window closes, but meanwhile one has lost any previously placed garrisons--especially troublesome as it affects not only new but old ceded provinces, where one is likely to have large garrisons of long standing.
RE: Reporting bugs (post v.1.02)
Posted: Tue Mar 18, 2008 4:12 pm
by Mardonius
Held Prisoner by No One
The attached game is a solo game that has the Turkish Leader Pechilvan Khan ("Pec") captured. However, this capture was from a previous and now ended war with Russia. See the dialogue text (when you click the Pec counter) wherein it says "PK is being held prisoner by " but no country is listed.
Current game is patch 1.02. Note that the original battle wherein the capture took place was 1.01b.
best
Mardonius
RE: Reporting bugs (post v.1.02)
Posted: Tue Mar 18, 2008 5:09 pm
by Grognot
Depots are also being removed (rebuildable, but gone for a turn), not just garrisons. Might be annoying if you have a force waiting for expensive reinforcements, co-located with a depot that's no longer there.
RE: Reporting bugs (post v.1.02)
Posted: Tue Mar 18, 2008 10:10 pm
by Monadman
ORIGINAL: ndrose
And here is the reinforcement phase. France has taken Old Castille, Catalonia, and Valencia, as appears on the map.
But where did the Saragossa garrison go? The Spanish corps that was besieging it is there, as per temp access rules, but the garrison is gone. (I'm not sure whether it is repatriated or obliterated, but it hasn't gone anywhere obvious.)
Now, during the succeeding land phase, try to use a corps from Massena's army to drop a factor in, say, Burgos. You can't do it, even though it's French-held territory.
From what I can tell, this problem goes away when the temp access window closes, but meanwhile one has lost any previously placed garrisons--especially troublesome as it affects not only new but old ceded provinces, where one is likely to have large garrisons of long standing.
Nathan,
The vanishing garrison after surrender is a new one (added to list) but the inability to drop a garrison in ceded provinces is now fixed in 1.02d (L34), which I understand will be uploaded Wednesday.
Thanks for those files
Richard
RE: Reporting bugs (post v.1.02)
Posted: Tue Mar 18, 2008 10:28 pm
by Monadman
ORIGINAL: Mardonius
Held Prisoner by No One
The attached game is a solo game that has the Turkish Leader Pechilvan Khan ("Pec") captured. However, this capture was from a previous and now ended war with Russia. See the dialogue text (when you click the Pec counter) wherein it says "PK is being held prisoner by " but no country is listed.
Current game is patch 1.02. Note that the original battle wherein the capture took place was 1.01b.
best
Mardonius
A little time ran off the clock after the surrender in which he should have been returned, but hey, better late then never. [:)]
Thanks for the files (on the list)
Richard
RE: Reporting bugs (post v.1.02)
Posted: Tue Mar 18, 2008 10:28 pm
by Grognot
Update on the Syrian 12i/12c corps capacity (French Ottoman Empire, if it matters) -- it shows up like that not only in the corps pool, but also in unit info once placed.
Wondering if the teleport bug actually is an odd form of repatriation combined with a minor oddity -- assigning control of city to Bavaria/COTR, and repatriating everybody that was neither COTR nor at war with COTR (which would have been all my other forces) -- this would explain why the Bavarians remained. Fairly odd. But there seem to be some funkiness involving minors, ex. a French + minor fleet (all FR-controlled FS) raid on a port resulting in just the Neapolitan fleets fighting the defending fleet, as if it picked the Neapolitan fleet as a separate nation and then ignored all other attacking fleets as non-participants.
Also seen a COTR corps (French-controlled, France at war with Russia; think in this particular case it was Saxony -- started Prussian FS, turned French conq, turned French FS, turned COTR) move into formerly Turkish (but recently-ceded-to-France) territory to attack a Russian corps (at war with Turkey, and in that territory while it was still Turkish)... and unable to move through or away (as if enemy corps is present) but with no battle actually happening on either French or Turkish land phases (until an actual French corps is moved down to attack).
RE: Reporting bugs (post v.1.02)
Posted: Wed Mar 19, 2008 4:03 am
by Lascaris
Solo play as Austria. Game post error message during the Naval Phase with an "Invalid Floating Point Operation" error message. Pressing "OK" will leave you in the program but if you try to hit "End Current Phase" it will post a "Port must be evacuated" message.
RE: Reporting bugs (post v.1.02)
Posted: Wed Mar 19, 2008 2:50 pm
by Monadman
ORIGINAL: Lascaris
Solo play as Austria. Game post error message during the Naval Phase with an "Invalid Floating Point Operation" error message. Pressing "OK" will leave you in the program but if you try to hit "End Current Phase" it will post a "Port must be evacuated" message.
Unfortunately, that’s because the file that the program is looking for, in order to auto evacuate, does not exist.
Thanks for those files.
Richard
RE: Reporting bugs (post v.1.02)
Posted: Wed Mar 19, 2008 6:15 pm
by Jimmer
Found a new end-case bug. I don't have saved game files, but it should be trivial to reproduce:
As Russia, I have a depot in St. Petersburg. I have another depot in Viborg, one space west of St. Petersburg. Finally, I have a depot in Sveaborg. I am at war with Sweden/Finland, so Sveaborg is not a supply source. This is a valid supply chain, obviously. Supply can be traced to either St. Petersburg or to Viborg. Both are home-nation cities in controlled home-nation provinces.
I also have a fleet at sea, just outside Stockholm. It currently has no depot, but I want to build one (I'm dropping factors onto Stockholm this turn).
If I remove the depot in St. Petersburg, I should still have a valid supply chain: Viborg to Sveaborg and then via sea to the ships. However, the game won't let me place the depot.
If I leave the depot in St. Petersburg, then I can build the depot at sea.
I suspect that the game is only checking whether the port itself is a supply source, and not that it may be part of a valid supply chain that itself ends in a supply source.
If you need saved game files, I can try to reproduce it for you, but I suspect you don't need them.
Ice Line violation
Posted: Wed Mar 19, 2008 6:16 pm
by Grognot
If you have a fleet in the sea zone NE of Stockholm (just north of the ice line), it can move into Stockholm even if it's winter, and then continue SE out of Stockholm into an iceberg-free zone. OTOH, if you're in Stockholm during winter, you can't move NE into that iced-over zone.
RE: Ice Line violation
Posted: Wed Mar 19, 2008 7:41 pm
by Jimmer
Excellent point: I should point out that in my previous post, I'm referring to spring (March, 1805, to be precise).
RE: Reporting bugs (post v.1.02)
Posted: Wed Mar 19, 2008 8:07 pm
by Monadman
ORIGINAL: Jimmer
I suspect that the game is only checking whether the port itself is a supply source, and not that it may be part of a valid supply chain that itself ends in a supply source.
If you need saved game files, I can try to reproduce it for you, but I suspect you don't need them.
Correct, I duplicated what you found. Confirmed bug. Thanks for the files.
Richard
RE: Reporting bugs (post v.1.02)
Posted: Wed Mar 19, 2008 8:09 pm
by Grognot
Oh, my post wasn't even in reference to yours, Jimmer -- just posting what I noticed last night. My bad for not noticing the coincidence and spreading confusion. :p
RE: Conq Ruski territory won't allow garrisons or corp in cities
Posted: Wed Mar 19, 2008 8:16 pm
by Tater
ORIGINAL: Monadman
The first one (post #54) we have fixed in 1.02b (related issue was L26).
Edit: fixed in your game but just found another incident, of what you had described, in a test game here. Added it to bug list (L34).
The other one (not yet addressed) is listed as LC11. Thanks for the files Tater.
No problem...
One thing though...
LC11 LAND COMBAT PHASE
From: BruceSinger and Tater
Problem: Ottoman component corps does not participate in combat
File: LC11- Ottoman not fighting
Status: Confirmed bug – Pending
The Otto-corp not attacking wasn't the only thing. It also repatriated my Turkish regular corp back to Turkey (as though Naples were a MP that just surrendered).
RE: Ice Line violation
Posted: Wed Mar 19, 2008 8:57 pm
by Monadman
ORIGINAL: Grognot
If you have a fleet in the sea zone NE of Stockholm (just north of the ice line), it can move into Stockholm even if it's winter, and then continue SE out of Stockholm into an iceberg-free zone. OTOH, if you're in Stockholm during winter, you can't move NE into that iced-over zone.
Got it - Thanks Grognot
Richard
RE: Reporting bugs (post v.1.02)
Posted: Thu Mar 20, 2008 3:13 pm
by Jimmer
ORIGINAL: Monadman
ORIGINAL: Jimmer
I suspect that the game is only checking whether the port itself is a supply source, and not that it may be part of a valid supply chain that itself ends in a supply source.
If you need saved game files, I can try to reproduce it for you, but I suspect you don't need them.
Correct, I duplicated what you found. Confirmed bug. Thanks for the files.
Richard
I don't understand the "thanks for the files" comment. I didn't include them. Are you saying you need them? Or, was it supposed to say "Thanks for the bug report"?
Thanks.
RE: Reporting bugs (post v.1.02)
Posted: Thu Mar 20, 2008 3:15 pm
by Jimmer
ORIGINAL: Grognot
Oh, my post wasn't even in reference to yours, Jimmer -- just posting what I noticed last night. My bad for not noticing the coincidence and spreading confusion. :p
That's OK. It uncovered a flaw in my post anyhow.
When I get too proud to admit and correct mistakes, will somebody please remember to put some daisies near my tombstone? Thanks.