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RE: Now here's a pretty thing ...

Posted: Fri Jun 13, 2008 1:01 pm
by Stridor
Sunrise.

Notice how all the map placeables conform to the underlying terrain for all face and vertex normals. Not even scenedit does that [;)]

Just a few more tweaks and I should have something out to the beta testers soon.

Added the ability to save and load all map maker options to an xml file in the map directory. This is because you have the ability to tweak so many things, I thought it a shame to have to redo them all over if you wanted to modify your map.

The large lettering you see is the default mask telling you it is a placeholder (so you don't forget to edit it).




Image

RE: Now here's a pretty thing ...

Posted: Fri Jun 13, 2008 3:21 pm
by rickier65

Very nice work!

And I thought maybe those letters was a field near Universtiy of Dusseldorf, and those were just field carvings done by the local Frat.

Looking forward to seeing it. And thats nice about conforming. I know in scen edit sometimes things looked a little strange, until I learned to go in and mess with yaw and pitch and roll (just trial and error though) to get them lining up.

Thanks again,
Rick

RE: Now here's a pretty thing ...

Posted: Sat Jun 14, 2008 4:42 am
by Stridor
The MM is now beta (see new thread)

I have added a mod system so that any mods will get picked up by the MM and used during map generation.