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RE: AI improvements? Siege improvements?
Posted: Mon Mar 16, 2009 10:07 am
by Blueprint
since 2006, there's an option in AGE engine for a less agrressive AI. Do you tried it?
RE: AI improvements? Siege improvements?
Posted: Mon Mar 16, 2009 10:34 am
by Stwa
The game above was just played with the install defaults. If you are meaning the options boxes, yes, I have tried. I used to think WiA AI had more roots from the ACW game where aggression is more agreeable. So it always seemed at least more aggressive than base BoA.
You realize, this aggression, is considered a positive by many players.
RE: AI improvements? Siege improvements?
Posted: Mon Mar 16, 2009 10:37 am
by JastaV
ORIGINAL: Stwa
To get a campaign game you would have to get CCWAR which is here at Matrix. It has improved from the CC2 days. It has 64 campaign maps and a complete strategic layer.
CCMT does NOT have a strategic game and only allows single battles, one at a time, but that's my preference now days.
Guess I should go after your suggestion........
Two questions!
1. Cannot locate CCWAR, (Close Combat War) here at Matrix: have you a link to the page?
2. Very important: are CCWAR and other CC series titles supporting the 1680x1050 resolution.
Thank in advance....
RE: AI improvements? Siege improvements?
Posted: Mon Mar 16, 2009 10:52 am
by Stwa
tt.asp?forumid=621
Its called
Close Combat Wacht am Rhein. Its about two games above this one in the forum menu.
I think your resolution will be supported during game play. In other words the game does support wide screen. But please be advised the initial menus that are used prior to game play are 800 x 600 and may appear very small on that monitor, and will have black letterboxes on either side and above and below the menu. I can live with that because my resoltion is 1360 x 768.
Be sure to ask plenty of questions or get someone with a similar monitor to send you a screen shot. Talk to Andrew over there, he is the moderator and is very knowledgeable.
RE: AI improvements? Siege improvements?
Posted: Mon Mar 16, 2009 12:09 pm
by JastaV
ORIGINAL: Stwa
tt.asp?forumid=621
Its called
Close Combat Wacht am Rhein. Its about two games above this one in the forum menu.
I think your resolution will be supported during game play. In other words the game does support wide screen. But please be advised the initial menus that are used prior to game play are 800 x 600 and may appear very small on that monitor, and will have black letterboxes on either side and above and below the menu. I can live with that because my resoltion is 1360 x 768.
Be sure to ask plenty of questions or get someone with a similar monitor to send you a screen shot. Talk to Andrew over there, he is the moderator and is very knowledgeable.
Thanks for clarification Stwa.
Yes, I know that kind of issues: black wide strips all around "low res. menu pages, but than game looks gourgeous when playing it in 1680x1050!.. I experience that issue playing Il2 ser.:my favourite game ever, ......as a modder too!
The manu problem is a minor one: I can live with it if 1680x1050 is supported while playing!
Okay, I'll ask someone for a his res. widescreen picture.
RE: AI improvements? Siege improvements?
Posted: Mon Mar 16, 2009 12:19 pm
by JastaV
ORIGINAL: Stwa
JastaV, Gshock,
You guys need to try some new titles. May I suggest CCMT. Its fun, and it doesn't cost alot. [:)]
In matter of new titles
Empite Total War is great, but the disappointing on line game activation at Steam site: cannot understand as a customer why I have to be penalized by a heavy registration routine having bought the original boxed edition![:@]
In particular I enjoy the
naval tactical battles: great graphic, a good sim level, (Age of Sails style to quote an example), and a challenging AI.
Not so great AI on ground battles!!!!![:(] But title was just released: waiting for improvements.......
Not yet tried the GC game: so I cannot say as regard!
Anyway I stringly recommend a glance to the demo at least!
RE: AI improvements? Siege improvements?
Posted: Wed Mar 18, 2009 5:49 am
by berto
ORIGINAL: JastaV
ORIGINAL: berto
Hot-seat solitaire. Works for me!
Then, going after your suggestion, many gamers will stop buying PC games...... guess it will not greately help authors/publishers.
A non sequitur?
If my only option were to play against a consistently disappointing AI,
I would stop buying PC games.
(The ACW and other games from HPS, for instance. HPS' AI is notoriously poor. If my only option were to play against the AI, I would stop buying HPS games. Instead, I adapt, play in various ways, sometimes against the AI, sometimes hot-seat solitaire. It depends on the scenario, and the situation. Result? I continue to purchase HPS games.)
How in any fashion does my
selectively endorsing hot-seat solitaire imply decreased PC game sales?
RE: AI improvements? Siege improvements?
Posted: Wed Mar 18, 2009 6:02 am
by berto
ORIGINAL: JastaV
2. The useless of PC game supported by AI, as suggested by berto.[/b]
I think it is a bit excessive! Isn't it?[;)]
Please re-read my original post. I had said
Apparently, for some games, for some scenarios, the answers are: yes, and yes.
When I am disappointed with the AI--not all the time, just some of the time; not just for AGEOD games, but for games from any publisher--my solution is:
Hot-seat Solitaire!
Where do I say that a "PC game supported by AI" (quoting you) is "useless"? Didn't I say that, when and where a game falls short in the AI department (repeating:
some of the time, not
all of the time),
I still find use in it by playing hot-seat solitaire (among other creative, adaptive ways).
Where's the excess? [&:]