Page 5 of 9
RE: Admiral's Edition Editor Thread
Posted: Sun Mar 22, 2009 5:57 pm
by Dili
Kaiten Type I 8/4 , i guess that is a torpedo like device and not a midget?
One lateral question, there were old ships and AMC's in WW2 that had 2 guns side by side at bow and or stern, what would be the correct or least worse disposition in editor: left and right side or 2 front?
RE: Admiral's Edition Editor Thread
Posted: Sun Mar 22, 2009 6:05 pm
by DuckofTindalos
ORIGINAL: Gary Childress
Many thanks for the extra screens Joe! [&o]
With the new field called "Troop capacity" will we still be able to use just about ANY surface combatant in "Fast transport" role or will we be required to give ships a "troop capacity" in order to use them in that role? So for instance let's say that Tenryu has no troop capacity filled in in the editor. Would that mean that it would not be usable as a "Tokyo Express" troop transport ship?
They have to have troop capacity, and all IJN light cruisers have troop and cargo capacities. The Kitakamis start without, due to their many torpedo tubes.
RE: Admiral's Edition Editor Thread
Posted: Sun Mar 22, 2009 6:06 pm
by DuckofTindalos
ORIGINAL: Dili
Kaiten Type I 8/4 , i guess that is a torpedo like device and not a midget?
Correct. Kaiten was, after all, a torpedo and not a midget.
One lateral question, there were old ships and AMC's in WW2 that had 2 guns side by side at bow and or stern, what would be the correct or least worse disposition in editor: left and right side or 2 front?
Up to you, I suppose. That aspect isn't different from stock WitP.
RE: Admiral's Edition Editor Thread
Posted: Sun Mar 22, 2009 6:26 pm
by Monter_Trismegistos
Anybody noticed that Kitakami in her first transport version has 9 reloads for its 12 TT's? I know it's a typo - one level lower are DC's with 9 reloads too... And from where you got her speed data after her conversions?
RE: Admiral's Edition Editor Thread
Posted: Sun Mar 22, 2009 6:51 pm
by Don Bowen
ORIGINAL: Gary Childress
Many thanks for the extra screens Joe! [&o]
With the new field called "Troop capacity" will we still be able to use just about ANY surface combatant in "Fast transport" role or will we be required to give ships a "troop capacity" in order to use them in that role? So for instance let's say that Tenryu has no troop capacity filled in in the editor. Would that mean that it would not be usable as a "Tokyo Express" troop transport ship?
Troop (and cargo) capacity for "fast transport" type ships (most small to medium combat ships) is used ONLY when they are in fast transport TFs. And it is used and must be specified. If you give
Tenryu zero troop capacity it will not be able to carry troops.
Stock WITP gave a default amount of capacity to ships in Fast Transport TFs. A destroyer got 250 (if I recall) no matter what size it was. In AE we externalized this so different DD classes can have more appropriate amounts. But they gotta have them specified in the editor.
(edit) Damn it "T", quit posting while I'm a-typing!
RE: Admiral's Edition Editor Thread
Posted: Sun Mar 22, 2009 9:39 pm
by jwilkerson
ORIGINAL: Monter_Trismegistos
Anybody noticed that Kitakami in her first transport version has 9 reloads for its 12 TT's? I know it's a typo - one level lower are DC's with 9 reloads too... And from where you got her speed data after her conversions?
Hey thanks! We'll change that 09 to an 01 !!! As to the "where" question - much of the data for the Cruisers came from Lacroix's most excellent tome of the subject. For most ships the "maximum speed" in the game is reduced a knot or two or three off the "book speed" to reflect reality.
RE: Admiral's Edition Editor Thread
Posted: Mon Mar 23, 2009 3:18 am
by DuckofTindalos
ORIGINAL: Don Bowen
ORIGINAL: Gary Childress
Many thanks for the extra screens Joe! [&o]
With the new field called "Troop capacity" will we still be able to use just about ANY surface combatant in "Fast transport" role or will we be required to give ships a "troop capacity" in order to use them in that role? So for instance let's say that Tenryu has no troop capacity filled in in the editor. Would that mean that it would not be usable as a "Tokyo Express" troop transport ship?
Troop (and cargo) capacity for "fast transport" type ships (most small to medium combat ships) is used ONLY when they are in fast transport TFs. And it is used and must be specified. If you give
Tenryu zero troop capacity it will not be able to carry troops.
Stock WITP gave a default amount of capacity to ships in Fast Transport TFs. A destroyer got 250 (if I recall) no matter what size it was. In AE we externalized this so different DD classes can have more appropriate amounts. But they gotta have them specified in the editor.
(edit) Damn it "T", quit posting while I'm a-typing!
Then "a-type" faster...[:'(][;)]
RE: Admiral's Edition Editor Thread
Posted: Mon Mar 23, 2009 9:57 am
by Anthropoid
Ohhhhhh, WOW . . . you had me with post number three . . . *sigh* I can't possibly read the rest of this thrread or I might never GO to work again . . .
*struggles to regain composure, eyelashes fluttering*
Haven't been here in a while . . . Checkin' out some threads here, readin' up on the status of things with this AE project . . . 'firmware,' 'software,' 'beer,' 'whine,' 'aged whiskey,' 'paranoia,' 'gold shiny bits,' 'lust,' 'labor of love,' etc.
. . . its ALL starting to remind me of this one little girlfriend of mine, so many years ago, the one who broke my heart . . . *trails off into cheesy blue grass tragedy riff*
ORIGINAL: Terminus
First off, aircraft. In the attached screenshot, we have the B5N2 Kate. Most of it is pretty self-explanatory, but there are a couple of things I want to explain.
First off, you see that the aircraft appears to come pre-installed with MAD and radar when it becomes available in April 1942. However, this is not the case. Instead, those devices do not appear until the devices themselves become available in 1944. In-Game, they will be greyed out until they become active.
Secondly, in the bottom right corner, you see that we have added the ability to enter specific ranges for any aircraft, with or without drop tanks. Very useful, and less difficult to find than you'd think.
RE: Admiral's Edition Editor Thread
Posted: Mon Mar 23, 2009 11:44 am
by Shark7
ORIGINAL: Terminus
Segue'ing from aircraft to air groups, here's how that tab in the editor looks. Notice the following (from top to bottom):
- You can rename air groups at given dates. The Japs were fond of this.
- Any air group can be defined as the parent of a detachment of itself, which can be pre-defined. This functionality is similar to the land unit system, which I'll look at later.
- Any air groups can be withdrawn and returned later, like ships and land units.
- Air groups can be set to be resized at a given date (3 or 4 times, IIRC).
I notice here under air groups that we have a check box for 'Trainer'. Does this mean that we will have on map training squadrons in AE, and could I get a look at such a group?
RE: Admiral's Edition Editor Thread
Posted: Mon Mar 23, 2009 11:52 am
by DuckofTindalos
Yes and no. We have no "trainer" aircraft per se, but there are squadrons with the training functionality.
RE: Admiral's Edition Editor Thread
Posted: Mon Mar 23, 2009 12:03 pm
by GaryChildress
ORIGINAL: Terminus
Yes and no. We have no "trainer" aircraft per se, but there are squadrons with the training functionality.
What properties or capabilities/limitations in game will an air group have if you check the "trainer" box?
RE: Admiral's Edition Editor Thread
Posted: Mon Mar 23, 2009 1:17 pm
by DuckofTindalos
Without this turning into an additional Air Team thread, the group will only be able to run the Training mission. The Japs can also use their training squadrons as Kamikazes.
For more info, please go to the Air thread.
RE: Admiral's Edition Editor Thread
Posted: Mon Mar 23, 2009 1:41 pm
by Dili
When we choose Squadron as formation can we put a limite below or above 12-36 aircrafts?
I am not seing in editor the tonnage limits for ships and ship size in Ports? is that a hardcode example 6 port size means XXXXXXX amounts of tonnage with size limit of XXXXXt
RE: Admiral's Edition Editor Thread
Posted: Mon Mar 23, 2009 4:34 pm
by JWE
ORIGINAL: Dili
I am not seing in editor the tonnage limits for ships and ship size in Ports? is that a hardcode example 6 port size means XXXXXXX amounts of tonnage with size limit of XXXXXt
And you won't. They are hard coded. They are not in the editor. There will be a table in the manual.
Please let Brother Terminus do his thing and stop pulling things off-point. Thank you.
RE: Admiral's Edition Editor Thread
Posted: Mon Mar 23, 2009 4:40 pm
by DuckofTindalos
Actually, John, I thought that was a valid question, which I'd have answered sooner had I seen it earlier. But thanks all the same. [8D]
As for the squadron thing, nothing keeps you from doing that in stock, and the same goes for AE. A squadron is set as 12-36 aircraft, but there's nothing to stop you setting squadron X at 6 aircraft maximum. Why'd you want to is another thing.
RE: Admiral's Edition Editor Thread
Posted: Mon Mar 23, 2009 5:10 pm
by Dili
Thanks.
RE: Admiral's Edition Editor Thread
Posted: Thu Mar 26, 2009 10:50 pm
by scottott999
I was reading in a couple of other threads about some ships not making the cut. Obviously these can be added via the editor but I was just curious how man ships does AE permit vs. stock WITP? I think stock allowed for 3000 Jap and 7000 allied ships if I remember correctly.
RE: Admiral's Edition Editor Thread
Posted: Thu Mar 26, 2009 11:07 pm
by Don Bowen
ORIGINAL: scottott999
I was reading in a couple of other threads about some ships not making the cut. Obviously these can be added via the editor but I was just curious how man ships does AE permit vs. stock WITP? I think stock allowed for 3000 Jap and 7000 allied ships if I remember correctly.
20,000 total, with no set ranges or number for nations.
RE: Admiral's Edition Editor Thread
Posted: Fri Mar 27, 2009 2:14 pm
by NormS3
Fantastic!
About how many are "open" slots?
RE: Admiral's Edition Editor Thread
Posted: Fri Mar 27, 2009 2:23 pm
by JWE
ORIGINAL: Norm3
Fantastic!
About how many are "open" slots?
very roughly, about 7500.