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RE: AE looks good but...
Posted: Wed Jun 17, 2009 7:30 pm
by LarryP
ORIGINAL: madgamer
make sure ya keep them Paradox games isolated from your good games as them bugs might contaminate every game on the same shelf, cupboard, or your whole HOUSE!
Madgamer
I have them in a separate directory, separate partition, and the PC in a separate room. [;)] Plus I sprayed the carpet, walls, and ceilings with DDT.
RE: AE looks good but...
Posted: Thu Jun 18, 2009 4:44 pm
by madgamer2
OK I was a bit overboard and not to polite. To me bigger more complex, more micromanagement is not something I can deal with. I do not see from the video on youtube that HOI 3 is any easier to play. It to has many little areas and is more of an extention of the first HOI with it6s brand of Real Time..
WitP is the same way in my mind but for different reasons.
Everything you state about WitP and the coming AE is right on the money.
I guess what I wanted to say was I liked both game but due to the way in which one has to play them its just to much for me. I think my old 68 year old brain just can't deal with what they would have you believe is "real Time". You sound like an intelligent person so what ever the designers have created is not real time in any sense for me in either game. It is just trying to do many things at once which I suppose could be a kind of "real Time" but not for me.
To me the closest thing to real time is a game like Oblivion which in the modern sense of games today is not real time at all. What it comes down to is what a player is willing to do in terms of any type of real time game. I am just not that good or interested in the concept of real time which leaves my game selection limited but I still have many games most by Matrix that I can still play. I do see a day in the future where anything but "Real Time" games will be very scarce, which I find very sad.
I did enjoy your comments
Madgamer
RE: AE looks good but...
Posted: Fri Jun 19, 2009 5:15 am
by SS Hauptsturmfuhrer
I would love to be able to play War in the Pacific. But I would only get if I was an inmate stuck in a cell with nothing to do 24/7 other than play PC games and push weights. In other words, the time commitment is legendary. Perusing their forum, I read that one guy spends like 7 hours a turn. If he isn't an inmate with a computer and internet, then he must have the slackest office job in the world.
RE: AE looks good but...
Posted: Fri Jun 19, 2009 5:25 am
by SS Hauptsturmfuhrer
By the way... what does AE mean? I see it here and there on the forum but all that comes to mind are the A&E TV programs.
RE: AE looks good but...
Posted: Fri Jun 19, 2009 6:27 am
by Jonathan Pollard
AE means Admiral's Edition which is supposed to improve regular WITP immensely. Extensive portions of the AE manual have already been posted online.
RE: AE looks good but...
Posted: Fri Jun 19, 2009 11:01 am
by treespider
ORIGINAL: SS Hauptsturmfuhrer
I would love to be able to play War in the Pacific. But I would only get if I was an inmate stuck in a cell with nothing to do 24/7 other than play PC games and push weights. In other words, the time commitment is legendary. Perusing their forum, I read that one guy spends like 7 hours a turn. If he isn't an inmate with a computer and internet, then he must have the slackest office job in the world.
WitP - 7 hours a turn - not exactly. The first turn of any of the Campaign Scenarios does involve a substantial time investment because you will want to redirect units to follow your strategy....however after the first turn and when the game gets moving your down to probably 5-30 minutes depending on whats going on...plus there are two and three day turn options which speed up the course of the war while at the same time removing some of the control a player might have (which is not everyones cup of tea).
Some people enjoy the micro-management that is available to players... others do not.
RE: AE looks good but...
Posted: Fri Jun 19, 2009 2:11 pm
by Ursa MAior
Is n't it strange (and IMHO the greatest problem of an otherwise decent game) that in HOI1,2 and probably 3 too, you are playing the prime minister, president, fuhrer etc. and at the same time you have to organise your attacks like you were say an corps ycommander (air support, naval support and stuff).
After planning the next generation strat bomber, ordering 2 battleships and a group of interceptors, trading oil for rare materials with a 3rd world country, I soemhow dont feel like making (and clickfesting all the tedious)decisions of an combined arms operation. Either this or that. Real time suxxxxx great time in a game with such depth. Gimme finally AE. I'll give a try to HOI3 but IMHO it is for teens not for grognards. Just my 2 cents.
RE: AE looks good but...
Posted: Fri Jun 19, 2009 3:01 pm
by Phatguy
ORIGINAL: mark24
What length of time does a turn represent in HOI3?
I think it real time as the older ones but dont let that put you off. Set it to gov't beurocracy speed and you can do everything
RE: AE looks good but...
Posted: Thu Jul 02, 2009 9:47 pm
by Alexander Seil
ORIGINAL: Ursa MAior
Is n't it strange (and IMHO the greatest problem of an otherwise decent game) that in HOI1,2 and probably 3 too, you are playing the prime minister, president, fuhrer etc. and at the same time you have to organise your attacks like you were say an corps ycommander (air support, naval support and stuff).
After planning the next generation strat bomber, ordering 2 battleships and a group of interceptors, trading oil for rare materials with a 3rd world country, I soemhow dont feel like making (and clickfesting all the tedious)decisions of an combined arms operation. Either this or that. Real time suxxxxx great time in a game with such depth. Gimme finally AE. I'll give a try to HOI3 but IMHO it is for teens not for grognards. Just my 2 cents.
So it doesn't in any way concern you when in WiTP you're simultaneously deciding on whether to attack the Soviet Union, and on how many Mitsubishi engines should a factory produce? Give me a break.
As for real-time, it's easier to manage the 1944 scenario without pausing in HoI2 than it is to figure out the supply network in WiTP. WiTP is a great game if you have a whole staff to manage it for you while you actually make interesting decisions.
RE: AE looks good but...
Posted: Fri Jul 03, 2009 5:51 pm
by killroyishere
Making History solves all those issues with the HOI series and is much better imo since it is turn based. I haven't enjoyed an operational strategic wargame as much that covers the entire WW2 as Making History.
Sure it's mostly a lot of hypothetical, but, so is HOI and so is GGWAW and any others. They are all hypothetical in the end depending on which nation the human player plays and determines the hypothetical winner 99.9% of the time since the ai in all of these games are pretty simple and too easy.
I guess WIF from matrix is going to be no more challenging than the rest, but, one can always hope like we do for most all releases until we get them and find out the ai is still no better than the last game. <sigh>
RE: AE looks good but...
Posted: Fri Jul 03, 2009 8:49 pm
by rhondabrwn
ORIGINAL: undercovergeek
ORIGINAL: Fallschirmjager
I wish they would release a sequel to Victoria. One of the best historical games I have played. But is seems like one of the Paradoxs least popular games.
i think they are - theres always talk about it on Wargamer
Did you get Victoria Revolutions? OF course that is more of an expansion than a sequel.
RE: AE looks good but...
Posted: Sun Jul 05, 2009 5:22 am
by Alexander Seil
ORIGINAL: killroyishere
Making History solves all those issues with the HOI series and is much better imo since it is turn based. I haven't enjoyed an operational strategic wargame as much that covers the entire WW2 as Making History.
Real-time isn't an issue, it's a design choice. Making History also isn't an operational wargame, it's a strategy game plain and simple - the modeling of military affairs is too simple to call it a wargame (HoI2 barely makes it, though).
I seriously tried to like that game, but in the end it always felt like some kind of a cheap ripoff of HoI2 without the historical atmosphere and with some kind of an incomprehensible and unmanageable economic system that put me to sleep every time I tried to figure it out. Given the spartan nature of warfare and lack of direction with diplomacy/grand strategy, I can't really see it as a good game - though it would've had potential in MP if they didn't have the ridiculous economy.
Sure it's mostly a lot of hypothetical, but, so is HOI and so is GGWAW and any others. They are all hypothetical in the end depending on which nation the human player plays and determines the hypothetical winner 99.9% of the time since the ai in all of these games are pretty simple and too easy.
Ok, there's a BIG difference between "hypothetical" and "the official 1939 scenario starts with a German declaration of war on Hungary" - which is exactly what happens in Making History, if the demo represents the actual game in any way whatsoever.