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RE: Ostfront H2H

Posted: Wed Jul 29, 2009 1:58 am
by jjdenver
Ah g'luck CC - hope to see you in a few months. :)

RE: Ostfront H2H

Posted: Wed Jul 29, 2009 4:21 pm
by british exil
Captain thanks for introducing out a monster scenario, will try to get a grip on the size of it. Looking forward to trying out the new idea of refits and such.

Have fun with your battles in the Pacific.

Don't forget us here in the forum.

RE: Ostfront H2H

Posted: Wed Jul 29, 2009 10:44 pm
by bwheatley
cruft i am going to get a copy of AE tonight too i am a big witp/ wpo fan and would love to do a game if you wanted.

RE: Ostfront H2H

Posted: Wed Jul 29, 2009 10:46 pm
by bwheatley
man mid ocean intercepts sounds awesome:) you can finally do a proper blockade. I <3 matrix games :)

RE: Ostfront H2H

Posted: Thu Jul 30, 2009 12:37 pm
by bwheatley
boom copy of WITP:AE purchased hit me up and we can try a pbem :)

RE: Ostfront H2H

Posted: Fri Jul 31, 2009 2:52 am
by Jeffrey H.
bah, was looking forward to a conclusion.

RE: Ostfront H2H

Posted: Fri Jul 31, 2009 11:45 am
by Captain Cruft
I think it will be a while before I try AE as a PBEM. Playing the AI is pretty good and there is a lot to learn.

RE: Ostfront H2H

Posted: Sun Aug 02, 2009 10:24 pm
by Captain Cruft
Updated Scenario

Following this game and the bwheatley/arabullian one I have made an updated scenario. It is just a patch and does not extend the duration.

Changes:-

1. Refit Centres removed as they cannot be made to work.
2. Initial Soviet armour units experience increased from 20 to 40.
3. Soviet infantry reinforcements have 50% more Rifle units (12 -> 18).
4. Soviet armour reinforcements have 200% more T-34 units (1 -> 3).
5. Infantry and Wagon (horse) movement types have been slowed down by 30% on road/rail and plains.

I felt that the Soviets were a bit too weak, and also that the German infantry and artillery had little trouble keeping up with the panzer divisions.

As always, it's very experimental.

You can download the file at http://s1.anomalus.net/pbem/Ostfront-0_97.pt2

N.B. The strange URL is just because it's a direct link to one of my web servers. There is (sadly) no "Captain Cruft" website as such ...

RE: Ostfront H2H

Posted: Mon Sep 23, 2013 7:24 pm
by Khanti
You can download the file at http://s1.anomalus.net/pbem/Ostfront-0_97.pt2

Can someone re-upload this version? This link seems dead now.

RE: Ostfront H2H

Posted: Thu Sep 26, 2013 10:01 pm
by Captain Cruft
Hi Hanti,

I'm not sure what happened to version 0.97 but here is a link to 0.96

http://forsdaa2.miniserver.com/ostfront-096.zip

RE: Ostfront H2H

Posted: Sat Sep 28, 2013 6:17 am
by Khanti
Hi Captain!

That is rather strange saying by creator of the mod that he is not sure what happened to his mod ;)
Anyway what about version 0.98 of the existing scen (the first objective) that was announced somewhere in 2009 (War in the East\Ostfront II thread)?

I just ask because I discovered that in ATG 2.15i your scenario can be launched with working AI.

I started campaign in 0.96 against German AI and it plays quite normally like any other AI game. Of course AI can do a lot of stupid things, but at least it is now possible to try it. AI attacks, encircles and kills my units, moves forward to Moscow, so far, so well. Soviet AI works too.

Now while it can be played against AI, it is possible to actually use it. It takes a lot of time and involvement to make a turn, but AI has enough patience for everyone ;) I consider your scenario as one of the very best made for all versions of AT. It is complicated, but playing on Soviet side it gives player a real feeling of all their mess and disorder ;)

RE: Ostfront H2H

Posted: Sat Sep 28, 2013 9:16 am
by Captain Cruft
I lost version 0.97. It is a long time since I looked at this and I won't be doing anything else with it. WitE does everything I wanted to do and better.