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RE: AE Ironman Mod

Posted: Sun Sep 20, 2009 6:42 pm
by medicff
Andy,

I have been playing the Ironman mod and wow the added assets help the AI make some successful moves earlier. The added air units are swarming the air [8D]

Question re naval crew experience/leaders. Did you tweak all of these even more than scenario 2? I have had several cruiser encounters even with Jap cruisers having several 1000 lbers in them and they destroyed an equal size ANZAC/US cruiser force each time.


RE: AE Ironman Mod

Posted: Wed Sep 23, 2009 3:07 am
by Andy Mac
Short answer is yes because the Ai tends to not always use the best admirals but relies on senior ship captains I upped the stats on a lot of Japanese likely TF flagships captains

Exp may also be a tad higher <whistles innocently>

RE: AE Ironman Mod

Posted: Sun Sep 27, 2009 10:48 pm
by medicff
ORIGINAL: Andy Mac

Short answer is yes because the Ai tends to not always use the best admirals but relies on senior ship captains I upped the stats on a lot of Japanese likely TF flagships captains

Exp may also be a tad higher <whistles innocently>


guess I will have to be a little more discerning in the choices for combat LOL[:D]