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RE: European Diplomacy v2 AI+

Posted: Tue Sep 08, 2009 5:20 pm
by Jeffrey H.
Maybe an amphibious op against the Turks opposite Athens ? Flank the buggers and steamroll the AAA with armor !

RE: European Diplomacy v2 AI+

Posted: Wed Sep 09, 2009 5:47 pm
by HamburgerHill
@joshuatree- Yeah, I plan to call off all offensive air operation against turks until the skies are a little less dangerous. I'm sending my Tac's to another front and I'll keep a fighter group down there just for protection. More Arty is just what the doctor ordered I think.
 
@Jeffrey- I am giving a lot of consideration to some type of amphibious operation into there rear. Although I'm not ready yet for an attack on the Turks, I have constructed a large fleet of transports just for such an attack.
 
I'll Be posting more turns tommorow since I'm off work. I'm actually having a lot of fun with this scenario but some days my time is limited with work and my ongoing WAW game with Appren. Appren is very prompt with his turns and I like to send him at least 1 turn a day and more if I can to return the favor so to speak.
 
Thanx for all the input guys. More turns coming soon.[:D]

RE: European Diplomacy v2 AI+

Posted: Wed Sep 09, 2009 6:01 pm
by british exil
Hamburger a real amp landing like overlord or planned like Op Sealöwe?



Wouldn't it be easier to build a line of Art, fall back let the turks come blast them with Art fire then cut them off with mobile units? As Josuhatree mentioned. Once you can cut them off, they will be easy prey for your other units. And the door to the interior of Turkey is open-- more pp's for you.

I mean you've got Scandinavia knocking on your frontdoor soon, nothing can seem to stop them. The Russians may be falling back a bit but they will benefit when you have 3 -4 nations attacking you.

You've gotta kill the Turk before he can harm you more. An Amp landing costs tons of pp's for your transport ships and maybe a bit of airborne thrown in to protect your beachhead.

RE: European Diplomacy v2 AI+

Posted: Thu Sep 10, 2009 12:49 pm
by Joshuatree
>>Wouldn't it be easier to build a line of Art, fall back let the turks come blast them with Art fire then cut them off with mobile units? As Josuhatree mentioned. Once you can cut them off, they will be easy prey for your other units. And the door to the interior of Turkey is open-- more pp's for you. <<

Yes that's what I would do in this case. The AI doesn't "see" a trap, nor will it hold reserves ready. I mean your fighters are grounded because of the Flak, and "steamrolling" Heavy Tanks II and Tank Destroyers III (!) is easier said than done. So let them come, cut them off with some AT gun units (lvl II or more I'd say) and shell away with your Art. I think I'd fall back as far as the hills just south of your frontline airbase. With a six sided attack you get 200% bonus [:D]. Meanwhile you have to have your engineers ready because you need a bridge over that river yesterday, combined with an amphibious landing.... hmm, just maybe not all hope is lost.


RE: European Diplomacy v2 AI+

Posted: Thu Sep 10, 2009 4:31 pm
by Jeffrey H.
...could be a very long game....

RE: European Diplomacy v2 AI+

Posted: Thu Sep 10, 2009 4:46 pm
by british exil
HamburgerHill

You've just got listen to your staff here!! Jeffrey H and Joshuatree have come up with the solution to your southern Front.

Don't be like Adolf and not be willing to trade ground.For a decisive battle you need to dictate the terrain.

Build up your Art.in the second line. Front line be Inf and AT guns maybe bazooka's to save expenses. Let the turkish Armour roll into the death trap and hail death upon them.

As Joshuatree said a 6 sided!! battle will wipe out those big tanks.

The Amp Landings would divert some of the Turkish Army, but you'll want to get as much as possible in the killingfields.


Otherwise you are going to waste away your southern Army on those Turkish tanks and it will take a while before SAG will be fit for battle. And you need to be building EAG and WAG maybe NAG to go up against Scandinavia.
Every turn you lose is a turn that the enemy gets stronger.

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RE: European Diplomacy v2 AI+

Posted: Fri Sep 11, 2009 1:46 pm
by HamburgerHill
Alright. I'm sold.[;)]

It will be maybe 2 more turns the I will be able to shift some production South.

I will construct a couple of units stacked with AT's and bazookas to help the rest of the SAG wipe out all that Heavy Armor the Turks have. I will withdrawal back and form a ring of deadly fire.
Since I have the cargo ships already I am favoring a counter attack on the 2 port cities supported by heavy Naval fire to close the trap and cut off hopefully the Bulk of the Turkish forces inside the death zone.






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RE: European Diplomacy v2 AI+

Posted: Fri Sep 11, 2009 2:12 pm
by HamburgerHill
Here is the situation at the start of round 18.

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RE: European Diplomacy v2 AI+

Posted: Fri Sep 11, 2009 2:46 pm
by HamburgerHill
Balkin NAG forces pound the Italian forces in Vienna with Artillery and Air strikes then surround the city before an assualt is attempted.

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RE: European Diplomacy v2 AI+

Posted: Fri Sep 11, 2009 2:52 pm
by HamburgerHill
Italian forces are massacred in Vienna!

The city is taken with minimal losses to the NAG.


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RE: European Diplomacy v2 AI+

Posted: Fri Sep 11, 2009 3:25 pm
by HamburgerHill
Balkin scientist make huge breakthroughts in anti-tank warfare

Having lots of PP's built up I did some rapid advancing of my anti-armor capabilities.

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RE: European Diplomacy v2 AI+

Posted: Fri Sep 11, 2009 3:38 pm
by HamburgerHill
Here is my production for this turn.

The Western army is complete for the most part. Looks like I will be able to send the needed production to SAG sooner than I thought.

The trap will soon be set.



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RE: European Diplomacy v2 AI+

Posted: Fri Sep 11, 2009 4:23 pm
by HamburgerHill
Here is the situation at the start of round 19.




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RE: European Diplomacy v2 AI+

Posted: Fri Sep 11, 2009 4:27 pm
by HamburgerHill
Here's the big picture.

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RE: European Diplomacy v2 AI+

Posted: Fri Sep 11, 2009 5:40 pm
by Jeffrey H.
...looks like Spain is about to take Paris, Geneva and possibly Turin ? How quickly can you presure the Italians to Venice ? Holy cow ! are the Scandanavians facing any opposition in Russia ? It looks like they are about to take Moskow. The Italians have threatened Alexandria if not taken it and it looks maybe like the Russians have a foothold in Turkey.

RE: European Diplomacy v2 AI+

Posted: Fri Sep 11, 2009 11:35 pm
by springer
HH's position certainly illustrates one of the hells of dealing with high-powered AI.  The AI that you share a front with grow weaker as they put their resources into repairing the huge damage you inflict on them.  On the other fronts, however, the other hi-powered AI gobbles them up and eventually your no longer fighting a reasonable power, you're fighting a super power who wants to play Endsieg with you.  But I'm probably not saying anything we haven't all experienced [;)]. 

In this case, there are two! One, which will be able to muster the whole of Western Europe and another, which will be able to bear down with the AI+ resources of Eastern and Northern Europe.  Worse yet, it looks like it will be difficult to pit them against each other, since they're going to wind up sharing more frontage with the Balkans than each other. 

It'll be tough racking up enough production to counter these two superpowers.  We'll continue wishing you great skill and finesse on your struggle on the road to glory!

RE: European Diplomacy v2 AI+

Posted: Sat Sep 12, 2009 12:11 am
by Barthheart
ORIGINAL: springer

....
  We'll continue wishing you great skill and finesse on your struggle on the road to glory!

[:D]Great way to say we think he's doom![:D]

RE: European Diplomacy v2 AI+

Posted: Tue Sep 15, 2009 8:16 pm
by HamburgerHill
Here is the situation at the end of round 19.


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RE: European Diplomacy v2 AI+

Posted: Tue Sep 15, 2009 8:17 pm
by HamburgerHill
And in the South and East.

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RE: European Diplomacy v2 AI+

Posted: Tue Sep 15, 2009 8:22 pm
by HamburgerHill
Here are the losses taken on the AI turn.

My Artillery was under heavy attack by enemy air.
They got a few but it cost them as Balkin fighters dominated the Enemy.

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