RE: Da Babes Mod
Posted: Wed Oct 28, 2009 11:25 am
That's a thought.ORIGINAL: drw61
It would be nice for us that play against the AI if you could do a version with just the extra ships (Da Babes Lite version)
Thanks
Daryl
That's a thought.ORIGINAL: drw61
It would be nice for us that play against the AI if you could do a version with just the extra ships (Da Babes Lite version)
Thanks
Daryl
ORIGINAL: JWE
That's a thought.ORIGINAL: drw61
It would be nice for us that play against the AI if you could do a version with just the extra ships (Da Babes Lite version)
Thanks
Daryl
ORIGINAL: JWE
That's a thought.ORIGINAL: drw61
It would be nice for us that play against the AI if you could do a version with just the extra ships (Da Babes Lite version)
Thanks
Daryl
Well, that's the problem. We don't plan to just tweak. We plan on redefining content of major HQs; adding US Naval District HQs; adding several new classes of LCUs; redefining content of some existing LCUs. These are the wet cow flapjacks that the nominal AI will step in. The existing scripts won't know about our changes, so ...ORIGINAL: Buck Beach
And the adjusted Naval Support/Shore Party support at port bases.[;)]
ORIGINAL: JWE
And drydocks (for both sides) of multiple sizes; and data consolidation for gun parameters for SurfCom and AACom; and ship upgrade/convert schedules according to our opinions/schedules; and ... woof!
Ciao. John

Some ARDs were constructed in place, moored to concrete piers, and weren't able to go much of anywhere. Others were painfully towed for weeks/months across the Pac to their final resting place, and they ain't going anywhere else anytime soon. So, they are static - they don't move - they stay where they are. They have speed-1 to avoid the dread 'divide by 0', but they pretty much stay where they are. Think of them as static/restricted.ORIGINAL: witpqs
So, what's a "static floater"?
ORIGINAL: JWE
Some ARDs were constructed in place, moored to concrete piers, and weren't able to go much of anywhere. Others were painfully towed for weeks/months across the Pac to their final resting place, and they ain't going anywhere else anytime soon. So, they are static - they don't move - they stay where they are. They have speed-1 to avoid the dread 'divide by 0', but they pretty much stay where they are. Think of them as static/restricted.ORIGINAL: witpqs
So, what's a "static floater"?
You betcha!ORIGINAL: treespider
I suppose Endurance of 0 or 1 would work as well?[;)]
ORIGINAL: witpqs
So, what's a "static floater"?
ORIGINAL: JWE
Some ARDs were constructed in place, moored to concrete piers, and weren't able to go much of anywhere. Others were painfully towed for weeks/months across the Pac to their final resting place, and they ain't going anywhere else anytime soon. So, they are static - they don't move - they stay where they are. They have speed-1 to avoid the dread 'divide by 0', but they pretty much stay where they are. Think of them as static/restricted.ORIGINAL: witpqs
So, what's a "static floater"?
ORIGINAL: witpqs
I threw you a softball, Buck! [;)]
Oh yeah. ABSDs, and AFDMs and such will have a speed (low) and endurance (low) and fuel (low) that represents their being able to be towed to places like Manus, Ulithi, Tulagi, Esperitu Santo, etc..ORIGINAL: oldman45If its any consolation, it took less than 30 days to take Los Alamos (AFDB-7) to Scotland from the East Coast. That bad boy could lift a BB and it sucked taking that walk up the wing wall.ORIGINAL: JWESome ARDs were constructed in place, moored to concrete piers, and weren't able to go much of anywhere. Others were painfully towed for weeks/months across the Pac to their final resting place, and they ain't going anywhere else anytime soon. So, they are static - they don't move - they stay where they are. They have speed-1 to avoid the dread 'divide by 0', but they pretty much stay where they are. Think of them as static/restricted.ORIGINAL: witpqs
So, what's a "static floater"?
ORIGINAL: JWE
btw, the version with just ships is getting real close.