Global Domination AAR
Moderator: Vic
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: And the winner is.....
I'll give it a try, if there's an open spot.
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
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Casus_Belli
- Posts: 455
- Joined: Sun Nov 20, 2005 12:31 pm
RE: And the winner is.....
France and Russia might be a bit heavy.
Furthermore, Carthage must be destroyed.
RE: And the winner is.....
Russia is actually a quite weak. It has almost half the production multiple of both Germany and GB. The combination of France and Russia combined has less production either GB or the US.
If you combined France and Russia, GB would likely switch sides several times depending on who was doing well on the continent.
Also, the Germany production multiple is high. Berlin has more production than all of China at the start. I would be willing to take on Germany & Japan against a France and Russian player.
If you combined France and Russia, GB would likely switch sides several times depending on who was doing well on the continent.
Also, the Germany production multiple is high. Berlin has more production than all of China at the start. I would be willing to take on Germany & Japan against a France and Russian player.
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RufusTFirefly
- Posts: 951
- Joined: Fri Aug 29, 2008 2:05 pm
- Location: Dortmund, Germany
RE: And the winner is.....
Please count me in for another game.
As tweber says he might be able to make it against France and Russia I am nearly willing to take that challenge [:D]
But to be serious, another combination would make it more interesting than playing Russia again. Do we already have a complete list of participants? Right now there are Tweber, Casus_Belli, Jeffrey H. and me,... what about Bombur?
As tweber says he might be able to make it against France and Russia I am nearly willing to take that challenge [:D]
But to be serious, another combination would make it more interesting than playing Russia again. Do we already have a complete list of participants? Right now there are Tweber, Casus_Belli, Jeffrey H. and me,... what about Bombur?
RE: And the winner is.....
I haven't tried this scenerio yet....but it sounds fun, if you need more players...I should have time to play a game.
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RufusTFirefly
- Posts: 951
- Joined: Fri Aug 29, 2008 2:05 pm
- Location: Dortmund, Germany
RE: And the winner is.....
In case we dont manage to get equal positions for everyone, we might open another game. So everybody is welcome who wants to give it a try. So welcome on board, GrumpyMel.
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Casus_Belli
- Posts: 455
- Joined: Sun Nov 20, 2005 12:31 pm
RE: And the winner is.....
I hadn't realised about the production differential. I'm happy to take any of the suggested combinations.
Furthermore, Carthage must be destroyed.
RE: And the winner is.....
It is always a good idea to understand the production set up. When I opened my first turn, I thought the game was already lost because Russia was half way across Germany. After looking at the production multiples and the corresponding capability. I quickly realized the situation was pretty favorable. Here is rough production points at the start:
Russia 37k
US 57k
GB 74k
Japan 11k
China 14k
Germany 40k
France 30k
Brazil 10k
Ottoman 13k
Roughly 50% to 2/3rds of the British production was in Britain, the rest was scattered. Even still, Britain is able to put alot of production to bear on Europe and China, especially with a toe hold.
You can also see that Japan is quite irrelevant as a power given its low production and isolated position away from Europe.
Combining US/Turkey, Ru/Fr, Ge/Jp, and GB; the resulting production base looks like this:
Ru+Fr 67k
US+OE 70k
Ge+Ja 51k
GB 74k
You could further balance by giving Germany parts of Austria / Balkans / Italy and then you have 4 power with about 70k production and a foothold in Europs. For a 5 player, I would suggest Ge & Ja, Fr & China, Ru & Turkey, US & Spain and GB. The key here is to give everyone a toe hold in Europe. Also, I would join the regimes in question so you get through a round quicker. This can easily be done with an event.
Russia 37k
US 57k
GB 74k
Japan 11k
China 14k
Germany 40k
France 30k
Brazil 10k
Ottoman 13k
Roughly 50% to 2/3rds of the British production was in Britain, the rest was scattered. Even still, Britain is able to put alot of production to bear on Europe and China, especially with a toe hold.
You can also see that Japan is quite irrelevant as a power given its low production and isolated position away from Europe.
Combining US/Turkey, Ru/Fr, Ge/Jp, and GB; the resulting production base looks like this:
Ru+Fr 67k
US+OE 70k
Ge+Ja 51k
GB 74k
You could further balance by giving Germany parts of Austria / Balkans / Italy and then you have 4 power with about 70k production and a foothold in Europs. For a 5 player, I would suggest Ge & Ja, Fr & China, Ru & Turkey, US & Spain and GB. The key here is to give everyone a toe hold in Europe. Also, I would join the regimes in question so you get through a round quicker. This can easily be done with an event.
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RufusTFirefly
- Posts: 951
- Joined: Fri Aug 29, 2008 2:05 pm
- Location: Dortmund, Germany
RE: And the winner is.....
So shall we wait til Bombur has dome the changes on scenario or start with scenario as it is?
Anyway, I would like to take US this time. Anyone else already favouring one nation?
Anyway, I would like to take US this time. Anyone else already favouring one nation?
RE: And the winner is.....
I will play too, but let us implement some changes first.
I´m considering:
1-To decrease rd cost by 25% (for France/Germany) by 50% (Japan and Russia) and 75% (China, Brazil and Ottoman Empire). The current r&D rates is already fast than the historical one. Decreasing the costs by 90% will give you WWII tech by 1902....
2-I will double ship movement rate but will also double supply spending to keep range
3-I will try to improve China´s forces by giving them more HQ´s
-I think we could keep the AI players (maybe with the AI+). If we have 5 players we could the AI the weaker powers and see hopw they do with improved production and decreased R&D costs.
As artillery is too powerful in the earlier game, we could increase substantially its cost in order to make more difficult to build a lot of guns. On the other hand, once the secret of artillery is discovered we could see how the game plays. tweber already played this mod against me and he won easily, but he suffered some really heavy losses, as both sides built losses of artillery.
I´m considering:
1-To decrease rd cost by 25% (for France/Germany) by 50% (Japan and Russia) and 75% (China, Brazil and Ottoman Empire). The current r&D rates is already fast than the historical one. Decreasing the costs by 90% will give you WWII tech by 1902....
2-I will double ship movement rate but will also double supply spending to keep range
3-I will try to improve China´s forces by giving them more HQ´s
-I think we could keep the AI players (maybe with the AI+). If we have 5 players we could the AI the weaker powers and see hopw they do with improved production and decreased R&D costs.
As artillery is too powerful in the earlier game, we could increase substantially its cost in order to make more difficult to build a lot of guns. On the other hand, once the secret of artillery is discovered we could see how the game plays. tweber already played this mod against me and he won easily, but he suffered some really heavy losses, as both sides built losses of artillery.
RE: And the winner is.....
I would like to play Germany or France if possible. I would also suggest not changing artillery costs.
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RufusTFirefly
- Posts: 951
- Joined: Fri Aug 29, 2008 2:05 pm
- Location: Dortmund, Germany
RE: And the winner is.....
Yes, artilley costs should not be lowered. In case that other research comes quicker the artilley might be reduced in its powerful influence. Air units or armoured forces might be able to beat artillery. Lets see.
RE: And the winner is.....
ORIGINAL: tweber
It is always a good idea to understand the production set up. When I opened my first turn, I thought the game was already lost because Russia was half way across Germany. After looking at the production multiples and the corresponding capability. I quickly realized the situation was pretty favorable. Here is rough production points at the start:
Russia 37k
US 57k
GB 74k
Japan 11k
China 14k
Germany 40k
France 30k
Brazil 10k
Ottoman 13k
Roughly 50% to 2/3rds of the British production was in Britain, the rest was scattered. Even still, Britain is able to put alot of production to bear on Europe and China, especially with a toe hold.
You can also see that Japan is quite irrelevant as a power given its low production and isolated position away from Europe.
Combining US/Turkey, Ru/Fr, Ge/Jp, and GB; the resulting production base looks like this:
Ru+Fr 67k
US+OE 70k
Ge+Ja 51k
GB 74k
-Actually Japan has more pp´s (starting setup puts 2800 pp´s in a Battleship being built..and somewhat more in other ships, so they doesn´t show up in the first turn.
7000 Tokyo
3500 Osaka
3500 Kyoto
1400 Kagoshima
1400 Sendai
1400 Sapporo
1400 Nagasaki
1400 Koshi
350 Naha
800 Seoul
200 Pyongiang
Giving a total of 20950 pp´s
The USA must be recalculated as well because they are producing a few BB´s and CA´s
Washington 12000
New York 12000
Boston 6000
Detroit 6000
Atlante 6000
Chicago 6000
New Orleans 2400
Houston 2400
Los Angeles 6000
San Francisco 2400
Seatlle 2400
Miami 2400
Phillipines 3000 (total)
Hawaii 1600 (total)
For a total of 68200
I will make more calculations latter
RE: And the winner is.....
One other suggestion that I would make would be to increase the carry capacity of trains. Right now, they it is very difficult to transport troops via rail. Another way to do this is decrease the rail movement cost of the roads.
RE: And the winner is.....
-Will be done
-How many players do we have? I´m willing to play Brazil + Ottoman Empire + China in order to have more human players. I think it´s better to keep the 9 distinct regimes.
-How many players do we have? I´m willing to play Brazil + Ottoman Empire + China in order to have more human players. I think it´s better to keep the 9 distinct regimes.
RE: And the winner is.....
Did some changes
-Doubled ship movement, but now ships will remain only 3-4 turns in sea.
-Decreased research costs as mentioned. This particular change is to be reviewed in a future version
-Added a experimental event for the Ottoman Empire. If Ankara is still controlled by the Ottomans in 1922 it will become a city (simulating to capital move in Turkey)
-Made a few changes in China, not sure if they will help.
Now I will increase SEA and LANDCAP for all units.
-Doubled ship movement, but now ships will remain only 3-4 turns in sea.
-Decreased research costs as mentioned. This particular change is to be reviewed in a future version
-Added a experimental event for the Ottoman Empire. If Ankara is still controlled by the Ottomans in 1922 it will become a city (simulating to capital move in Turkey)
-Made a few changes in China, not sure if they will help.
Now I will increase SEA and LANDCAP for all units.
RE: And the winner is.....
Increased rail movement by 150%. Didn´t change SEACAP, as it is already close to highest possible in large cargoships.
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: And the winner is.....
ORIGINAL: Bombur
-Will be done
-How many players do we have? I´m willing to play Brazil + Ottoman Empire + China in order to have more human players. I think it´s better to keep the 9 distinct regimes.
1.
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: And the winner is.....
Standardized fuel comsumption for ships (old Bombur mod used adjusted ranges for each ship class). Now, supply consumption is:
10-PT boats
20-DD´s, SS´s
50-CA´S, CL´S,CVL´S,CVE´s
100-CV´s, BC´s, BB´s
Turns in sea is three for each ship, except
Submarines (improves from 2-6 as they improve)
PT boats 2
Nuclear cruiser (Long Beach)6
Created another 2 locations (Guam and Texas oil)
10-PT boats
20-DD´s, SS´s
50-CA´S, CL´S,CVL´S,CVE´s
100-CV´s, BC´s, BB´s
Turns in sea is three for each ship, except
Submarines (improves from 2-6 as they improve)
PT boats 2
Nuclear cruiser (Long Beach)6
Created another 2 locations (Guam and Texas oil)
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Casus_Belli
- Posts: 455
- Joined: Sun Nov 20, 2005 12:31 pm
RE: And the winner is.....
Looking forward to the game [8D].
Furthermore, Carthage must be destroyed.

