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RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Jan 03, 2010 1:46 am
by Scott_WAR
Ok, I would prefer to be civil, so lets try and keep it there.[:)] Just remember your taste in games isnt the gold standard. Different people like different things.


My point isnt about simplicity for simlpicities sake, but more for a game that can be played in a short amount of time,...preferably in one sitting,..a long sitting, say 6-8 hours. However, the supply rules, and management rquired in most war games lately (WitP is a perfect example) makes it impossible to play a game in a single sitting. I played WAW, it wasnt to complicated for me, it was just too long of a game and most multiplayer games were never finished.

I have also found that in most games that have supply, a static map is essential for balance. When random maps are added supply seems to be out of whack. For instance if you used WAW's supply system on a map that was randomly designed, the system could fall apart. For example you need so many supplies to move unit X so many territories. The games supply system is set up around a static map where nation A is always so many territories away from nation B. If a random map were generated its possible that natiion A would be so far away from nation B that it would take 20 turns of buying supplies to move one unit close enough to fight. This would be an extreme circumstance, but the point is it would be possible.

As a side note I am looking forward to playing WitP:AE one day, but I am a single father of 3 teenagers, and I have to care for my elderly grandmother, so sadly I dont have the time to devote to it yet. In a year or 2 when my youngest turns 15-16, I am finally going to take the plunge. Which is one of the reasons I would like to see a shorter, simpler game for now. Axis and allies is too simple, Risk is far too simple. WAW isnt too complicated, just spending more time counting barrels than actually doing moves and combat makes the game too long to finish in a single afternoon/evening. Turning supply off made the game feel unbalanced.


RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Jan 03, 2010 10:35 am
by CSO_Talorgan
ORIGINAL: Scott_WAR

No, the issue is why you felt is was necessary to make the remark in the first place.

What remark?

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Jan 03, 2010 2:16 pm
by New York Jets
ORIGINAL: Scott_WAR

Ok, I would prefer to be civil, so lets try and keep it there.[:)] Just remember your taste in games isnt the gold standard. Different people like different things.

I was never uncivil in our discourse. I just say what's on my mind and am up front about it. Some people can take it, some can't.

2010 will mark my 39th year as a wargamer. I've spent thousands of dollars on games over the years.

So, is my taste in games "the gold standard"? No.

It's more like platinum. [;)]

LOL!!!!!!!!!!

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Jan 03, 2010 2:24 pm
by New York Jets
ORIGINAL: CSO_Talorgan

ORIGINAL: Scott_WAR

No, the issue is why you felt is was necessary to make the remark in the first place.

What remark?

This remark.

ORIGINAL: Chris Trog
ORIGINAL: Scott_WAR

A game similiar to Axis and Allies/Risk, that isnt as complicated as Gary Grigsby's World at War. ...

A game less complicated than Gary Grigsby's World at War?

Try checkers.

Apparently he hit the quote button in the wrong spot and got you by mistake.

It's a good thing no gunfire was involved. [:D]




RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Jan 03, 2010 7:53 pm
by CSO_Talorgan
ORIGINAL: Chris Trog

Apparently he hit the quote button in the wrong spot and got you by mistake.

OK, no worries
ORIGINAL: Chris Trog

It's a good thing no gunfire was involved. [:D]

You're telling me.

[X(]

RE: What's still missing in the Matrixgames Library of games?

Posted: Sun Jan 03, 2010 9:37 pm
by Scott_WAR
LOL, yep thats exactly what happened. Hit the wrong post to quote.

There are hundreds of wargames that are complicated, requiring months to play, that are micromangement heaven. However there are not that many good simple wargames that DONT take months to play, esppecially a single day.

Since this is about whats MISSING, and last I checked War Plan Orange was about WW1, and WitP is already Matrix's 'ultimate' micromanagement requiring game, what they really need is a good short, not so complicated wargame. Just not based on WW2 alone.

RE: What's still missing in the Matrixgames Library of games?

Posted: Mon Jan 04, 2010 6:21 pm
by CSO_Talorgan
ORIGINAL: Scott_WAR

thats exactly what happened. Hit the wrong post to quote.

Glad I'm not the only one who's done that. The top and bottom "quote" buttons are confusing.