Page 5 of 5

RE: Gamey or no?

Posted: Thu Jan 07, 2010 11:00 pm
by JeffroK
ORIGINAL: treespider

ORIGINAL: JeffK

Rather than spend all of your time fixing this, the devs/programmers time would be better spent in looking at Nuc Subs, Nuc Arty & nerfed CD.


Fixing what...its WAD.

Not from my, and many others expectations.

But I suppose its what you expect from such an investment in time.

RE: Gamey or no?

Posted: Thu Dec 12, 2013 9:33 am
by el lobo
While I was reading Cribtop vs Cuttlefish and came across CT trapping eighteen Chinese LCUs by crossing into all of the hex sides (at Nanyang, post 243), I thought, wow, this is powerful stuff.

I have since thought of three other situations (I think as I haven't tried them yet) besides the OP above, where hex side control could be used to give one side, using small units, a huge disproportional advantage over a much larger force. All of which would be gamey.

So for my edification please;

Why is the hex side control rule in the game, ie, what historical or real life situation does it reproduce or emulate?

How would the game be affected if hex side control did not exist?

TIA

el lobo[font="Arial"][/font]

RE: Gamey or no?

Posted: Fri Dec 13, 2013 12:38 pm
by Flicker
treespider = "In AE the defender can place some units into reserve, effectively pulling them out of the line, and then move them out without suffering any of the ill effects of the bombardment"

I didn't know that. It makes sense now, but I haven't explored the use of Reserve as much as I should.

Back OT: IMO not gamey - WITPAE is a hex game with hexside complexity.