RE: The Calimari War - Cuttlefish Gets Charbroiled
Posted: Sat Jul 03, 2010 12:41 am
Well, if that's true in your game then I would suggest you port KB for most of 42
.
In reality I think that with clarity of strategic thought and priorities you find that you don't end up porting KB for 11 months of the year. Instead you find yourself committing it ONLY to truly vital targets. If you truly identify vital targets correctly then you often force a reaction but even if you don't it doesn't matter since you've taken a truly vital target.
Either is fine as either serves your purposes... that's the acme of strategy, ensuring that no matter which option the enemy takes you can make it work to your benefit.
I think a reasonable example would be from my current game. It is mid-March and I've used the Allied CVs twice for about 7 days in total. In that time I captured the Marshall Islands from the Japanese and Marcus Island and destroyed about 40% of the IJN pre-war battleline. It also looks like any chance the IJN had of expanding into the Pacific was scuppered by this intervention. So, those were important strategic objectives.
Right now, mid-March 1942 there isn't a single position on the map vitally important enough that I would commit the Allied CVs to battle. So, they are sitting in port upgrading or running the occasional fighter ferrying mission as a form of training. I don't anticipate there being any need for the Allied CVs to engage in actual combat until the end of 1942. So, in the 13 months of war until the end of 1942 I expect them to have no more than the 6 or 7 days of combat they've already had. Even with that said I think 2 of those days of combat were errors and I shouldn't have committed them.
With KB less is most definitely more. When you have a big hammer it is tempting to use it a lot but I believe better players will only use it for strategically decisive targets.
In reality I think that with clarity of strategic thought and priorities you find that you don't end up porting KB for 11 months of the year. Instead you find yourself committing it ONLY to truly vital targets. If you truly identify vital targets correctly then you often force a reaction but even if you don't it doesn't matter since you've taken a truly vital target.
Either is fine as either serves your purposes... that's the acme of strategy, ensuring that no matter which option the enemy takes you can make it work to your benefit.
I think a reasonable example would be from my current game. It is mid-March and I've used the Allied CVs twice for about 7 days in total. In that time I captured the Marshall Islands from the Japanese and Marcus Island and destroyed about 40% of the IJN pre-war battleline. It also looks like any chance the IJN had of expanding into the Pacific was scuppered by this intervention. So, those were important strategic objectives.
Right now, mid-March 1942 there isn't a single position on the map vitally important enough that I would commit the Allied CVs to battle. So, they are sitting in port upgrading or running the occasional fighter ferrying mission as a form of training. I don't anticipate there being any need for the Allied CVs to engage in actual combat until the end of 1942. So, in the 13 months of war until the end of 1942 I expect them to have no more than the 6 or 7 days of combat they've already had. Even with that said I think 2 of those days of combat were errors and I shouldn't have committed them.
With KB less is most definitely more. When you have a big hammer it is tempting to use it a lot but I believe better players will only use it for strategically decisive targets.



