Page 5 of 6

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Sat Jun 19, 2010 10:49 pm
by Aloid
Once again, thank you guys for such excellent support.

#1 with a torpedo

[&o]

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Sun Jun 20, 2010 3:28 pm
by ParachuteProne
ORIGINAL: tornnight

Perhaps a "Attack Immediately" Selection and a normal "Attack" selection which does normal fleet cohesion.

Good idea !

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Mon Jun 21, 2010 7:48 am
by hidden_asbestos
ORIGINAL: hidden_asbestos

What are the chance of this game ever running in a window? For such a passive game it'd be nice to have it running at the side of my monitor while I can be working on something else!  But I realise this represents a potentially large change to the graphics engine so I'm just wondering shall I give up hope or keep holding on for this to appear one day?

So my question got derailed but I'm still keen to know the answer to it.

Can you reveal any plans for any user interface improvements and fixes, going forward?

By fixes, for me it's just the little stuff that needs work on like that when panning to the extreme right of the map the galaxy keeps scrolling further than the grid overlay, drop shadows on text that change colours, smooth scrolling with the cursor keys instead of relying on button repeat. FWIW the roughness of the UI is the #1 reason I've seen people give to recommend against this game, and it's the reason I barely play it.


RE: New 1.0.5.6 Public Beta Now Available!

Posted: Mon Jun 21, 2010 9:11 am
by Vanguard_DW
edit:Moved to tech support

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Mon Jun 21, 2010 11:58 am
by hewwo

ORIGINAL: hidden_asbestos

for me it's just the little stuff that needs work on like that when panning to the extreme right of the map the galaxy keeps scrolling further than the grid overlay, drop shadows on text that change colours, smooth scrolling with the cursor keys instead of relying on button repeat. FWIW the roughness of the UI is the #1 reason I've seen people give to recommend against this game, and it's the reason I barely play it.


I completely agree with this! Honestly, for me, at this moment, improving the UI is much more important than tweaks in gamebalance!

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Mon Jun 21, 2010 9:51 pm
by tornnight
ORIGINAL: ParachuteProne

ORIGINAL: tornnight

Perhaps a "Attack Immediately" Selection and a normal "Attack" selection which does normal fleet cohesion.

Good idea !


I'm really hoping something like this gets implemented. The "Assembling for Attack ..." message makes me insane when my mines are getting blown to bits.

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Mon Jun 21, 2010 11:09 pm
by taltamir
ORIGINAL: tornnight
ORIGINAL: ParachuteProne
ORIGINAL: tornnight

Perhaps a "Attack Immediately" Selection and a normal "Attack" selection which does normal fleet cohesion.

Good idea !

I'm really hoping something like this gets implemented. The "Assembling for Attack ..." message makes me insane when my mines are getting blown to bits.

By a single, weak, ship.

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Wed Jun 23, 2010 8:36 am
by elliotg
ORIGINAL: Canute
More Realistic Colonization and Migration:

1. Cannot build colony ships at a colony until population reaches a threshold of 100 million

That isn't working. I saw now a Colony ship building on a pretty new planet. And i got many planets now with populations below 10M.
I allways use expansion planer to let the Colony ships build.
I'm unable to reproduce this problem Canute. Are you able to upload a savegame showing this?

Thanks
Elliot

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Wed Jun 23, 2010 8:37 am
by elliotg
ORIGINAL: tornnight

ORIGINAL: ParachuteProne

ORIGINAL: tornnight

Perhaps a "Attack Immediately" Selection and a normal "Attack" selection which does normal fleet cohesion.

Good idea !


I'm really hoping something like this gets implemented. The "Assembling for Attack ..." message makes me insane when my mines are getting blown to bits.
FYI, we'll be adding something like this in the next version of this beta.

Thanks
Elliot

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Wed Jun 23, 2010 8:58 am
by hewwo
ORIGINAL: elliotg

FYI, we'll be adding something like this in the next version of this beta.

Thanks
Elliot

Great news! Three thumbs up for clear communication. Could you maybe comment on your plans to improve the little UI things that we would like to see polished? For me this is really the most important thing :)|

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Wed Jun 23, 2010 12:54 pm
by taltamir
ORIGINAL: elliotg
ORIGINAL: tornnight

ORIGINAL: ParachuteProne




Good idea !


I'm really hoping something like this gets implemented. The "Assembling for Attack ..." message makes me insane when my mines are getting blown to bits.
FYI, we'll be adding something like this in the next version of this beta.

Thanks
Elliot

You guys are awesome. I really feel bad asking for all those things you end up implementing, its like we keep on generating work for you guys... :P

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Thu Jun 24, 2010 1:16 pm
by Nebuladon
ORIGINAL: elliotg

FYI, we'll be adding something like this in the next version of this beta.

Thanks
Elliot
Do you have a rough guess on when the next version is to be released? I'm itchin' to try it.

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Fri Jun 25, 2010 5:14 pm
by Arboris
ORIGINAL: Nebuladon

Do you have a rough guess on when the next version is to be released? I'm itchin' to try it.

I am also interested on the eta of the next version.

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Sat Jun 26, 2010 6:05 am
by serptex
Honestly this is pathetic - you still haven't fixed the bug where your (or their) empire randomly stops its wars even when your fleets are in the middle of battles. Happened several times in one war.

Also I find it incredibly odd that the player empire should be reduced to pariah status (went from satisfactory to "evil" for destroying 6 ships) for attacking an enemy fleet arriving at your capital planet to enforce a blockade. Inciting a war I can understand, but not having half the galaxy attack you over a major territorial infraction by another empire.

I'm not sure about whether inciting rebellions at colonies is working properly at present - several years of near continuous inciting by 4 high level agents on a small enemy planet in one of my systems in the midst of my huge empire could not turn them or even get their happiness down below a certain level. If it is working then the system is pretty much a waste of time.

Finally the entire retrofitting system is rather dubious. The AI never retrofits for you or the AI empires (it seems), and the whole private sector is stuck with ancient tech. I was playing on a small galaxy and the private AI maxed out its fleet size some time before any of the advanced industrial techs were in play, so it was very noticeable that they gave no benefit as there were no ships or facilities being built that used them. Perhaps they should be spending their huge capital reserves on retrofitting their fleets and building mining installations?

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Sun Jun 27, 2010 5:10 pm
by Erik Rutins
ORIGINAL: ZeroSum
ORIGINAL: Nebuladon

Do you have a rough guess on when the next version is to be released? I'm itchin' to try it.

I am also interested on the eta of the next version.

We're hoping to release this on Tuesday of this week.

Regards,

- Erik

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Sun Jun 27, 2010 5:12 pm
by Erik Rutins
ORIGINAL: serptex
Honestly this is pathetic - you still haven't fixed the bug where your (or their) empire randomly stops its wars even when your fleets are in the middle of battles. Happened several times in one war.

Well, this is a beta and that bug was actually on the fix list for this beta. If we didn't manage to fix it entirely, please upload a save for us as that will greatly help with making sure it's completely fixed!
Also I find it incredibly odd that the player empire should be reduced to pariah status (went from satisfactory to "evil" for destroying 6 ships) for attacking an enemy fleet arriving at your capital planet to enforce a blockade. Inciting a war I can understand, but not having half the galaxy attack you over a major territorial infraction by another empire.

Could you upload a save? I would say this also needs an adjustment.
I'm not sure about whether inciting rebellions at colonies is working properly at present - several years of near continuous inciting by 4 high level agents on a small enemy planet in one of my systems in the midst of my huge empire could not turn them or even get their happiness down below a certain level. If it is working then the system is pretty much a waste of time.

Upload a save please.
Finally the entire retrofitting system is rather dubious. The AI never retrofits for you or the AI empires (it seems), and the whole private sector is stuck with ancient tech. I was playing on a small galaxy and the private AI maxed out its fleet size some time before any of the advanced industrial techs were in play, so it was very noticeable that they gave no benefit as there were no ships or facilities being built that used them. Perhaps they should be spending their huge capital reserves on retrofitting their fleets and building mining installations?

I've seen the AI do retrofits in both cases, it could be this recently broke or that it's situational. Could you upload a save please?

I can't stress enough how helpful saves can be since the various permutations and possibilities in the game are almost infinitely complex.

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Sun Jun 27, 2010 5:14 pm
by Justascratch
Hi guys,

I'm just getting ready to hit the road and didn't have time to check that this issue has not already been posted.

I've installed the latest patch so my configuration should be current.

I just noticed that when I upgrade my small, medium, and large construction ports with level 200 construction yards that all the old level 100 yards remain on the stations after I retrofit them.

I am careful to delete all the level 100 units in the design screen before adding the level 200 units so I don't think it's a player error.

Thanks for taking a look.

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Mon Jun 28, 2010 12:00 pm
by Shark7
ORIGINAL: Justascratch

Hi guys,

I'm just getting ready to hit the road and didn't have time to check that this issue has not already been posted.

I've installed the latest patch so my configuration should be current.

I just noticed that when I upgrade my small, medium, and large construction ports with level 200 construction yards that all the old level 100 yards remain on the stations after I retrofit them.

I am careful to delete all the level 100 units in the design screen before adding the level 200 units so I don't think it's a player error.

Thanks for taking a look.

Actually noticed this myself last night, so its not just you.

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Mon Jun 28, 2010 3:56 pm
by SilverRocket
I've picked up the new patch recently and enjoying it, having previously only patched up to 1.03. The game seems a lot better, not least the vastly reduced save/load times...thanks to the Codeforce guys!

Just a minor request for the next patch. Could we please get 100,000 credit and 1,000,000 credit buttons for the diplomacy screen? A long term solution might be a text box for money amounts (so you don't have to re-click a bunch of times if an offer is rejected) but for the next patch just the extra buttons would be great.

Thanks

RE: New 1.0.5.6 Public Beta Now Available!

Posted: Mon Jun 28, 2010 5:01 pm
by XoX
wrong thread