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RE: Bloody Grave
Posted: Sun Jul 11, 2010 10:45 pm
by TAIL GUNNER
Nice one Gary..
Hey, do me a favor..
See if your XXX Corps units can cross the bridges at Son and Best even though they are showing as being repaired.
My units were able to cross, but I thought the wrench symbol meant it had already been repaired and thus I did not take a screen shot..
Chad
RE: Bloody Grave
Posted: Sun Jul 11, 2010 11:19 pm
by Andrew Williams
Wrench means they are still being repaired ... so you should not be able to Cross.
RE: Bloody Grave
Posted: Sun Jul 11, 2010 11:23 pm
by TAIL GUNNER
Wrench means they are still being repaired ... so you should not be able to Cross.
Right, but in my campaign, XXX Corps BGs were able to cross while the bridges were being repaired,
and kept all their vehicles and armor......
I was unaware at the time of what the wrench symbol actually meant...so I'm hoping Gary can confirm or deny it's working right.
RE: Bloody Grave
Posted: Mon Jul 12, 2010 12:11 am
by Andrew Williams
I'm waiting on his answer too
RE: Bloody Grave
Posted: Mon Jul 12, 2010 7:31 am
by para
Hi Guys
what settings are people using on the GC? timer countdown/control all VL's etc?
cheers
btw i'm using the rush attack tactic on the bridges now too
ps should i lock the BG's?
RE: Bloody Grave
Posted: Mon Jul 12, 2010 7:42 am
by Andrew Williams
personal choice
20min
2 min timer after all VL's taken
morale on
RE: Bloody Grave
Posted: Mon Jul 12, 2010 7:50 am
by Southernland
15 min (mostly cos I'm out of ammo by 14:30 most times)
2 min timer after all VL's taken
morale on
RE: Bloody Grave
Posted: Mon Jul 12, 2010 8:00 am
by GaryChildress
ORIGINAL: para
Hi Guys
what settings are people using on the GC? timer countdown/control all VL's etc?
cheers
btw i'm using the rush attack tactic on the bridges now too
ps should i lock the BG's?
I started my campaign with 60 minute timer on. I really don't need all that much time trying to take the bridges, however, I think it should make things interesting when the Germans counterattack. It allows more time for maneuver. I used to play CC with no timer at all. I would basically keep going until all VLs were taken or else morale got too low.
RE: Bloody Grave
Posted: Mon Jul 12, 2010 8:10 am
by GaryChildress
ORIGINAL: Juggalo
Nice one Gary..
Hey, do me a favor..
See if your XXX Corps units can cross the bridges at Son and Best even though they are showing as being repaired.
My units were able to cross, but I thought the wrench symbol meant it had already been repaired and thus I did not take a screen shot..
Chad
I'll definitely check it out. I'm guessing you mean they were able to cross on the strategic map or are you also talking about watching them cross the river on the tactical map?
RE: Bloody Grave
Posted: Mon Jul 12, 2010 9:40 am
by sprior
Excellent AAR! I'll get round to playing this game (again) soon.
RE: Bloody Grave
Posted: Mon Jul 12, 2010 10:12 am
by TAIL GUNNER
I'll definitely check it out. I'm guessing you mean they were able to cross on the strategic map or are you also talking about watching them cross the river on the tactical map?
Yes, on the strategic map.
RE: Bloody Grave
Posted: Tue Jul 13, 2010 1:40 am
by jomni
ORIGINAL: Gary Childress
I started my campaign with 60 minute timer on. I really don't need all that much time trying to take the bridges, however, I think it should make things interesting when the Germans counterattack. It allows more time for maneuver. I used to play CC with no timer at all. I would basically keep going until all VLs were taken or else morale got too low.
Meh! There are some battles when I just sat there waiting for an attack that did not happen (as German defenders). I eneded up reading a book for 15 minutes. What more 60 minutes? The enemy tac AI might be a bit too aggressive (using Japanese banzai tactics lol!) but there are times that they just stood back.
RE: Bloody Grave
Posted: Tue Jul 13, 2010 8:15 am
by GaryChildress
ORIGINAL: jomni
ORIGINAL: Gary Childress
I started my campaign with 60 minute timer on. I really don't need all that much time trying to take the bridges, however, I think it should make things interesting when the Germans counterattack. It allows more time for maneuver. I used to play CC with no timer at all. I would basically keep going until all VLs were taken or else morale got too low.
Meh! There are some battles when I just sat there waiting for an attack that did not happen (as German defenders). I eneded up reading a book for 15 minutes. What more 60 minutes? The enemy tac AI might be a bit too aggressive (using Japanese banzai tactics lol!) but there are times that they just stood back.
True. Usually I play the attacker or aggressively defend near enough to the enemy's starting position that I see action pretty quick. So most of the time I haven't had that much problem. It's only when the enemy starts in a small corner of the map and then I set up a defense on the opposite far corner that it seems the enemy doesn't attack at all. The reason I've usually chosen long battles is that when I am attacking it gives me the chance to feel my way around the enemy and out flank him if possible. If I make the battles 15 minutes then it's just a mad dash to secure VLs. That loses its novelty after a while.
RE: Bloody Grave
Posted: Tue Jul 13, 2010 8:56 am
by chiroho
True. Usually I play the attacker or aggressively defend near enough to the enemy's starting position that I see action pretty quick. So most of the time I haven't had that much problem. It's only when the enemy starts in a small corner of the map and then I set up a defense on the opposite far corner that it seems the enemy doesn't attack at all. The reason I've usually chosen long battles is that when I am attacking it gives me the chance to feel my way around the enemy and out flank him if possible. If I make the battles 15 minutes then it's just a mad dash to secure VLs. That loses its novelty after a while.
I've nearly always played 30 minute battles for that reason - you get the opportunity to feel your way around the map better, and don't have to just "charge the guns" as sometimes seems required on shorter maps. However, when playing the
Grossdeutschland mod for CC3, they explicitly stated that the maps were designed for 20 minutes of play, and it definitely worked out that way. So I started playing with some shorter map times, and it seems to have worked out okay.
In
Last Stand Arnhem, I chose 15 minutes because I was playing the Germans, and knew I'd be on the defensive a lot of the time. And on several maps I've really just sat there and waited for something to happen- particularly since I've often just deployed my forces to protect the bridge, or the route the Allies will need to take. But I do normally like a bit more time to manoeuvre, and can see why you'd want the longer timeline.
Heumen: Another Bloody Bridge
Posted: Wed Jul 14, 2010 1:00 am
by GaryChildress
OK. Next battle. Once again I've stacked my BG with rifle teams in order to stage a bridge rush.

RE: Heumen: Another Bloody Bridge
Posted: Wed Jul 14, 2010 1:05 am
by GaryChildress
This one looks pretty simple. The distance is short and the enemy BG is particularly weak except for the two MG42 teams.

RE: Heumen: Another Bloody Bridge
Posted: Wed Jul 14, 2010 1:08 am
by GaryChildress
OK men! You know the routine. When you get to the bridge cut every wire you see.
CHARGE!!

RE: Heumen: Another Bloody Bridge
Posted: Wed Jul 14, 2010 1:15 am
by GaryChildress
I'm really starting to wonder if I shouldn't just let the bridges blow? The casualties my teams are taking just don't seem to be worth it. I'm not going to have enough purchase points come next turn. [:(]
The MG 42 on the opposite bank of the river, across from my men is tearing my teams apart!

RE: Heumen: Another Bloody Bridge
Posted: Wed Jul 14, 2010 1:23 am
by GaryChildress
To make a long story short...we have the bridge. I manage to send a few teams around to some of the other VLs on the map to improve my position a little. The Germans are almost out of men and request a truce. I decide to give them the opportunity to collect their wounded and I collect mine. Another victory but my BG is going to be very badly depleted next turn.

RE: Heumen: Another Bloody Bridge
Posted: Wed Jul 14, 2010 1:26 am
by GaryChildress
Axis lose 11 men. I lose 17. But I secured another bridge.
