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RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Sun Aug 15, 2010 10:04 pm
by vonB
I am thinking of continuing as Allies until the capture of Thaon, then the dark side might beckon... [8D]. I don't often play the Allied Sides, so this has been a pleasant diversion [:)]
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Sun Aug 15, 2010 10:19 pm
by DampSquib
Haha...i'm doing a wee bit better as US now.
Just got the first Konigstiger in game so far.
That was a git to kill...2 AT teams 3 tanks later & dead.
I shall romp on a bit longer then.
I got the Konigstiger tied up on a hedge then hit it with the AT & Tanks.
Still did a massive amount of damage....if it had stayed on the path i think i would have lost them all.
Stick milk down for the kitty & wait.
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Sun Aug 15, 2010 10:28 pm
by vonB
King Tigers... always get a bit of a shiver when faced with them... The relatively slow rate of fire and slow manouverability can be exploited, but it is pointless to try and take them on H2H at any distance. Fortunately, WF terrain usually provides plenty of scope to get up close and personal, which can level the terms a bit.
Have't seen the Tiger II yet, but thanks for the heads up!
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Mon Aug 16, 2010 12:01 am
by vonB
LOL! Well what do I come across in the next battle?... A Tiger II. Fortunately, it and a couple of it's buddies decided to come strolling down the brow of a hill, right into a hail of 76mm...
Thaon now in sight...

RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Mon Aug 16, 2010 12:02 am
by vonB
German BG's seem to be beefing up a bit
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Mon Aug 16, 2010 3:34 pm
by DampSquib
Uhhh...back to 1 commander again.
I was seeing a good mix of tanks & Inf.
Swept up around Thaon went in straight lines.
Way over 15 battles & still 1 commander.
Point's are high as well i see some with 210/250.
My US BG + Medals.
I hear the darkside calling

.
Ahhhhhhh...3 Attemps now as Germans & i have come to a stop.
Starting Battle Pool: 3 AT, 1 Light Mortar team ,1 Enginner team,1 sniper,1 command team.
I have had 356 Req points each time....just need to get past the first win.
Ok..so no win...but a truce.
That's good enough to get me a better Pool.

RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Mon Aug 16, 2010 11:35 pm
by Andrew Williams
I just got wiped out by the German Ai
panther, Stug, HT, Wespe, Stuh '43 killed every last one of my men.
I took out an infantry team , the panther and an AT gun ^&$#@%$^%
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Tue Aug 17, 2010 12:24 am
by Andrew Williams
Ok... just got my first Pershing and a 600+ point bonus 17 June... I'm sure that's not supposed to happen
point bonus must be because i failed miserably llast battle
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Tue Aug 17, 2010 8:01 am
by vonB
I changed to the Dark Side last night. As you say, the first Roster a bit bizarre:
2 Befehlsgruppe
1 Zugfuhrer
1 Ersatzpioneere
3 Snipers
2 PaK 40
1 PaK 38
1 50mm mortar
That cleaned out the Roster!.
The first battle surprised me a bit. The Allies came on quite aggressively, but no armour. However I was fortunate enough to hold a couple of reasonable defensive positions, and ws able to beat them back, though one position was very touch and go. The BG Commander picked up an Iron Cross First Class in the first battle. It was intense at times...
In the next battle, the Roster populated with a wider range of support, infantry, and armour. Traded in a couple of AT guns to beef up the points to get a Panther, but the infantry is still very thin. Cross fingers I don't get overwhemed by Allied armour in the next battle. So saying 5 Shermans appear, including 76mm variety. We survived the encounter intact. Managed to add a JgdPz IV in the next battle. Allies popped up with at least 5 Shermans again. The JgdPz IV got trashed but the Panther survived.
All the snipers were killed. Had to use them as infantry substitutes, and they are not so good at dealing with aggressive enemy Squads, and once spotted, armour will target them and take them out. If it wasn't for the panther, I think I would be having a very hard time. The points are not high enough to beef up the heavy weapons much, and the Allies have a bucket load of them it seems.
Still, I shall see if I can claw my way back into it. The BG is a bit short on heavy weapons (the Panther and the PaK 40), at least the infantry has a better mix now. It may just be me, but I reckon that the Allies are playing more aggressively at times than the Germans were as AI...
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Tue Aug 17, 2010 9:12 pm
by DampSquib
Glad you both are having a hard time as well.
I mean that in a nice way...makes me feel a lot better[:)].
Got me first win as germans Hedge 1.
That map had 6 truce's....lost most of me BG.
As the US..the germans would keep a good chunk of their BG back.
Play them late in the game..or sit & wait close to a VL.
But the US seems to send the lot in one go...that's why ive had such a hard time.
So yes...i think they are more aggressive...6 odd games & i have been swarmed each time.
I cross over just as the Pershing arrive.
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Tue Aug 17, 2010 9:48 pm
by vonB
The battle for Thaon is on...
Still waiting for those zillions of German counter attack points [;)]
Interestingly, it seems to be playing in reverse, that is like it was at the beginning with the Allies. Few points to replace/upgrade/add heavy weapons to the BG, and the Allies just seem to have an endless supply of tanks!

RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Tue Aug 17, 2010 10:02 pm
by Andrew Williams
As allies
germans are getting lots of points... LOL
KT's, panthers... absolute edge of the seat stuff.. and i keep losing!!!!
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Tue Aug 17, 2010 10:43 pm
by DampSquib
Chalk another one up for the Squibinator [:D].
Yeah the yanks have tanks..seen a lot of 76's & 105's,Jacksons...no pershing,yet.
Well it's not lack of points...just them in the middle with None & them on the outside with
200..or so.
Close the gap all should be good....it aint easy..they do have there boot wedged firmly up me bum.
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Wed Aug 18, 2010 8:57 am
by vonB
Likewise with the Allied armour. If I take out 5 of them in a battle, they come back with 6 more!
Getting that first encirclement of Thaon was teeth grinding. Like you, I use surrounded enemy units as an opportunity to replenish and refresh my BG. By the time I had closed the gap (I think it was 6 or 7 battles, some of them intense, without resting any Units), my Units were screaming for R&R, which they got on the next battle [:)]
It's not an insignificant Strategic location for Gerry. The Supply Depot there in Allied hands puts the German BG's quite far away from any friendly Supply Depots, and the points suffer accordingly. Perhaps I shouldn't have said that [X(]. Will General Andrew "Patton" Schreck attempt to deny it from the Germans? [;)]
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Wed Aug 18, 2010 9:47 am
by Andrew Williams
LOL
I don't rest my troops... it's a matter of honour to take on the best gerry can throw at me
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Thu Aug 19, 2010 3:45 am
by DampSquib
Yep..i'm sticking to refit & rest on surrounded maps.
Carn't all be like Andrew Dirt Nap Williams [:D].
Lost most of my BG......going to rush the tanks & jam my helmet in the tracks.
That's plan A...Plan B..Die until i get a nice bonus.
Uhhh it's not going well.
So many deaths later & Bonus points 400 of them.
Got a few wins...not many...so the bonus was much needed.
My BG now....
1 Konigstiger,1 Jagdtiger,1 Jagdpanther,1 Tiger,1 MarkIV H.
& Mix of Inf + 2 AT guns..1 light mortar
+ one of the snipers from my very first German game.
Maps..TLD/InvasNormandy... Branville,Chateau De Riviere,Les Chevres,
Lessay,Benouville,Crepon,Lebisey Woods,St Germaine,St Marcouf/Azeville.
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Sat Aug 21, 2010 11:58 am
by DampSquib
First Happy Birthday Andrew

.
Tried to deploy in the house area,found i could not.
Came out of game went back in...area is shaded wasn't the first time around.
Map Pointeh3.
Happened on a few others as well.
Coming out...then going back in normaly puts it right.

RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Sun Aug 22, 2010 9:03 pm
by Andrew Williams
The campaign has gone past it's 20 June finish date... might let it run a little to see what happens.
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Sun Aug 22, 2010 9:20 pm
by DampSquib
Java.lang.ArrayIndexOutOfBoundsException..map beach1...Hung there now.
Same thing again...Map beach3.
va.lang.ArrayIndexOutOfBoundsException
at GameMaker.setupAttackerStartArea
at GameMaker.setControlArea
at GameMaker.createGameFile
at CC3Test2.OnPlayGame
at CC3Test2.OnPlayAI
at com/ms/wfc/core/EventHandler.invoke
at com/ms/wfc/core/Component.fireEvent
at com/ms/wfc/ui/Control.onClick
at com/ms/wfc/ui/Button.onClick
at com/ms/wfc/ui/Button.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.SendMessage
at com/ms/wfc/ui/Control.sendMessage
at com/ms/wfc/ui/Control.reflectMessage
at com/ms/wfc/ui/Control.wmCommand
at com/ms/wfc/ui/Control.wndProc
at com/ms/wfc/ui/Form.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.CallWindowProc
at com/ms/wfc/app/Window.defWndProc
at com/ms/wfc/ui/Control$ControlWindow.defWndProc
at com/ms/wfc/ui/Control.defWndProc
at com/ms/wfc/ui/Control.wmMouseUp
at com/ms/wfc/ui/Control.wndProc
at com/ms/wfc/ui/Button.wndProc
at com/ms/wfc/ui/Control$ControlWindow.wndProc
at com/ms/wfc/app/Window.callback
at com/ms/wfc/win32/Windows.DispatchMessage
at com/ms/wfc/app/Application$ThreadContext.runMessageLoop
at com/ms/wfc/app/Application.run
at CC3Test2.main
RE: Bloody Omaha MMCCIII CoI Test 2
Posted: Mon Aug 23, 2010 5:49 pm
by Andrew Williams
Has the German counter attack been easier than the Allied attack?