RE: Everyone imposes his own system as far as his army can reach...
Posted: Wed Nov 24, 2010 9:02 am
Just went through much of the tutorial and scanned the czech uprising last night, and it looks really interesting. I love the command structure and the inclusion of command, supply and communications units. So rarely modeled in any detail in a game, yet so often decisive in war.
However, a couple of things led me to question the political understanding that shapes the game, in what is the most overtly political war of the last century.
I was disappointed to see a Finland tutorial end screen which said that as the counter-revolution had not been completely defeated, the Finish government would include Bolshevik ministers. I can't think of circumstances in which bolsheviks would have taken ministries in a bourgeois government. While more than ready to enter parliaments as an opposition, they regarded participation in such a government as a betrayal of class principles. That the game should offer such an outcome suggests a lack of investigation by the designers into the political principles guiding the revolutionary protagonist in the game, possibly a merging of Stalinism with bolshevism. If the principles of bolshevism are misunderstood, will their behaviour in game really reflect their politics?
Secondly, scanning the units'attributes in the czech legion demo, I was underwhelmed by the depiction of red guard militia as 'brutal' while white units suffer no such characterisation and penalties.
I'm starting to wonder, is the russian civil war being used here as a vehicle for a game engine, while pandering to every right wing prejudice and historical misconception, or have the designers made a genuine attempt to study history and interpret it in their game?
Developer please?
However, a couple of things led me to question the political understanding that shapes the game, in what is the most overtly political war of the last century.
I was disappointed to see a Finland tutorial end screen which said that as the counter-revolution had not been completely defeated, the Finish government would include Bolshevik ministers. I can't think of circumstances in which bolsheviks would have taken ministries in a bourgeois government. While more than ready to enter parliaments as an opposition, they regarded participation in such a government as a betrayal of class principles. That the game should offer such an outcome suggests a lack of investigation by the designers into the political principles guiding the revolutionary protagonist in the game, possibly a merging of Stalinism with bolshevism. If the principles of bolshevism are misunderstood, will their behaviour in game really reflect their politics?
Secondly, scanning the units'attributes in the czech legion demo, I was underwhelmed by the depiction of red guard militia as 'brutal' while white units suffer no such characterisation and penalties.
I'm starting to wonder, is the russian civil war being used here as a vehicle for a game engine, while pandering to every right wing prejudice and historical misconception, or have the designers made a genuine attempt to study history and interpret it in their game?
Developer please?