Page 5 of 5

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Fri Apr 20, 2012 11:19 am
by Panama
The proposed changes have been there for all to see since January. It's no big secret. Look at the wishlist. Here is a list of sections to look at. It's complete as of January 28. Not sure if anything has been changed since that date.

1.22, 2.221, 2., 2.30.1, 3.18.1, 4.16, 6.7, 6.7.1, 6.7.2, 6.35, 7.13, 8.1, 8.3.1, 9.1, 9.2, 9.5.1, 9.6.1, 9.15.1.5 & .6, 9.16.1, .2, .3, .4, 9.16.6.1, 9.17, 9.18, 12.1, 12.4.6, 12.5.3, 12.23.3, 12.25.7, 12.27, 13.7.6, 13.51, 13.35, 14.25, 14.26

Hmm...been thinking. Now I have a headache. But anyway, I might have left out some minor points. It's bee a few months so I can't be sure and I'm not going back through it [:'(].

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Fri Apr 20, 2012 12:16 pm
by Curtis Lemay
ORIGINAL: ColinWright

Changes that have been made in the past were not inarguably improvements. In the pre-Matrix era, AA shot down about as many planes as it historically did -- a bit high, but not bonkers. That was briefly 'improved' (someone 'fixed the error') producing loss rates that bore no relationship to historical reality. That was admittedly eventually rectified -- but at long as we're on the subject, at the moment we have no AA at all.

There is only one way for Ralph to produce totally bug-free code: Do nothing. If you want enhancements - and that was what the whole Matrix version was about - then bugs are part of the deal. They eventually get fixed. There is actually no evidence that I know of that even the first was intentional. For sure the second wasn't.
Supply units were altered so that they can no longer exert a decisive effect.

Changes were made so that 'sea roads' no longer work.

Old Supply Rules still work just like they always have.

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Fri Apr 20, 2012 2:07 pm
by BigDuke66
Sorry but a wishlist is a wishlist and as Curtis writes it is "not a commitment by Matrix Games or anyone else to implement anything contained herein".
I don't won't to know what everyone wishes, I would like to know what we can expect in the next patch.

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Fri Apr 20, 2012 5:19 pm
by Telumar
ORIGINAL: Oberst_Klink

ORIGINAL: Telumar

ORIGINAL: BigDuke66

Could you tell us where the limit is and to what it will be raised?

The current limit is 800 placenames. The new one will be 4000. That should suffice i would say.
I rather have only 100 place names *more than sufficient even for my Kiev, Kharkov & Mius series together* & 3.5 released before I turn 50... One of the reasons I am holding back on my two new scenarios *Kharkov '43 - Operation Star & Gallop is still being updated* is the simple reason that I have no clue what's going to change or being changed in 3.5. I don't envy the monster scenario creators who won't get a glimpse of 3.5 during the secrative beta testing phase :o

Klink, Oberst

Again.

Items in RED in the Comprehensive Wishlist document.

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Fri Apr 20, 2012 9:22 pm
by Panama
ORIGINAL: BigDuke66

Sorry but a wishlist is a wishlist and as Curtis writes it is "not a commitment by Matrix Games or anyone else to implement anything contained herein".
I don't won't to know what everyone wishes, I would like to know what we can expect in the next patch.

That is a very incorrect statement. Items in BLUE have been implemented. That means they have been, well, implemented.
ORIGINAL Curtis Lemay

Attached is a zip file containing the wishlist document that Jarek Flis and I have been developing for months. It was developed by collecting the wishes expressed here, there, and everywhere. We've tried to be comprehensive, but, in spite of the label, that is unattainable. We'll try to continue to maintain it as more issues are raised. Hopefully, this will reduce the repetitive posting of the same wishes over and over.

It's very important that everyone understand that this document is totally unofficial. Be sure to read and understand the disclaimer it contains and repeated here:

Disclaimer: This document contains only a collection of WISHES made by anyone and everyone, and is not a commitment by Matrix Games or anyone else to implement anything contained herein.

January 1, 2012: Version 12 posted.

Note: I'm not able to delete the version 10 document attached to post #1 of this thread or the version 11 document posted in post #1378. Just ignore them till I can get it fixed - if ever. The version in this post is the latest version.

Note that items in red are new. Items in blue have been implemented.
Note: Those of you that don't have Word can still download a free Word viewer here:

http://www.microsoft.com/downloads/deta ... laylang=en

Attachment (1)

im·ple·ment
   [n. im-pluh-muhnt; v. im-pluh-ment, -muhnt] Show IPA

noun
1.
any article used in some activity, especially an instrument, tool, or utensil: agricultural implements.
2.
an article of equipment, as household furniture, clothing, ecclesiastical vestments, or the like.
3.
a means; agent: human beings as an implement of divine plan.
verb (used with object)
4.
to fulfill; perform; carry out: Once in office, he failed to implement his campaign promises.
5.
to put into effect according to or by means of a definite plan or procedure.

6.
to fill out or supplement.
7.
to provide with implements

So, unless the items in BLUE have really not been implemented it would be safe to assume that the items in BLUE HAVE been implemented and can be considered to be in the 3.5 patch.

Since the 'Wish List' has items the have indeed been implemented then the phrase 'Wish List' is a misnomer and not entirely representative of what the list actually is. What it actually is is a compliation of things people want to see plus a compiliation of the things that people wanted to see and that have been acted upon and made part of the game. This cannot be denied since that are items in the 'Wish List' that are present in 3.4.

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Mon Apr 23, 2012 4:44 pm
by ColinWright
ORIGINAL: Curtis Lemay

Changes were made so that 'sea roads' no longer work.

Old Supply Rules still work just like they always have.

Sea roads concern me, so I'll pursue this.

When the new patch came out, I discovered and pointed out that 'sea roads' no longer worked.

By that, I meant that one could no longer use modified units to 'bridge' a sea hex covering a major river hex with a blown bridge in it -- thus simulating supply to a beachhead that could only be maintained if the unit 'bridging' the hex could be protected. This has the advantage that it makes it possible to simulate which beaches are actually feasible landing sites at any given time. A landing at Anzio was a perfectly feasible undertaking for the Allies in February 1944. It would have been kinda impractical in May 1943. German air units would have been able to promptly wipe out the unit 'bridging' the sea road on the earlier date -- not so on the later date.

So at the moment I'm using 'sea roads' in this sense to govern which beaches the Germans can land on with some assurance of continued supply in 'Seelowe' and to control the amphibious potential of both sides in my Mediterranean/Middle East hypothetical. No taking Leros if Rhodes is still in enemy hands -- as the British found out in the Fall of 1943.

You acknowledged that sea roads no longer worked in this sense, defined it as a bug, and stated it would be fixed in the next patch.

Is that still the plan? Or did you misunderstand what I was discussing, or did I fail to make it clear, or whatever?

In any case, I'd like to know what your intentions are. Obviously, I need to know if the potential for 'sea roads' to work in this way is going to be restored.

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Mon Apr 23, 2012 4:55 pm
by ColinWright
ORIGINAL: Panama

ORIGINAL: BigDuke66

Sorry but a wishlist is a wishlist and as Curtis writes it is "not a commitment by Matrix Games or anyone else to implement anything contained herein".
I don't won't to know what everyone wishes, I would like to know what we can expect in the next patch.

That is a very incorrect statement. Items in BLUE have been implemented. That means they have been, well, implemented.
ORIGINAL Curtis Lemay

Attached is a zip file containing the wishlist document that Jarek Flis and I have been developing for months. It was developed by collecting the wishes expressed here, there, and everywhere. We've tried to be comprehensive, but, in spite of the label, that is unattainable. We'll try to continue to maintain it as more issues are raised. Hopefully, this will reduce the repetitive posting of the same wishes over and over.

It's very important that everyone understand that this document is totally unofficial. Be sure to read and understand the disclaimer it contains and repeated here:

Disclaimer: This document contains only a collection of WISHES made by anyone and everyone, and is not a commitment by Matrix Games or anyone else to implement anything contained herein.

January 1, 2012: Version 12 posted.

Note: I'm not able to delete the version 10 document attached to post #1 of this thread or the version 11 document posted in post #1378. Just ignore them till I can get it fixed - if ever. The version in this post is the latest version.

Note that items in red are new. Items in blue have been implemented.
Note: Those of you that don't have Word can still download a free Word viewer here:

http://www.microsoft.com/downloads/deta ... laylang=en

Attachment (1)

im·ple·ment
   [n. im-pluh-muhnt; v. im-pluh-ment, -muhnt] Show IPA

noun
1.
any article used in some activity, especially an instrument, tool, or utensil: agricultural implements.
2.
an article of equipment, as household furniture, clothing, ecclesiastical vestments, or the like.
3.
a means; agent: human beings as an implement of divine plan.
verb (used with object)
4.
to fulfill; perform; carry out: Once in office, he failed to implement his campaign promises.
5.
to put into effect according to or by means of a definite plan or procedure.

6.
to fill out or supplement.
7.
to provide with implements

So, unless the items in BLUE have really not been implemented it would be safe to assume that the items in BLUE HAVE been implemented and can be considered to be in the 3.5 patch.

Since the 'Wish List' has items the have indeed been implemented then the phrase 'Wish List' is a misnomer and not entirely representative of what the list actually is. What it actually is is a compliation of things people want to see plus a compiliation of the things that people wanted to see and that have been acted upon and made part of the game. This cannot be denied since that are items in the 'Wish List' that are present in 3.4.

You appear to be saying that we can divine what items will be implemented by looking at the list of what is claimed to already have been implemented and listing those things that actually haven't been implemented. Actually, you say that items that have been implemented haven't been implemented but rather will be implemented (in the 3.5 patch.)

Or is it the case that everything in blue that has been implemented actually hasn't been implemented but will be implemented? This seems rather...obscure. Surely the changes intended for 3.5 could simply be listed?

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Mon Apr 23, 2012 6:32 pm
by Panama
ORIGINAL: ColinWright

ORIGINAL: Panama

ORIGINAL: BigDuke66

Sorry but a wishlist is a wishlist and as Curtis writes it is "not a commitment by Matrix Games or anyone else to implement anything contained herein".
I don't won't to know what everyone wishes, I would like to know what we can expect in the next patch.

That is a very incorrect statement. Items in BLUE have been implemented. That means they have been, well, implemented.
ORIGINAL Curtis Lemay

Attached is a zip file containing the wishlist document that Jarek Flis and I have been developing for months. It was developed by collecting the wishes expressed here, there, and everywhere. We've tried to be comprehensive, but, in spite of the label, that is unattainable. We'll try to continue to maintain it as more issues are raised. Hopefully, this will reduce the repetitive posting of the same wishes over and over.

It's very important that everyone understand that this document is totally unofficial. Be sure to read and understand the disclaimer it contains and repeated here:

Disclaimer: This document contains only a collection of WISHES made by anyone and everyone, and is not a commitment by Matrix Games or anyone else to implement anything contained herein.

January 1, 2012: Version 12 posted.

Note: I'm not able to delete the version 10 document attached to post #1 of this thread or the version 11 document posted in post #1378. Just ignore them till I can get it fixed - if ever. The version in this post is the latest version.

Note that items in red are new. Items in blue have been implemented.
Note: Those of you that don't have Word can still download a free Word viewer here:

http://www.microsoft.com/downloads/deta ... laylang=en

Attachment (1)

im·ple·ment
   [n. im-pluh-muhnt; v. im-pluh-ment, -muhnt] Show IPA

noun
1.
any article used in some activity, especially an instrument, tool, or utensil: agricultural implements.
2.
an article of equipment, as household furniture, clothing, ecclesiastical vestments, or the like.
3.
a means; agent: human beings as an implement of divine plan.
verb (used with object)
4.
to fulfill; perform; carry out: Once in office, he failed to implement his campaign promises.
5.
to put into effect according to or by means of a definite plan or procedure.

6.
to fill out or supplement.
7.
to provide with implements

So, unless the items in BLUE have really not been implemented it would be safe to assume that the items in BLUE HAVE been implemented and can be considered to be in the 3.5 patch.

Since the 'Wish List' has items the have indeed been implemented then the phrase 'Wish List' is a misnomer and not entirely representative of what the list actually is. What it actually is is a compliation of things people want to see plus a compiliation of the things that people wanted to see and that have been acted upon and made part of the game. This cannot be denied since that are items in the 'Wish List' that are present in 3.4.

You appear to be saying that we can divine what items will be implemented by looking at the list of what is claimed to already have been implemented and listing those things that actually haven't been implemented. Actually, you say that items that have been implemented haven't been implemented but rather will be implemented (in the 3.5 patch.)

Or is it the case that everything in blue that has been implemented actually hasn't been implemented but will be implemented? This seems rather...obscure. Surely the changes intended for 3.5 could simply be listed?

[:D][:D][:D][:D]

Don't hold your breath.

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Mon Apr 23, 2012 6:33 pm
by Telumar
ORIGINAL: ColinWright

ORIGINAL: Curtis Lemay

Changes were made so that 'sea roads' no longer work.

Old Supply Rules still work just like they always have.

Sea roads concern me, so I'll pursue this.

When the new patch came out, I discovered and pointed out that 'sea roads' no longer worked.

By that, I meant that one could no longer use modified units to 'bridge' a sea hex covering a major river hex with a blown bridge in it -- thus simulating supply to a beachhead that could only be maintained if the unit 'bridging' the hex could be protected. This has the advantage that it makes it possible to simulate which beaches are actually feasible landing sites at any given time. A landing at Anzio was a perfectly feasible undertaking for the Allies in February 1944. It would have been kinda impractical in May 1943. German air units would have been able to promptly wipe out the unit 'bridging' the sea road on the earlier date -- not so on the later date.

So at the moment I'm using 'sea roads' in this sense to govern which beaches the Germans can land on with some assurance of continued supply in 'Seelowe' and to control the amphibious potential of both sides in my Mediterranean/Middle East hypothetical. No taking Leros if Rhodes is still in enemy hands -- as the British found out in the Fall of 1943.

You acknowledged that sea roads no longer worked in this sense, defined it as a bug, and stated it would be fixed in the next patch.

Is that still the plan? Or did you misunderstand what I was discussing, or did I fail to make it clear, or whatever?

In any case, I'd like to know what your intentions are. Obviously, I need to know if the potential for 'sea roads' to work in this way is going to be restored.


Colin, sea roads, as described by you, will work with the new supply rules with 3.5
. With old supply they always did, btw.

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Mon Apr 23, 2012 6:38 pm
by Telumar
ORIGINAL: Telumar

ORIGINAL: Oberst_Klink

ORIGINAL: Telumar




The current limit is 800 placenames. The new one will be 4000. That should suffice i would say.
I rather have only 100 place names *more than sufficient even for my Kiev, Kharkov & Mius series together* & 3.5 released before I turn 50... One of the reasons I am holding back on my two new scenarios *Kharkov '43 - Operation Star & Gallop is still being updated* is the simple reason that I have no clue what's going to change or being changed in 3.5. I don't envy the monster scenario creators who won't get a glimpse of 3.5 during the secrative beta testing phase :o

Klink, Oberst

Again.

Items in RED in the Comprehensive Wishlist document.

Dang. Sorry. Items in Blue have been implemented. Those that are not in 3.4, but are blue, are in 3.5.

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Mon Apr 23, 2012 6:49 pm
by ColinWright
ORIGINAL: Telumar

ORIGINAL: ColinWright

ORIGINAL: Curtis Lemay

Old Supply Rules still work just like they always have.

Sea roads concern me, so I'll pursue this.

When the new patch came out, I discovered and pointed out that 'sea roads' no longer worked.

By that, I meant that one could no longer use modified units to 'bridge' a sea hex covering a major river hex with a blown bridge in it -- thus simulating supply to a beachhead that could only be maintained if the unit 'bridging' the hex could be protected. This has the advantage that it makes it possible to simulate which beaches are actually feasible landing sites at any given time. A landing at Anzio was a perfectly feasible undertaking for the Allies in February 1944. It would have been kinda impractical in May 1943. German air units would have been able to promptly wipe out the unit 'bridging' the sea road on the earlier date -- not so on the later date.

So at the moment I'm using 'sea roads' in this sense to govern which beaches the Germans can land on with some assurance of continued supply in 'Seelowe' and to control the amphibious potential of both sides in my Mediterranean/Middle East hypothetical. No taking Leros if Rhodes is still in enemy hands -- as the British found out in the Fall of 1943.

You acknowledged that sea roads no longer worked in this sense, defined it as a bug, and stated it would be fixed in the next patch.

Is that still the plan? Or did you misunderstand what I was discussing, or did I fail to make it clear, or whatever?

In any case, I'd like to know what your intentions are. Obviously, I need to know if the potential for 'sea roads' to work in this way is going to be restored.


Colin, sea roads, as described by you, will work with the new supply rules with 3.5
. With old supply they always did, btw.

Regarding the old supply rules, that's not my recollection: 3.4 came along and my sea roads stopped working. However, if they'll resume working in 3.5 with both the new supply rules and the old supply rules, the point is moot.

My real concern is simply that I be able to create naval units that are vulnerable to attack and that can 'bridge' hidden blown bridges off ports, thus permitting limited supply through those ports. As long as without the unit in the hex there's no supply, and with the unit in the hex, there is supply, I've got the basics of what I need.

RE: NOOOOOOOOOOOOOOOO!!!!!!

Posted: Wed Jul 24, 2013 11:55 pm
by BigDuke66
In case it still is interesting for someone here you find some good maps from "Heeresgruppe Weichsel", maybe they are useful:
https://files.secureserver.net/4fk5ECyLyP2grF
Check out the full page of wonderful maps at:
http://www.wwii-photos-maps.com/

RE: Work in progress

Posted: Sun Nov 24, 2013 1:54 am
by dbridges99
Would it possible for anyone on here to send me the latest version available of "Fall Grau" - I realize it's unpublished, but the AARs have really piqued my interest, would really like to see it.

danbridges99@comcast.net - Thanks, Dan Bridges


RE: Work in progress

Posted: Sun Nov 24, 2013 10:47 am
by larryfulkerson
I would really like a copy of "Fall Grau" as well. I looked for it on Rugged Defense and it's not there. I guess it's not published like Dan said.
Please send the copy to fulkersonlarry60(at)gmail(dot)com

Thanks ahead of time.

RE: Work in progress

Posted: Fri May 19, 2017 7:49 pm
by BigDuke66
Just remember this great map.
Any chance we see it in TOAW IV?