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RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 1:14 pm
by pplci
MR
Love watching this AAR. I have played many years on the CMBB/CMAK series and am chomping at the bit for the release of this game. However on a side note, I read your "analysis" of PCO on a different thread and I still am confused about one thing. I am an avid TCIP player with several friends. Can we still play TCIP in some form or another that is close to the existing one.
Thanks
PPLCI
RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 2:00 pm
by rickier65
ORIGINAL: pplci
MR
Love watching this AAR. I have played many years on the CMBB/CMAK series and am chomping at the bit for the release of this game. However on a side note, I read your "analysis" of PCO on a different thread and I still am confused about one thing. I am an avid TCIP player with several friends. Can we still play TCIP in some form or another that is close to the existing one.
Thanks
PPLCI
PPLCI,
The MP option for PCO will allow you to play in the traditional, PBEM mode, or, if you set up a "DropBox" account, or similar type of internet based file sharing (Office Live sync is another I think), then you can use that and the MP experience is very similar to what you would have with TCP/IP.
Rick
RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 3:15 pm
by 88mmshock
It does look easier to discern terrain than the CM series but strangely I find the CM graphics more satifying.
RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 3:54 pm
by Mad Russian
ORIGINAL: mfr
It does look easier to discern terrain than the CM series but strangely I find the CM graphics more satifying.
That's not strange. It's what you're used to. After a bit I don't pay much attention to any of the graphics and get down to gameplay. The graphics are pretty but they don't make the game for me, they just help set the stage.
After playing PCO I find CM graphics very dated.
Good Hunting.
MR
RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 3:56 pm
by Mad Russian
ORIGINAL: pplci
MR
Love watching this AAR. I have played many years on the CMBB/CMAK series and am chomping at the bit for the release of this game. However on a side note, I read your "analysis" of PCO on a different thread and I still am confused about one thing. I am an avid TCIP player with several friends. Can we still play TCIP in some form or another that is close to the existing one.
Thanks
PPLCI
The use of Drop Box creates a kind of hybrid PBEM/TCP kind of game. If you are both online you can very much play like in TCP. If one of you needs to go do something it can turn into a PBEM game. If you need to do something while you wait for your opponent to finish his turn you can minimize the game and let Drop Box tell you when he sends you his next file.
It's the best of all worlds from what I've seen and we've used it A LOT.
Good Hunting.
MR
RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 4:23 pm
by RockinHarry
ORIGINAL: mfr
It does look easier to discern terrain than the CM series but strangely I find the CM graphics more satifying.
What in particular? You probably did not see all available screenshots for this game yet! Consider PCO is completely open to be modded or content added, thus you can actually add something and not just change existing stuff, like in Cmx1. [8D]
RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:00 pm
by Mad Russian
From the other side of the formation.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:01 pm
by Mad Russian
One platoon is going to try to assault that house from the back while covering fire tries to pin the Russian defenders inside.
While not at a critical level yet the Victory Level Gauge is starting to be a concern. We need to make an impact on that gauge very soon or we'll lose this battle.
We're still in good shape with our company. No squads taken out of the fight yet.
The one thing that concerns me is how open I've left the village. There should be more trees in this village in a forest setting. That's one thing I'll have to fix in Map Maker.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:06 pm
by Mad Russian
You can see that we are very close with the two groups. They can easily support each other.
These ID Coins are set at normal.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:11 pm
by Mad Russian
Past the wood pile, and tree stumps, the 332nd Infantry Regiment marches towards the village that will be a part of it's bloody history forever.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:15 pm
by Mad Russian
As the infantry mount the slope behind the house they get tired. I immediately stop them while keeping suppressive fire on the house.
I don't want tired men in close assault. Although sometimes you have no choice. This time we do.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:18 pm
by Mad Russian
One of the 3 squads isn't tired and so he continues towards the back of the building.
While the other catch their breath.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:23 pm
by Mad Russian
In the meantime the suppressive fire group takes some hard hitting fire of it's own. Pinning one of the squads.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:26 pm
by Mad Russian
That fuchia line says to go inside the house. Time to attack. If that building only holds one squad the Germans can't actually enter the house and will have to fight from the open ground outside.
That's my biggest fear with how open I've left the village area.
At this point the flag by the first building we cleared shows in our control. This brought the Soviet Victory Level down and raised ours. Now things aren't so critical to take this building. We have a bit more time to work out the attack in our favor.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:31 pm
by Mad Russian
That flag finally turning to show our control.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:33 pm
by wodin
I'd love to have seen this played out in video...
RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:42 pm
by Mad Russian
As we come up to the back of the house we are taken under fire.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:46 pm
by Mad Russian
Here we take our first squad loss. Too much fire coming in from too many directions with our men in the open.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:47 pm
by Mad Russian
With the Victory levels once again moving in the Soviet direction we have no choice but to try to force the building with as much supporting fire as possible.
Good Hunting.
MR

RE: AAR HSG Urrah
Posted: Tue Oct 05, 2010 5:50 pm
by Mad Russian
With 1 squad killed and the other 2 under heavy fire I don't know if we can take this building before we take more casualties.
Good Hunting.
MR
