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RE: Released 23 november?
Posted: Fri Nov 26, 2010 7:13 pm
by Lützow
Condidering one set admin level to highest possible value (100?), is the game still balanced then or in favor for one side?
RE: Released 23 november?
Posted: Fri Nov 26, 2010 7:31 pm
by karonagames
The figure on the screenshot is a percentage modifier, so 100 means that in the 1941 campaign the GE would get 50 APs per turn.
The highest possible setting is 400%; the lowest is 25%; so the max. number of APs is 200 for the GE, the min. is 12-13 depending on rounding.
RE: Released 23 november?
Posted: Fri Nov 26, 2010 7:53 pm
by Lützow
Well, I'm an Axis player who enjoys micromanagement and tinkering with units, as more as merrier. If I set the value to 400%, wouldn't this favor the Sovjets, or maybe blow their production out of proportions? On the other hand I don't want to give one side an artifical handicap by turning down their admin points.
I know Gary is a fan of asymmetric gameplay and his rulesets are usually well elaborated. But in case of WbtS it was a bit overdone, as the leader focus removed most necessity for micromanagement and made the game too fast-paced.
RE: Released 23 november?
Posted: Fri Nov 26, 2010 8:01 pm
by karonagames
or maybe blow their production out of proportions
As testers we try to remain strictly neutral, but I can think of one or 2 testers who would dance with joy at the thought of having 200 APs to build their Mechanised Corps/Artillery division Juggernaut.
RE: Released 23 november?
Posted: Fri Nov 26, 2010 8:08 pm
by Lützow
So I take it that one has to set different values for admin points.
RE: Released 23 november?
Posted: Fri Nov 26, 2010 8:10 pm
by Helpless
Game was tested and balanced with default AP values for the human players.
RE: Released 23 november?
Posted: Fri Nov 26, 2010 8:16 pm
by karonagames
There is the flexibility to do that. I am sure that AP management will become the subject of much debate.
Because the SU builds his army with them and the GE doesn't - the asymmetrical factor you mentioned; then they will probably feel under the most pressure, particularly when they want to move from the defensive to build and organise an attacking army, hence the recent increase from 50 to 60 APs, and to be honest we have not had enough testing time to saying if this is too little or too much. But ongoing tweaking of this will be easy to do.
RE: Released 23 november?
Posted: Fri Nov 26, 2010 8:36 pm
by Lützow
Alright. Since we have the game options window here (and I'm obviously bored tonite): can you increase the other stats over 100% as well? And if so, how the logistics level influences gameplay?
RE: Released 23 november?
Posted: Fri Nov 26, 2010 8:42 pm
by sitito
so, no official date release yet?
RE: Released 23 november?
Posted: Sat Nov 27, 2010 12:19 am
by elmo3
Nope, not yet.
RE: Released 23 november?
Posted: Sat Nov 27, 2010 2:31 am
by Sabre21
ORIGINAL: Flaviusx
Y'know, I'd love to see a computer port of Federation and Empire. I loved that game to death about 20 years ago, didn't realize it still had a following.
Maybe Matrix and ADB should have a chat about this...
Well, well...another F&E fan. I've had that from the day it came out along with all the updates to it and the large map. My kids and I played it over the years and a friend of mine and I played it last summer about 3 days a week during June and July up here at my place. Yea yea..one of the detractors taking me from testing, but it was a lot of fun. We're going to do it again probably come spring since he can't make it up here in the winter without a dog sled.
RE: Released 23 november?
Posted: Sat Nov 27, 2010 7:13 am
by karonagames
And if so, how the logistics level influences gameplay?
In broad terms the modifiers have the following effects:
Morale:Biggest modifier of attacking and defensive combat values.
Fort Building: Defensive combat values.
Logistics: More MPs = More attacks and bigger advances.
Transport: More ammo and fuel to support more attacks and bigger advances
Admin: As noted above- For GE Quicker re-organisation; For SU larger, better organised, army quicker.
RE: Released 23 november?
Posted: Sat Nov 27, 2010 10:21 am
by sillyflower
ORIGINAL: undercovergeek
ORIGINAL: sillyflower
They are still going to do that Grognard title for the Hundred Years War!!
And let's hope RTS really means real time for once
what game is this in the pipeline?
100 years war. lol
RE: Released 23 november?
Posted: Sun Nov 28, 2010 9:11 am
by micha1100
Will there be an announcement prior to the release stating the exact date or will the game simply be available one day?
RE: Released 23 november?
Posted: Sun Nov 28, 2010 10:05 am
by british exil
ORIGINAL: micha1100
Will there be an announcement prior to the release stating the exact date or will the game simply be available one day?
Matrix normally does give a release announcement prior to the release date. Then the exact date is mentioned also the various prices will be known. Download only, download with game shipping.
All you have to do is look on a regular basis on the Matrix Store homepage.
http://www.matrixgames.com/store/
Mat
RE: Released 23 november?
Posted: Sun Nov 28, 2010 1:36 pm
by undercovergeek
ORIGINAL: sillyflower
ORIGINAL: undercovergeek
ORIGINAL: sillyflower
And let's hope RTS really means real time for once
what game is this in the pipeline?
100 years war. lol
lol rofl lmao hahahahahahahahahahahahahaaaaaaaaaaaaaaaaaa
errrrrr link?
RE: Released 23 november?
Posted: Sun Nov 28, 2010 2:22 pm
by british exil
ORIGINAL: undercovergeek
ORIGINAL: sillyflower
ORIGINAL: undercovergeek
what game is this in the pipeline?
100 years war. lol
lol rofl lmao hahahahahahahahahahahahahaaaaaaaaaaaaaaaaaa
errrrrr link?
Isn't this the game that can be played on a day to day or 2 day turn?[:D]
Mat