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RE: Building the Maus. Editor AAR(Tutorial)
Posted: Tue May 20, 2014 10:23 pm
by Naughteous Maximus
RE: Building the Maus. Editor AAR(Tutorial)
Posted: Wed May 21, 2014 9:38 am
by Blond_Knight
ORIGINAL: Red Lancer
...but WitW is keeping me very busy.
Can confirm...am busy.

RE: Building the Maus. Editor AAR(Tutorial)
Posted: Sat Jul 12, 2014 3:04 pm
by gunhojr
hello helpless thanks for this info it is fun to do things like changes.but i need your help on something i built up the maus i have it saved but when i choose a land area to put it on the map its there but with no mp movement points,plz help on what i did wrong i changed the campaign instead of what u chose i used campaign 41-45.thanks for any help.
RE: Building the Maus. Editor AAR(Tutorial)
Posted: Thu Jul 17, 2014 7:18 am
by RedLancer
You did nothing wrong - select the unit in the unit data page (off map) - click on the icon where the MPs are show e.g. 1-0 - this will allow you to set the MPs.
Don't forget to give the unit fuel, ammo and supplies too!
RE: Building the Maus. Editor AAR(Tutorial)
Posted: Wed Aug 06, 2014 5:02 am
by gunhojr
hello thanks for info im kinda stuck on something i did some modding in campaign 41 i add the maus tank and beefed up some units.what i did for example with the maus i added 5000 tanks i know its alot just wanted to see how it plays out and in some other units i added maus tanks to already built up units with panzer h tanks for example.and with the attached headquarters i added fuel dump and supply depot with 30000 of each to see if that helps with supplies.now with my first turn i was able to get the 50mp for my maus tanks.on my 2nd turn i only have 1 mp checked icon it shows supplies fuel ammo like at 1% and zero.how can i fix this ive tried refit and no luck.where for example does ammo come i dont see a choice for adding ammo but fuel and supplies.again thanks for any help on what i need to do thanks