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RE: Updated - Master List of Issues

Posted: Sat Feb 26, 2011 11:05 pm
by Senno
ORIGINAL: bdtj1815

I bought this game on the day it was released and I think it has many things going for it. What I did not realise when I paid my £70 was that I was not buying a finished product. So far I have had to download six patches and still I read that the "game will only be balanced" when enough people play it who can point out its faults.

35 years ago my first wargame, bought as a present for my fifteenth birthday, was "Drang nach Osten" by GDW. In real terms it probably cost more than WITE but worked "straight out of the box" and is still playable today without amy major modifications.

When I bought WITE I wish someone had written on the Matrix website that "this game will be great when you all find what is wrong with it now".

This is the third thread this guy has copy/pasted this comment into that I've seen.

Shoo troll.

RE: Updated - Master List of Issues

Posted: Sat Feb 26, 2011 11:10 pm
by bdtj1815
Not a troll, whatever that is?, just someone who would like a reply from someone who is involved in making money from this product.

RE: Updated - Master List of Issues

Posted: Sun Feb 27, 2011 8:56 am
by VictorCharlie
What about the issue of a limit on sea supply?

At the moment we are seeing army groups (soviet so far) larger than anything the western allies could ever have supplied by sea being kept in supply by a small port on the Black and Azov seas.

RE: Updated - Master List of Issues

Posted: Mon Feb 28, 2011 3:57 am
by VictorCharlie
To expand on that; the ability of a large amount of units being kept in supply by a small port as opposed to being in beachhead supply, thereby allowing them to rout after losing a combat cannot really be justified?

RE: Updated - Master List of Issues

Posted: Mon Feb 28, 2011 7:39 pm
by Redmarkus5
ORIGINAL: victor charlie

To expand on that; the ability of a large amount of units being kept in supply by a small port as opposed to being in beachhead supply, thereby allowing them to rout after losing a combat cannot really be justified?

That's a good point, although I myself do have a minor issue about the way some towns are shown as little dots on the map, when they were a bit more important than that.

I'll add your comment to the list - thanks.

RE: Updated - Master List of Issues

Posted: Mon Feb 28, 2011 7:40 pm
by Redmarkus5
ORIGINAL: bdtj1815

I bought this game on the day it was released and I think it has many things going for it. What I did not realise when I paid my £70 was that I was not buying a finished product. So far I have had to download six patches and still I read that the "game will only be balanced" when enough people play it who can point out its faults.

35 years ago my first wargame, bought as a present for my fifteenth birthday, was "Drang nach Osten" by GDW. In real terms it probably cost more than WITE but worked "straight out of the box" and is still playable today without amy major modifications.

When I bought WITE I wish someone had written on the Matrix website that "this game will be great when you all find what is wrong with it now".

OK, I already agreed with you on another thread :)

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 1:33 am
by VictorCharlie
There is a bug with the Italian and Rumanian reinforcement air squadrons. In that they turn up with no planes.

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 4:26 am
by Redmarkus5
ORIGINAL: victor charlie

There is a bug with the Italian and Rumanian reinforcement air squadrons. In that they turn up with no planes.

Hi Joel - is this WAD?

Thanks.

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 10:38 am
by VictorCharlie
One to go on the wish list.

The ability to, at the end of a scenario, look at units from both sides. Its nice to be able to check things like morale, experience and detailed strength for both sides at the conclusion of a game.

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 11:25 am
by VictorCharlie
ORIGINAL: redmarkus4

ORIGINAL: victor charlie

To expand on that; the ability of a large amount of units being kept in supply by a small port as opposed to being in beachhead supply, thereby allowing them to rout after losing a combat cannot really be justified?

That's a good point, although I myself do have a minor issue about the way some towns are shown as little dots on the map, when they were a bit more important than that.

I'll add your comment to the list - thanks.


Could we get a graphic or a mod making the black dots something a little bigger and better?

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 5:46 pm
by Redmarkus5
ORIGINAL: victor charlie

ORIGINAL: redmarkus4

ORIGINAL: victor charlie

To expand on that; the ability of a large amount of units being kept in supply by a small port as opposed to being in beachhead supply, thereby allowing them to rout after losing a combat cannot really be justified?

That's a good point, although I myself do have a minor issue about the way some towns are shown as little dots on the map, when they were a bit more important than that.

I'll add your comment to the list - thanks.

Could we get a graphic or a mod making the black dots something a little bigger and better?

Somebody made a map that had the name of every town on it, but I don't think he shared it as a mod. Maybe something like the towns in the red box, but better, with a few different layouts. This took me about 10 minutes, but I would prefer if the devs created this as it might be overwritten by new patches...

Image

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 5:53 pm
by Redmarkus5
Or even better - with the town names!

Image

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 6:01 pm
by Redmarkus5
Or how about a road net with bridges that affect movement and supply, as in almost every other major wargame game ever made? We can live in hope... :)

Image

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 6:16 pm
by cookie monster
ORIGINAL: redmarkus4

Somebody made a map that had the name of every town on it, but I don't think he shared it as a mod. Maybe something like the towns in the red box, but better, with a few different layouts. This took me about 10 minutes, but I would prefer if the devs created this as it might be overwritten by new patches...

He did share it as a mod. Located here : tm.asp?m=2643336&mpage=2&key= scroll down to post 41

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 6:37 pm
by Josh
Really liked that last one Markus. I too have the feeling I'm missing something not having major bridges around, they were after all important. You can either blow them up (with X-change of probability of failure to do so) and you'd have to repair them as well with engineers. Great choice of using that particular fond type, matches the map quite well. I do think however that including roads for supply, uhm, well the devs would have to do a serious rewriting of code.
Yeah adding the names of towns/ cities on the map sure does add to historical flavor.

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 6:42 pm
by Redmarkus5
ORIGINAL: Josh

Really liked that last one Markus. I too have the feeling I'm missing something not having major bridges around, they were after all important. You can either blow them up (with X-change of probability of failure to do so) and you'd have to repair them as well with engineers. Great choice of using that particular fond type, matches the map quite well. I do think however that including roads for supply, uhm, well the devs would have to do a serious rewriting of code.
Yeah adding the names of towns/ cities on the map sure does add to historical flavor.

Agreed - I was thinking about the next game, I guess. Europe? GOT to have roads and bridges for Western Europe...

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 6:42 pm
by Redmarkus5
ORIGINAL: cookie monster

ORIGINAL: redmarkus4

Somebody made a map that had the name of every town on it, but I don't think he shared it as a mod. Maybe something like the towns in the red box, but better, with a few different layouts. This took me about 10 minutes, but I would prefer if the devs created this as it might be overwritten by new patches...

He did share it as a mod. Located here : tm.asp?m=2643336&mpage=2&key= scroll down to post 41

Great! Going right over there to download it now!

RE: Updated - Master List of Issues

Posted: Tue Mar 01, 2011 11:05 pm
by VictorCharlie
redmarkus4, yes liked your version with the updated town graphic, much better than a dot.

names are good to but i can see how it does get a bit overloaded with the other map i have just downloaded to!

RE: Updated - Master List of Issues

Posted: Thu Mar 03, 2011 4:03 pm
by randallw
In my current game, with patch 1.03 b6, I was able to combine two regular cav divisions and one mountain cav division into a cav corps; is this supposed to be allowed?

RE: Updated - Master List of Issues

Posted: Thu Mar 03, 2011 6:00 pm
by Panama
ORIGINAL: redmarkus4

ORIGINAL: Josh

Really liked that last one Markus. I too have the feeling I'm missing something not having major bridges around, they were after all important. You can either blow them up (with X-change of probability of failure to do so) and you'd have to repair them as well with engineers. Great choice of using that particular fond type, matches the map quite well. I do think however that including roads for supply, uhm, well the devs would have to do a serious rewriting of code.
Yeah adding the names of towns/ cities on the map sure does add to historical flavor.

Agreed - I was thinking about the next game, I guess. Europe? GOT to have roads and bridges for Western Europe...

Nein!!! You will get NO roads and NO bridges!!!!