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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Thu Mar 03, 2011 11:32 pm
by Omat
ORIGINAL: michaelm

Has anyone noticed anything strange with LCU device upgrades or replacements with latest beta?

I have a LCU with a funny list of devices that match their TOE but have about 6 more types of devices which aren't any part of the TOE. Don't even appear anywhere on the unit's TOE path as far as I can tell.

I think the sub-units were mixed up before they recombined to make the parent LCU as I have not really noticed any issues elsewhere.
Hello Michelm

Did you mean something like this?

Omat
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P.S.: I also see units with 0 aviation support. But I think this type of unit should not have aviation support.

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 7:25 am
by michaelm75au
Yes, this is a good example.
If you look in the editor for that unit, you see a device line for Engineers but with zero as the number in the unit and in it's TOE.

One of my changes to fix up the unit's current devices and ensure that there was an equivalent value in the TOE/starting value.

I think I will suppress these '0' lines where there are no current devices and no TOE level.

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 12:48 pm
by michaelm75au
As part of this revamp for TOE upgrade/replacements, I will be printing an '**' against devices that differ between /A, /B, /C units. This should help with identification of device difference when trying to figure out why units can't recombine.



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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 1:42 pm
by witpqs
Very nice! [:)]

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 1:45 pm
by michaelm75au
Probably by the time I get around to playing this game, I'll have nothing to complain about. [:D]

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 3:20 pm
by michaelm75au
3.)6th Australian Division in India and i remember a second one somewhere but currently i am at work and cant search the map in details. In addition if you take a look at the 6th/7th and 9th Australian division in India ans split the into parts you see that the TOE completely changes. I had a posting of it some time ago as all my support was drawn during the last upgrade. The split parts have 150 engineering vehicles as TOE but almost no support.
I have accepted that the TOE of this three divisions is completely "mixed up" so it is not ab big problem for me so it is just a minor point for me
.
The TOE starts out with 72 x 2pdr and upgrades in 42/09/15 to 12 x 2pdr. The TOE upgrade is not removing the excess devices. In addition, the 2pdr devices seem to be spread over 2 slots.

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 3:56 pm
by michaelm75au
4.) I have a Australian Division with CMF Militia Section which does not want to upgrade to the proper AIF Inf Section 43. I have loads of supply, a Army HQ in the Base, the Unit is split into 3 parts, 130+ AIF Inf Section 43 ready and plenty of supply. I am waiting since quite a lot of turns for an upgrade but it does not happen.
-> 5th Australian Division at Katherine. 2nd Australian Army HQ is also there and 70k of supply.
Device upgrades only look forward up to 2 upgrades ( CMF Militia -> CMF Inf -> AIF Inf 42 ). The AIF Inf 43 upgrade is just out of reach.
I noticed this while reviewing the land device upgrade and replacement code. I have changed it to keep looking forward thru the device upgrade chain as long as there are applicable devices available (time wise and enough in pool).
Rebuilding and then splitting again might correct the TOE under the current beta.

Using the next build (with forward looking updates), it upgraded the devices to AIF Inf 43.

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 4:07 pm
by michaelm75au
5.) Just a minor thing but i have a British division, split into 3 parts. Two parts already upgraded to 5,5" Guns but the third part currently does not do a upgrade even as it needs 5 guns and 5 guns are already in the pool. I am not sure if the 5,5" gun replacements are blocked too. (I think as soon as i get 6 guns it will trigger the upgrade but not at 5).
This will help...
As part of this revamp for TOE upgrade/replacements, I will be printing an '**' against devices that differ between /A, /B, /C units. This should help with identification of device difference when trying to figure out why units can't recombine.
I just realised that I used your save (with 2nd British) to test this.[:D]

Non-squad or non-engineer devices require 1.5 the devices in the pool before they will upgrade. So if you had 5 guns in the LCU, I would expect that you would need at least 7 in the pool.

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 4:13 pm
by michaelm75au
6.) The pickets are NE of Peal, i retreated most of them but i had them out on partrol for around 6 months without burning fuel and sometimes after the patch they where quite fast empty. I did not see the exact date just got the messages in tracker that they are out of fuel.

I don't know of any change. I couldn't really see any ships there. Do you have a ship I can look at that is still on patrol?

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 4:33 pm
by drw61
I like this, thanks.
ORIGINAL: michaelm

As part of this revamp for TOE upgrade/replacements, I will be printing an '**' against devices that differ between /A, /B, /C units. This should help with identification of device difference when trying to figure out why units can't recombine.



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RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 4:53 pm
by BigDuke66
Nothing big but could the positioning of the screen in case of a surface combat be changed?
When I have sub combat the screen is on the right edge and the hex with the action is shown on the left side, in a surface action the screen is still on the right edge but the hex with the action seems to be in the middle now and so you can't see where the action takes place because of the big surface combat screen, any chance you could change that?
I also wonder if the centering on a base when clicking thru air units could also be changed, when I go thru TFs, LCUs or industry the screen isn't centering would be nice if that would work for air units too.

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 11:13 pm
by michaelm75au
A bug affecting scenario where scenario production for a player is OFF.
When land devices are to be returned for the Japanese player, the device is converted to MP,ARM,etc points and added to the resource pool.
However, if production is OFF, then these resources are not used to build new devices.
This could lead to a leakage of devices especially if the device build rate is low.

Next change will address that by adding directly to the pool if the scenario production is off for the player.

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Fri Mar 04, 2011 11:55 pm
by viberpol
ORIGINAL: michaelm

Has anyone noticed anything strange with LCU device upgrades or replacements with latest beta?

I have a LCU with a funny list of devices that match their TOE but have about 6 more types of devices which aren't any part of the TOE. Don't even appear anywhere on the unit's TOE path as far as I can tell.

I think the sub-units were mixed up before they recombined to make the parent LCU as I have not really noticed any issues elsewhere.

Something weird like here?
This is the 51st Div. An example of several similar divisions in my PBEM.
AFAIK it has never been formed from groups/subunits & never divided and even though it partially upgraded
(notice the + along the first INF section and none next to the second one below).
ORIGINAL: michaelm
I think I will suppress these '0' lines where there are no current devices and no TOE level.

What do you actually mean by "suppressing"? [&:]Simply removing the additional lines without "paying up" with the standard equipment will result in great imbalance as those units will loose bulk of their AVs...

SAVE:

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Sat Mar 05, 2011 4:18 am
by witpqs
Michael,

In a PBM I am running 1106i - the current 'official' patch (not the Beta), and I've run into a problem so I checked the list in the first post in this thread to see if a fix is already in the Beta. I didn't see it, so I thought I should ask if it is new and you need saves.

It's February 1944 and the '44 squads are available for USMC and USA units. Rather than wait several months until enough squads are available to upgrade an entire division at a time I divided the divisions, resulting in the /A/B/C units being created. These smaller units upgraded fine, and as they did so I rebuilt them back to full divisions. The problem is that now all of the divisions are commanded by wimpy LTC instead of good generals. I do not know if the generals just disappeared or if they are in the leader pool.

Is this a known bug? Is it already fixed in the Beta? Do you need saves?

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Sat Mar 05, 2011 5:39 am
by michaelm75au
ORIGINAL: witpqs

Michael,

In a PBM I am running 1106i - the current 'official' patch (not the Beta), and I've run into a problem so I checked the list in the first post in this thread to see if a fix is already in the Beta. I didn't see it, so I thought I should ask if it is new and you need saves.

It's February 1944 and the '44 squads are available for USMC and USA units. Rather than wait several months until enough squads are available to upgrade an entire division at a time I divided the divisions, resulting in the /A/B/C units being created. These smaller units upgraded fine, and as they did so I rebuilt them back to full divisions. The problem is that now all of the divisions are commanded by wimpy LTC instead of good generals. I do not know if the generals just disappeared or if they are in the leader pool.

Is this a known bug? Is it already fixed in the Beta? Do you need saves?
Send me a save. I have noticed similar things while testing device upgrade themselves.
Have done some changes to preserve the highest ranked leader to take over the recombined LCU.

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Sat Mar 05, 2011 10:33 am
by mikkey
michaelm, if I looking window "Task Force in this hex" and click on the specific TF than in the TF window button "Back", do not return me to the previous window "Task Force in this hex" but works similar as button "Exit" and close all windows. It could be adjusted so that they can be press "Esc" return to the previous window? Thanks michaelm

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Sat Mar 05, 2011 11:30 am
by michaelm75au
ORIGINAL: mikkey

michaelm, if I looking window "Task Force in this hex" and click on the specific TF than in the TF window button "Back", do not return me to the previous window "Task Force in this hex" but works similar as button "Exit" and close all windows. It could be adjusted so that they can be press "Esc" return to the previous window? Thanks michaelm

Funny. it does work properly if you click on a 'Task Force in hex' icon in the bottom left of screen.
I'll compare the two.

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Sat Mar 05, 2011 11:39 am
by viberpol
ORIGINAL: michaelm

Has anyone noticed anything strange with LCU device upgrades or replacements with latest beta?
I have a LCU with a funny list of devices that match their TOE but have about 6 more types of devices which aren't any part of the TOE. Don't even appear anywhere on the unit's TOE path as far as I can tell.
I think the sub-units were mixed up before they recombined to make the parent LCU as I have not really noticed any issues elsewhere.

Something weird like here?
This is the 51st Div. An example of several similar divisions in my PBEM.
AFAIK it has never been formed from groups/subunits & never divided and even though it partially upgraded
(notice the + along the first INF section and none next to the second one below).
Hard to say which is which but Tracker shows the first one is 710 ('43 squad) and second 707 (old one).
ORIGINAL: michaelm
I think I will suppress these '0' lines where there are no current devices and no TOE level.

What do you actually mean by "suppressing"? [&:]
Simply removing the additional lines without "paying up" with the standard equipment will result in great imbalance as those units will loose bulk of their AVs...
Only if empty? Maybe transfer the extra squads in form of standard equipment (based on TOE) in which case it would reset itself to default after some attrition?

EDIT: Here's the printscreen I was unable to upload last time.
As mentioned, I never (according to Tracker and my memory) split this division nor created from subunits.
It seems that some divisions upgraded only partially.
Some grew in stregth, but some lost the part of it's AV (see the 16th division that magically lost 300 APs couple of turns ago; save attached in the previous post).

Image

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Sat Mar 05, 2011 6:08 pm
by mikkey
ORIGINAL: michaelm

ORIGINAL: mikkey

michaelm, if I looking window "Task Force in this hex" and click on the specific TF than in the TF window button "Back", do not return me to the previous window "Task Force in this hex" but works similar as button "Exit" and close all windows. It could be adjusted so that they can be press "Esc" return to the previous window? Thanks michaelm

Funny. it does work properly if you click on a 'Task Force in hex' icon in the bottom left of screen.
I'll compare the two.
thank you michaelm!

RE: Patch 06 - Public Beta - Build 1108j (build03) updated 27 Feb

Posted: Sun Mar 06, 2011 1:16 am
by PaxMondo
ORIGINAL: michaelm

I think I will suppress these '0' lines where there are no current devices and no TOE level.
Not sure if this is relevant, but I remember a note from Andy Mac that he added 0 (zero) AV Support to help the AI move air groups around. They were not in the TOE ...