RE: Zero early war advantage
Posted: Wed Feb 23, 2011 8:47 am
My biggest problem is that for roughly the first 6 mths I've got very few Allied P-40 or Hurris and my F4F are on fragile carriers so wherever Zeke wants to go I let him.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Big B
You know, as a veteran of many years of these A6M vs F4F/P-40 debates, the one thing I am struck with is this pattern:
Too trueORIGINAL: JeffK
My biggest problem is that for roughly the first 6 mths I've got very few Allied P-40 or Hurris and my F4F are on fragile carriers so wherever Zeke wants to go I let him.
but the rancor is offputting...
ORIGINAL: crsutton
Hmmmmm....So far, I have seen the words "idiot" and "troll" thrown around in this thread. I am taking bets. How many more posts before somebody call somebody else a "nazi" and the whole thing goes to hell in a handbasket..[:(]
In game terms, so far I have not seen much difference between the zero, wildcat and P40. None of them seem to dominate in combat with all other conditions being equal. My early war disasters were due to being outnumbered and facing better pilots. I think the designers pretty much got that right and cannot complain.
If I have a complaint it is with the zero, tojo and oscar having a service rating of just one-over the higher service ratings for Allied planes. This is in effect the "zero bonus" of AE. It allows the Japanese player to get planes back in action much faster and supress an equal number of Allied fighters in just a few days. No real historical basis for this and as far as I am concerned, it is just as valuable to the Japanese player as the zero bonus was in WIPT...and it lasts very deep into the game.
ORIGINAL: Wirraway_Ace
ORIGINAL: Big B
You know, as a veteran of many years of these A6M vs F4F/P-40 debates, the one thing I am struck with is this pattern:
My first month on the WiTP Forum, I unwittingly started such a hot-button debate. I was stunned at how quickly it devolved. Terminus was actually polite to me, explaining the topics that inevitably spiral out of control: A6M vs F4F, Sherman vs Panther, Iowa vs Yamato and anything to do with the Bismarck.
There is always good information brought up in these discussion, but the rancor is offputting...
The A6M was quite good at what it was designed to do - but so were the Allied aircraft. Therefore it logically follows that the course of events were dictated by other factors of a tactical and strategic nature...
I don't know why that is so hard to grasp?...
ORIGINAL: Wirraway_Ace
ORIGINAL: Big B
You know, as a veteran of many years of these A6M vs F4F/P-40 debates, the one thing I am struck with is this pattern:
My first month on the WiTP Forum, I unwittingly started such a hot-button debate. I was stunned at how quickly it devolved. Terminus was actually polite to me, explaining the topics that inevitably spiral out of control: A6M vs F4F, Sherman vs Panther, Iowa vs Yamato and anything to do with the Bismarck.
There is always good information brought up in these discussion, but the rancor is offputting...
Dont forget the .50 cal.
ORIGINAL: mdiehl
Dont forget the .50 cal.
I think I missed that one. (Breath of great relief! [8D])
ORIGINAL: Wirraway_Ace
ORIGINAL: crsutton
Hmmmmm....So far, I have seen the words "idiot" and "troll" thrown around in this thread. I am taking bets. How many more posts before somebody call somebody else a "nazi" and the whole thing goes to hell in a handbasket..[:(]
In game terms, so far I have not seen much difference between the zero, wildcat and P40. None of them seem to dominate in combat with all other conditions being equal. My early war disasters were due to being outnumbered and facing better pilots. I think the designers pretty much got that right and cannot complain.
If I have a complaint it is with the zero, tojo and oscar having a service rating of just one-over the higher service ratings for Allied planes. This is in effect the "zero bonus" of AE. It allows the Japanese player to get planes back in action much faster and supress an equal number of Allied fighters in just a few days. No real historical basis for this and as far as I am concerned, it is just as valuable to the Japanese player as the zero bonus was in WIPT...and it lasts very deep into the game.
My understanding is the A6M was very reliable. I don't know about the other two. It was the lack of support units, including trained mechanics, that led to decline in operational readiness as the Japanese perimeter expanded. Having played both sides, this seems to be well modeled in the game.
The two aircraft that raise my eyebrows most are the Hurricane and the Tojo. Even with my best pilots and mass, I cannot achieve anything close to the historical kill ratios of oscars vs hurricanes. Indeed, the Hurricane also does very well against A6Ms. I recall reading in Shore, an RAF pliot commenting during the defense of Java: that a Zero could outturn and outclimb a Buffalo, but at least a Buffalo could outdive the A6M while the Hurricane could not outturn, outclimb or outdive the A6M. Additionally, the large chin radiator on the tropical Hurricane was very vulnerable to even machinegun fire.
The Tojo I have not studied very closely, but boy does it do well in the game...
ORIGINAL: crsutton
ORIGINAL: Wirraway_Ace
ORIGINAL: crsutton
Hmmmmm....So far, I have seen the words "idiot" and "troll" thrown around in this thread. I am taking bets. How many more posts before somebody call somebody else a "nazi" and the whole thing goes to hell in a handbasket..[:(]
In game terms, so far I have not seen much difference between the zero, wildcat and P40. None of them seem to dominate in combat with all other conditions being equal. My early war disasters were due to being outnumbered and facing better pilots. I think the designers pretty much got that right and cannot complain.
If I have a complaint it is with the zero, tojo and oscar having a service rating of just one-over the higher service ratings for Allied planes. This is in effect the "zero bonus" of AE. It allows the Japanese player to get planes back in action much faster and supress an equal number of Allied fighters in just a few days. No real historical basis for this and as far as I am concerned, it is just as valuable to the Japanese player as the zero bonus was in WIPT...and it lasts very deep into the game.
My understanding is the A6M was very reliable. I don't know about the other two. It was the lack of support units, including trained mechanics, that led to decline in operational readiness as the Japanese perimeter expanded. Having played both sides, this seems to be well modeled in the game.
The two aircraft that raise my eyebrows most are the Hurricane and the Tojo. Even with my best pilots and mass, I cannot achieve anything close to the historical kill ratios of oscars vs hurricanes. Indeed, the Hurricane also does very well against A6Ms. I recall reading in Shore, an RAF pliot commenting during the defense of Java: that a Zero could outturn and outclimb a Buffalo, but at least a Buffalo could outdive the A6M while the Hurricane could not outturn, outclimb or outdive the A6M. Additionally, the large chin radiator on the tropical Hurricane was very vulnerable to even machinegun fire.
The Tojo I have not studied very closely, but boy does it do well in the game...
Yes remarkably simple and fairly easy to work on. That is why the devs went with the one service rating. However, it game it serves to reverse the actual conditions in the war where cronic parts shortages and lack of skilled mechanics hindered the Japanese much so more than the Allies. The Allies were (and they has some early problems as well) much better at keeping aircraft repaired and in the air. If you really wanted to recreat the historical situation, I would give Allied planes (in line engines) a service rating of 2 in 42 but change to one in mid 43. Japanese planes (zeros, oscars and tojos would get a service rating of one for half of 42 and the gradually go up until they are at around 8 or nine by wars end. [;)] I suppose it is the way it is for balance more than anything else but it is definitely the "zero bonus" in AE in my opinion.
ORIGINAL: bradfordkay
Perhaps the answer lies in giving the Japanese fewer aviation support squads?
ORIGINAL: mjk428
ORIGINAL: Panzerjaeger Hortlund
Only a true idiot would describe what happened in early 42 in the SRA as a standstill.ORIGINAL: HansBolter
One can't help but wonder what part of the fact that it was the inexperienced Allied pilots in F4Fs and P40s that fought the Japanese to a standstill is too complicated for them to grasp.
Moving the goalposts to "early 42"?
The Allies were deploying inexperienced pilots in F4Fs and P40s throughout '42 (and beyond).
If the Japs were superior in both man & machine then why did their asskicking begin so soon, Panzerjaieger Hortlund?