RE: Any update on the ETA of new patch?
Posted: Tue Jul 12, 2011 10:05 am
Just to let you know that we are now onto build 238. Fixes since last one are:
- Ensured that suboprdinate units now processed for exit eligibility. Fixes force not exiting problem.
- Fixed assert at ScenRoute.cpp, line 3622. Was erroneously choosing a foot path instead of a mot path because the FG Values hadn't been recalced since reallocation of units. Now forces a recalc of FGValues before calcing route.
- Fixed assert at ScenMissionPlan.cpp, line 3887 caused by not adjusting end times of missionTask and planTasks if these were of a different type to bossTask. It now caps the end and StartAt times of missionTasks and planTasks if these are greater than the bossTask. It also ensures that orders are sent to subordinates with changes.
- Fixed Assert at ScenMissionPlan.cpp, line 3920 caused by not checking for valid route before determining route duration. Now checks and if invalid due to boss routing it sets the end time for task to missionEnd. When the boss finishes rout recovery he will recalc route and send orders.
- Fixed Assert at TaskDoctrine.cpp, line 3550 caused at Game start when a subordinate tries to reschedule its boss's reassessment and it's boss doesn't yet have a curr unit task. Now checks and ignores if no curr unit task. This just depended on the sequence of seeding the on map forces at game start.
- Ensure that new formation movement mods work with non-road column formations.
- Modified ObjectiveAchieved() test for TaskDefend. Now returns true if formation type is inSitu and unit within task radius. This prevents a lot of atStart units moving a few metres.