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RE: Please Sir, send the 105mm AA guns to the front!
Posted: Wed Mar 30, 2011 8:38 pm
by karonagames
OMG look how many tigers I have in my pool! The world is coming to an end! Run, Run for the hills.
http://www.youtube.com/watch?v=xOW3PS-ryXI&NR=1
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Wed Mar 30, 2011 9:00 pm
by Baron von Beer
Just like a Tiger.. put it into a little puddle and you'll never get it back out.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Wed Mar 30, 2011 9:04 pm
by bednarre
ORIGINAL: Berkut
ORIGINAL: Derfel
The basic problem is that there is only so many "shells" that can hold Tigers in the game.
Well, no - the basic problem is that the games production system averages out production over the production life of the item, rather than tracking ACTUAL production which almost certainly varied greatly, and likely (at least for something like a Tiger) was heavily weighted toward the middle and end of the production life cycle.
So you end up with more Tigers being produced early in its production life than were actually produced, and hence some overbuild, with the surplus sitting in the pool until the shells come into the game that can hold them.
What is funny about the claim that this is a travesty because it is ever so historically inaccurate to have the number "200" in a pool that doesn't effect the game in any way whatsoever, is that the "solution" being demanded is that the user should be allowed to use them in combat units. Which most certainly WOULD be historically inaccurate!
Which is more historically accurate - 200 Tigers that never existed running around blowing up T-34s, or the number "200" sitting on a page somewhere that has zero effect on the game at all, and represents Tigers that were not actually built yet, but will be in the future...you know, when they were actually built?
The production system is a system that combines an somewhat abstract production model with nominally historical arrival dates for the units that use that production. The problem is that people are looking at just a portion of the system, the production model, ignoring the other part of the system, the historical arrival dates of the units that consume what is produced, and then deciding that there is some terrible injustice because there are some bits and pieces produced that they cannot use RIGHT NOW.
Those Tigers don't exist yet. Ignore them. Be happy when you get the units that use them. Until then, it doesn't mean anything that they are "in the pool".
Well, in all fairness, the same comment can be made about Russian T-34 production being too much early on. In the Russian case, the "early" T-34s can indeed be put brigades. Also, the game is only a simulation. There will be a lot of tweaking of factors which will dramatically effect all production (and fortifications). It does seem fair to allow the German player the ability to trade off "new units" versus "replacement units", at least in regard to support units.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Wed Mar 30, 2011 9:14 pm
by bednarre
ORIGINAL: Berkut
ORIGINAL: Aurelian
Not to mention that the TOEs changed due to losses. Hard to have a division with a 1941 authorized strength of 10,000 if by 1945 you don't have the troops to give it more than 5,000.
Russians had the same problem. Many divisions in 45 were down to 2,000 men.
Indeed. Both sides realized that while the 10k man division might be ideal, a division at 50% strength of a 19k division was NOT ideal, and you were better off designing for the smaller size, rather than having a 10k TOE at 50% strength.
In other words, a division designed to be 6000 men at full strength is better than a division designed to be 10,000 men at 60% strength.
The germans did this a LOT with their Panzer divisions. By the end of the war the "Panzer" division TOE was what, half the number of tanks? And less in reality?
I remember noting that a typical US infantry division in late 1944 had more AFVs directly attached to it than most Panzer divisions.
The problem was that there were now many more (smaller) divisions, each of which still required support and supply units. There was a good reason for establishing the original larger divisions. The Western Allies tended to keep large divisions for most of the war, although replacements were never as numerous as desired (requiring them to be obtained from forming divisions). They also had the best supply system.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Wed Mar 30, 2011 9:36 pm
by bednarre
ORIGINAL: Steelers708
Here are the Tiger I production figures.
The argument over these 200 Tiger I's being historical or not is irrelevant, the game is only historical in the sense that the Divisions etc that were on the Eastern Front are on the whole on the Eastern Front. As soon as you start playing the game it becomes 'ahistorical', why do I say that? Well the German divisions are tied to the games defined TOE, you have no control over individual Pz Abt, your Pz divs' are what they are until the TOE changes when they all change at once and this is once again just plain 'ahistorical'.
Allow to explain further, the TOE's do not take into account that some Pz Divs' had 3 Pz Abt whilst the rest had 2, it also doesn't take into account that from mid 1943 onwards most Pz Divs' fighting on the Eastern Front fought with only a single Pz Abt as the other one would either be refitting(usually in France) with Panthers, or detached to another Pz div' or to act as HeeresTruppen.
Talking of units re-equipping with Panthers, in game they all appear to re-equip with the introduction of the March '44 TOE and yet some Pz Abt. received them in September/October 1943 whilst some even later(than March 44) e.g. July 1944.
In terms of the fixed TOE it has the advantage that at times units will be stronger than they actually were, but at the same time it has the disadvantage that units may be weaker than they actually were, one example is the 101st Pz Brigade which arrives in August 44 and is never withdrawn, when in reality it was disbanded and integrated into the 20. Pz division in October 1944.
Personally I hate the fixed TOE concept, If I'm doing historically better in say late 1944- early 1945 and I have the required stocks, e.g. 3000 Pzkpfw IV & 2000 Panthers, and relatively no fuel or transport problems why on earth would I choose in real life to change to the '45 Pz Div TOE, and after losses, give each Pz Div just 20 of each tank. The same can be said for any period though, if you have the required stocks you should be able to either bring forward or more importantly delay/not implement a later TOE if it is detrimental to your forces..
If the capability for the German player to create Heavy Panzer battalions is added in the game, one can add three of them to a 1945 Panzer Division as attachments. If Medium Panzer battalions can also be created, this provides a way to create 1942 Panzer Divisions. Would the German player have enough infantry replacements to bring the divisions up to 1942 strength, however?
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 12:18 am
by kirkgregerson
I'm not sure why some people can't understand the solution is simple. Just allow for either side some control over creating units (div/rgt/bat) with surplus units (production) at cost of APs. Good luck trying to argue it will cause any imbalance. If you have the equipment/manpower then you should be able to use it. You'll never convince me that it's not dumb as heck for any game to allow for 200 tanks of any type to sit in a 'pool'. It just never would have EVER happened, so why would the game allow for it? That's what is disturbing to me.
I know at some point the developers will allow for this feature to be in the game. It won't happen any time soon as there's bigger fish to fry <*cough* air campaign>, but it will happen. So I'm not sweating it.
Please don't make a fool out of yourself and say that hundreds of valuable tanks would have been sitting around waiting for units to lose tanks in order for them to ever be sent to the front .. for either side in this campaign.
In fact the Germans were in many cases sending tanks to the front well before they were even properly put through their trial runs. Just look at the early panther models.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 12:22 am
by Berkut
I agree - the solution is simple. So simple it doesn't even need to be implemented.
Because there isn't even a problem.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 12:25 am
by Berkut
If you have the equipment/manpower then you should be able to use it.
To the extent that ANY problem exists, it is that you SHOULD NOT have that equipment.
There is no need to let anyone create anything. If those 200 Tigers are really that upsetting to people, the solution is to remove them, since "historically" they did not exist anyway.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 12:27 am
by kirkgregerson
Well you are entitle to your opinion. They should make it an option per side. That way people like Berkut can have their large pools or not because they could care less. Others that would like to take advantage of their production can have the option on. Then everybody is happy. Guessing Berkut probably plays in a manner that he'd never have any surplus anyways, that is maybe why he acts like he cares less about the pools accumulating equipment. To each his own.
Oh and umm let me guess that Berkut was one of those that had 'No Problem' with blizzard when the game was releases. lol, Your the man that knows what is best for us all.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 12:37 am
by Berkut
Wrong again, I didn't even own the game when it was released, and never said one word either way about the blizzard. The only thing I ever have said about the blizzard is neither pro or con harsh winter - but don't let facts get in the way of fantasy.
You want to "take advantage of production" that was never actually produced?
Sure, I think the devs could make that an option - alternatively, you could just make your own scenario populated by hundred of fictitious PanzerUberTigerStruppen for you to roll about in. Make up some non-existent units to put them in as well. You could make "Army Group SSTigerPanzer" full of Panzer divisions full of Tigers!
It would be swell!
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 1:23 am
by pad152
The Editor Manual claims that production is on-demand and adjusts, is that true?
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 2:59 am
by larryfulkerson
Oh.....I hope so. Everytime a TOE changes to a different weapon device there's a need to adjust something in production. Etc.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 3:25 am
by BleedingOrange
The problem with the Tanks that don't exist theory is that if his units had taken more hvy tank losses those units that "don't exist" would be used. The send your units into combat more so you can have higher tank losses just to be able to access those tanks makes no sense.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 4:47 am
by 76mm
ORIGINAL: BleedingOrange
The send your units into combat more so you can have higher tank losses just to be able to access those tanks makes no sense.
Actually I think it makes perfect sense as long as the devs have decided not to allow the Germans to create new units, as they have.
Let's face it, the Germans were pretty thin on resources, and if the Tiger battalions on the Eastern Front were at 100% TOE, the Tigers would have been sent elsewhere, it is not as if the Germans were not in desperate need of panzers everywhere. If, on the other hand, the Tiger battalions saw continuous heavy action and contantly needed replacements, the tanks would be sent to them.
You can argue about whether the devs should allow the Germans to create new units, but given their decision this mechanism is perfectly logical.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 5:17 am
by wosung
ORIGINAL: kirkgregerson
You'll never convince me that it's not dumb as heck for any game to allow for 200 tanks of any type to sit in a 'pool'. It just never would have EVER happened, so why would the game allow for it? That's what is disturbing to me.
"Never EVER."
Nothing less boastful would fit, wouldn't it?
You base your argument on how clever games should behave?!
Historically such a big tank pooling just happened right in 1941.
Based on Order No. 32. tank reinforcement for the Ostfront was handled very restrictive in 1941: The production was to be used rather for creating new Panzer divisions (for attacking the Middle East), than to resupply those fighting at the Ostfront.
Sources:
Bernhard R. Kroener, Die personellen Ressourcen des Dritten Reiches im Spannungsfeld zwischen Wehrmacht, Bürokratie und Kriegswirtschaft 1939-42 [Third Reich’s personnel ressources between Wehrmacht, bureaucracy and war economy], in: Deutschland und der Zweite Weltkrieg, vol. 5.1, pp. 693-1001, esp. p. 867. , p. 868.
Rolf-Dieter Müller, Das Scheitern der wirtschaftlichen "Blitzkriegstrategie" [The failed economic Blitzkrieg strategy], in: Das Deutsche Reich und der Zweite Weltkrieg, Vol. 4, Der Angriff auf die Sowjetunion, pp. 936-1078, see pp. 974-975.
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RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 6:03 am
by BleedingOrange
Since the game doesn't cover any other fronts and it's been stated that these tanks are for the East it still makes no sense that they would sit in a pool and not be used. If the game provided for overages to be "used" on other fronts to improve the Axis situation I wouldn't mind it, but the game doesn't. If the Germans would have had that many noncommitted Tigers I don't think there is any doubt they would have formed additional units and that the majority would have been sent East. The problem is that the German player is not rewarded for conserving his forces because he will not get any more units and his TO&E will be "upgraded" to a less combat effective unit regardless of how many Rifle squads, tanks, etc he has. This to me is a serious flaw because the Soviets on the other hand can create additional units so they have the use of additional forces they historically didn't have. They should either give the Germans the same ability or remove it from the Soviets. I hope they will fix this soon.
This should be in reply to 76MM
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 7:04 am
by stevie
ORIGINAL: kirkgregerson
I'm not sure why some people can't understand the solution is simple. Just allow for either side some control over creating units (div/rgt/bat) with surplus units (production) at cost of APs. Good luck trying to argue it will cause any imbalance. If you have the equipment/manpower then you should be able to use it. You'll never convince me that it's not dumb as heck for any game to allow for 200 tanks of any type to sit in a 'pool'. It just never would have EVER happened, so why would the game allow for it? That's what is disturbing to me.
I know at some point the developers will allow for this feature to be in the game. It won't happen any time soon as there's bigger fish to fry <*cough* air campaign>, but it will happen. So I'm not sweating it.
Please don't make a fool out of yourself and say that hundreds of valuable tanks would have been sitting around waiting for units to lose tanks in order for them to ever be sent to the front .. for either side in this campaign.
In fact the Germans were in many cases sending tanks to the front well before they were even properly put through their trial runs. Just look at the early panther models.
Absolutely right. With so many efforts made to be historically accurate (fortunately), just to stick to fixed TOE's is counterproductive. Germany made any effort on all fronts to improve their fighting power (e.g. the landsers replacing their "Karabiner" with the russian SMG's) The use of captured equipment was often inevitable. I admit that it will be very difficult to reproduce this. The fixed arrival dates of most units in WITE is a good feature, but in reality they were simply dependend on and a result of the availability of the equipement. Don't get me wrong, I love the arrival schedule in general, but it could be improved.
Why not simply add some flexibility in the system? The greater the pool, the greater the possibility of the automatic creation of, for excample, the "schwere Panzerabteilung 515"? You could see it as a kind of reward for the careful player, very motivating for him, if it happens.
Or simply let the player decide if he wants to create a new additional unit and spent the required APs. Add some weeks or month of delay and the players will be careful to use the option. It is, by the way, something the russian player is allowed to do and leads to ahistorical scenarios anyway.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 7:18 am
by karonagames
The Editor Manual claims that production is on-demand and adjusts, is that true?
Can everyone please re-read Trey(El Hefe)'s post, and understand that
ALL production of aircraft and AFVs are averaged out. We have already had a thread about FW190A appearing in the pool before they are used by arriving reinforcements.
Pretty soon we will have people complaining that their 1943 Panzer divisions will be short of Panthers, because the averaged out production does not match what was sent to units historically.
By using an averaged system there are bound to be anaomalies when there are peaks and troughs of demand out side of the average.
I cannot see the system changing, as it can be proven that the current system does produce the correct
totals for production. As part of testing I monitored Tiger Production up to the end of 1943, and the game's production system produced 1 less than was produced historically.
The "pool" is simply the mechanic that is used to hold the variances from the average consumptions off the map and out of the game. Should players use these numbers to plan their whole game strategy around? I think not. They are simply numbers that are not intended to bear any resemblance to "reality", except when you get to the end of the game and can compare total production to the numbers in the charts posted earlier. Only then can you say that the current system doesn't do the job it was intended to do.
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 7:19 am
by 76mm
ORIGINAL: BleedingOrange
Since the game doesn't cover any other fronts and it's been stated that these tanks are for the East it still makes no sense that they would sit in a pool and not be used. If the game provided for overages to be "used" on other fronts to improve the Axis situation I wouldn't mind it, but the game doesn't.
Then, as many others have suggested, the solution is simple--you simply lose any Tigers if your TOE is at 100%, to represent them being sent to other fronts--is that better? At least this way you can build up a reserve of Tigers and use the heck out of them during the war. As stated over and over and over again in this thread, the buildup in the pool is a function of a rather simple production function. Why are some of you so fixated on this issue?
ORIGINAL: BleedingOrange
If the Germans would have had that many noncommitted Tigers I don't think there is any doubt they would have formed additional units and that the majority would have been sent East...The problem is that the German player is not rewarded for conserving his forces..."
Really? I don't know how you could know such a thing. Moreover, in many large organizations, including militaries, there is a principle known as "use it or lose it"--in this instance, they gave you 100 Tigers, you didn't lose any, so apparently you are not using them as you should and don't need anymore. Instead, the Tigers should be given to someone who fights with them, not keeps them in the motorpool all the time, as you apparently do. Like it or not, there is a certain logic to this argument.
ORIGINAL: BleedingOrange
...the Soviets on the other hand can create additional units so they have the use of additional forces they historically didn't have. They should either give the Germans the same ability or remove it from the Soviets. I hope they will fix this soon.
I seriously doubt they will "fix" this because I am not sure that it is such a big issue; at least there are not that many people complaining about it, at least until the "200 Resting Tigers" appeared...
RE: Please Sir, send the 105mm AA guns to the front!
Posted: Thu Mar 31, 2011 9:01 am
by BleedingOrange
ORIGINAL: 76mm
Then, as many others have suggested, the solution is simple--you simply lose any Tigers if your TOE is at 100%, to represent them being sent to other fronts--is that better? At least this way you can build up a reserve of Tigers and use the heck out of them during the war. As stated over and over and over again in this thread, the buildup in the pool is a function of a rather simple production function. Why are some of you so fixated on this issue?
Sending the tanks to another front is not better because as has been stated this equipment is for the East Front. Yes it is a simple production function, but it is also one that as others have stated has a known ebb and flow and the designers are okay with an excess at times and a shortage at others so the end numbers come out right. If the units are there, there is no reason they shouldn't be used. The Soviet side has the ability to take advantage of these types of situations so why shouldn't the Germans? Nobody is fixated on this issue just expressing our opinions on it.
ORIGINAL: 76mm
Really? I don't know how you could know such a thing. Moreover, in many large organizations, including militaries, there is a principle known as "use it or lose it"--in this instance, they gave you 100 Tigers, you didn't lose any, so apparently you are not using them as you should and don't need anymore. Instead, the Tigers should be given to someone who fights with them, not keeps them in the motorpool all the time, as you apparently do. Like it or not, there is a certain logic to this argument.
No country is going to punish a general for trying to minimize casualties and equipment losses by withholding advanced weapon systems from a front as dire as the East was. As far as the original poster not using his units, I don't know what he did with them. You refer to someone else fighting them, but as has been pointed out it's only the East front so there is no logic to keeping it from the player however he choses to use his units.
ORIGINAL: 76mm
I seriously doubt they will "fix" this because I am not sure that it is such a big issue; at least there are not that many people complaining about it, at least until the "200 Resting Tigers" appeared...
The issue isn't just the 200 resting tigers. There have been several posts asking about the ability to create units on the German side to reward a player for playing well and having significantly less than historical losses.