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RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Wed Aug 22, 2012 2:17 pm
by planner 3
mgarnett: Thanks, one question, where do I install it after exraction ?

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Wed Aug 22, 2012 7:31 pm
by VPaulus
ORIGINAL: planner 3

mgarnett: Thanks, one question, where do I install it after exraction ?
You don't install. You can copy the folder to any place in your hardisk and for example create a shortcut of PzCEdit.exe in your desktop. So basically, you just have to execute PzCEdit.exe.

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Thu Aug 23, 2012 9:59 am
by mgarnett
Yep, as VPaulus says, just put into any folder you like and double click on the EXE.

Let me know if you have any problems.

Cheers

Mark

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Thu Aug 23, 2012 2:17 pm
by planner 3
Thank you, I was not sure it was not a change to the Editor Manual, my bad. Danke, Gracious, Merci, and bye now

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Sat Aug 25, 2012 4:49 am
by mgarnett
A new version has been uploaded

Cheers

Mark

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Wed Aug 29, 2012 10:33 am
by mgarnett
Hi Guys,

A new version has been uploaded.

Cheers

Mark

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Thu Aug 30, 2012 4:35 am
by mgarnett
More new features added.

Cheers

Mark

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Sat Sep 08, 2012 12:54 am
by Dumnorix
OK - I gave this editor a full chance to bring up my Modern War Corps to level Africa Corps patch 1.10......but...
I can't see the new unit transport entrys - the editor write right, but I can't set the transport classes for every unit - I cant see the new entrys in the editor.

Not usable yet !

H.Balck

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Thu Sep 20, 2012 8:49 am
by mgarnett
Hi Dumnorix,

I've looked through the editor and I can't find any problems. I'll send you a PM, but I can't see any bugs with the transport classes.

If you can give me an example or explain how I can reproduce the error I'll have a look at it.

Cheers

Mark

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Wed Oct 03, 2012 4:56 am
by Dumnorix
I can't add specific transports.

H.Balck

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Mon Oct 08, 2012 7:06 pm
by ribar
Hi Mark! I really like your editor and have been using it for a long time now. Great job! I have a question about the new version: How do the new functions "Theater" and "Transport Category" work?

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Sun Jan 06, 2013 12:38 pm
by Warhorse
Dumb question, but does it matter where you install the editor? It won't work, I try to open an efx file, and it gets unexpected errors? I have the latest framework 4 and updates, win xp pro SP3.

I just got this game, and am a modder of other games, would be interested in inspecting the files of this one!!

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Mon Jan 14, 2013 7:42 am
by mgarnett
Hi Warhorse,

No, it shouldn't matter at all, as long as all the files inside the ZIP are placed in the same directory it can go anywhere. Are you able to elaborate on the types of errors that you are are seeing? It might help see if it's a problem with the app or the framework or something else.

Cheers

Mark

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Tue Jan 15, 2013 8:05 pm
by Warhorse
ORIGINAL: mgarnett

Hi Warhorse,

No, it shouldn't matter at all, as long as all the files inside the ZIP are placed in the same directory it can go anywhere. Are you able to elaborate on the types of errors that you are are seeing? It might help see if it's a problem with the app or the framework or something else.

Cheers

Mark

Hi Mark,

Thanks for your reply, I'm enclosing a screenie of the error.


Image

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Tue May 13, 2014 12:51 pm
by kooopa
Hi, I am using mgarnett's unit editor. I am able to change attributes and create new units, however when I go in the game none of the changes or nthe new units are available. Any guidance would be greatly appreciated.
Cheers,
C

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Wed Jun 11, 2014 11:21 am
by Smokehouse82Abn
Hi Mark , I want to thank you for creating this great editor tool but I'm having a problem with the efx part. I place a new unit icon and it comes out
OK on game but when I add entry into efx file whether by editor or even hand type entry looks OK but when I start game unit is there but all units on screen have no movement sound and when you fire at enemy unit it sounds like a small cannon.When I take out my entry in efx file and try game my unit is there silent and all other units are back at correct mvmt/fire sounds.I've tried everything 10 times over with same bad results including reinstall of game twice.My efx file always refuses my entry. If you have any clue what's going on please let me know Thank You.

To

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Wed Jul 09, 2014 11:15 pm
by mgarnett
Hi Guys,

My apologies for not responding sooner. I've had very little time lately to devote to this, but things have now changed and I can get back into it. Again, sorry for the delay.

Cheers

Mark

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Wed Jul 09, 2014 11:31 pm
by mgarnett
Hi koopa,

Are you sure you are committing the unit back to the unit file? To make sure a user couldn't accidentally change a unit's attributes, I made it so that when you change the attributes, you need to press the commit the button. This is almost like an "are you sure" step.

Once you press commit, then the amended values are written into your unit file overwriting the previous values.

Cheers

Mark

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Wed Jul 09, 2014 11:32 pm
by mgarnett
Hi Smokehouse82Abn,

I'll have a look at that error over the next day to see what is happening and get back to you.

Cheers

Mark

RE: Unit/FX/Campaign Editor - New Version 0.8.2

Posted: Wed Jul 09, 2014 11:33 pm
by mgarnett
Hi Mike,

Are you able to press the "Details" button in that error dialog and cut and past the contents into a message so I can see what it says?

Cheers

Mark