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RE: Latest news...

Posted: Mon Aug 29, 2011 3:37 am
by Facedrop
Perhaps if only the generic ones were added in the beginning, more could simply be patched in over time?

RE: Latest news...

Posted: Mon Aug 29, 2011 4:05 am
by Shark7
ORIGINAL: Facedrop

Perhaps if only the generic ones were added in the begging, more could simply be patched in over time?

If coded right, the structure could be made to support as many as a player wants to add. Its just a matter of how Elliot goes about it. It would be like the ship families, you could add in a structure for character pictures that allows a number range of 1 through whatever, or even be grouped such as Character_01a through Character_01z for a single family folder.

We'll just have to wait and see what is done.

RE: Latest news...

Posted: Mon Aug 29, 2011 7:15 am
by Simulation01
ORIGINAL: Shark7

ORIGINAL: Facedrop

Perhaps if only the generic ones were added in the begging, more could simply be patched in over time?

If coded right, the structure could be made to support as many as a player wants to add. Its just a matter of how Elliot goes about it. It would be like the ship families, you could add in a structure for character pictures that allows a number range of 1 through whatever, or even be grouped such as Character_01a through Character_01z for a single family folder.

We'll just have to wait and see what is done.


That could have been done for the initial race pictures too, but it wasn't. There is very little that is race specific. I think that he is concerned with bringing conceptual changes and features....not a depth of graphical content for it's own sake or for the delight of a few forum denizens ( me included ). He may also not have the resources. Wasn't something said to the effect that the guy/company that created the initial ship images was busy or otherwise engaged.

RE: Latest news...

Posted: Mon Aug 29, 2011 7:58 am
by Data
Yap, that's why they're looking for one here.

RE: Latest news...

Posted: Tue Aug 30, 2011 2:52 pm
by tjhkkr
ORIGINAL: ASHBERY76
I think that Elliot does not want to open up the game anyway, that is pretty clear by now.

Maybe, maybe not... I think the platform is now relatively stable. I think the next release will show what direction we are heading in.

RE: Latest news...

Posted: Tue Aug 30, 2011 2:57 pm
by tjhkkr
ORIGINAL: nammafia
Yes, characters without traits, personalities are dull and bring the game down. I hope they implement a few of the suggestions in the wish list. I here hope characters assassination and defection are allowed. Rebellious characters are also fun. I really hate 100% royal characters.
Yes, I agree... Now there are characters that I would not want to have the ability to defect.
At least in the Star Wars universe, there are characters that would always be loyal, and I presume that is true in the Star Trek universe as well... at least so long as they are not assimilated by the Borg... [:)] But in truth, I think certain attributes in the Borg would be difficult to model.
There was the ability to defect in the Rebellion platform, but the developers did not use it. When I was able to edit the characters, I did implement it and shockingly enough, the game system could handle it, so I do not know why it was not used.

RE: Latest news...

Posted: Tue Aug 30, 2011 9:40 pm
by nammafia
Yes, I agree. Defection should not be easy. I also like to have missions and scenario within the game like this:

"My Lord! One of your CHARACTERS is defecting. We should send a fleet to intercept the traitor."

"My Lord! A fleet of alien empire is awaiting the traitor. We should prepare to attack." --> This will not lead to war, just diplomacy hit.

"My Lord! A CHARACTER from THIS EMPIRE would like to defect. Should we send a ship to THIS COORD to welcome the CHARACTER? We also detect an alien ship in pursue of the defector" --> no war if ships engage in combat, diplomacy hit. Characters can be taken back for trial and public execution.

This is fun.

RE: Latest news...

Posted: Wed Aug 31, 2011 2:19 am
by tjhkkr
ORIGINAL: nammafia
Yes, I agree. Defection should not be easy. I also like to have missions and scenario within the game like this:
"My Lord! One of your CHARACTERS is defecting. We should send a fleet to intercept the traitor."
"My Lord! A fleet of alien empire is awaiting the traitor. We should prepare to attack." --> This will not lead to war, just diplomacy hit.
"My Lord! A CHARACTER from THIS EMPIRE would like to defect. Should we send a ship to THIS COORD to welcome the CHARACTER? We also detect an alien ship in pursue of the defector" --> no war if ships engage in combat, diplomacy hit. Characters can be taken back for trial and public execution.
This is fun.

Excellent notion!
I still think that they should be able to get out without that, that would give your internal counter-espionage guys something to do... but yes, I could see that happening, and it would be cool.
OR Captain, one of our intelligence operatives is being pursued and asks for a rendezvous...
Kind of reminds me of the ST:TNG 3rd Season story: the defector... Admiral Aladale Jerrock


RE: Latest news...

Posted: Wed Aug 31, 2011 5:06 am
by Data
When it comes to rping the potential is huge. You're making me drool over the perspectives [:)]

RE: Latest news...

Posted: Wed Aug 31, 2011 2:47 pm
by Shark7
ORIGINAL: tjhkkr
ORIGINAL: nammafia
Yes, characters without traits, personalities are dull and bring the game down. I hope they implement a few of the suggestions in the wish list. I here hope characters assassination and defection are allowed. Rebellious characters are also fun. I really hate 100% royal characters.
Yes, I agree... Now there are characters that I would not want to have the ability to defect.
At least in the Star Wars universe, there are characters that would always be loyal, and I presume that is true in the Star Trek universe as well... at least so long as they are not assimilated by the Borg... [:)] But in truth, I think certain attributes in the Borg would be difficult to model.
There was the ability to defect in the Rebellion platform, but the developers did not use it. When I was able to edit the characters, I did implement it and shockingly enough, the game system could handle it, so I do not know why it was not used.


Simply needs a loyalty trait added. If loyalty is 150 in game terms, no chance of defection, 135-149 is a very low chance of defection (No more than 1-5%), etc. Once you get down to loyalty 50, you get a 50/50 chance they will defect.

Loyalty could be bolstered by an 'Indoctrination' research tech, available about halfway through the high tech research table. The government techs would be prerequisites of course. [;)]

RE: Latest news...

Posted: Wed Aug 31, 2011 7:07 pm
by ASHBERY76
I do not think a Human Admiral commanding a fleet would suddenly defect to another Alien Empire just because he is pissed off.A civil war situation within an empire or an Alien leader in your Human Empire would be more realistic in my view.

Some details about the leader system would be nice.[&:]


RE: Latest news...

Posted: Thu Sep 01, 2011 1:56 pm
by nammafia
Yes, we would like to have something on the leader system to gnaw and debate. Please Erik, make it so. Just one sentence is enough for now.

RE: Latest news...

Posted: Fri Sep 02, 2011 1:28 am
by ehsumrell1
Concerning portrait files for characters, as long as png file format is used instead of jpeg,
a number of character portraits should be able to be used. Remember when Igard and others
enhanced the 10 different planet type images? At least on my system, even when I used all
of the enhanced ones I did not see a major use of resources. Although the game load time
at start up was slightly longer.

I can see my research levels increasing tenfold with one of Dr. Jekyll's descendents involved!



Image

RE: Latest news...

Posted: Fri Sep 02, 2011 3:43 am
by samspackman
I thought there would be 'more information in September'? Well, it's September and no new information!

RE: Latest news...

Posted: Fri Sep 02, 2011 5:00 am
by Data
It just began, you hungry pack of wolves [:)]
So, any news yet? [:D]

RE: Latest news...

Posted: Fri Sep 02, 2011 5:14 am
by vince0018
There's a 99% chance I'm gonna buy the next expansion and I don't even know what's in it yet.
Though please fix the lag in the game.

RE: Latest news...

Posted: Fri Sep 02, 2011 7:56 am
by ASHBERY76
ORIGINAL: vince0018

There's a 99% chance I'm gonna buy the next expansion and I don't even know what's in it yet.
Though please fix the lag in the game.

Elliot is not going to supply a better CPU as part of the expansion.

RE: Latest news...

Posted: Fri Sep 02, 2011 8:35 am
by vince0018
Lol

You're talking to someone who runs Shogun 2 on ultra with 40fps

RE: Latest news...

Posted: Fri Sep 02, 2011 8:40 am
by ASHBERY76
ORIGINAL: vince0018

Lol

You're talking to someone who runs Shogun 2 on ultra with 50fps

DW does not use the GPU at all.It is all CPU.

RE: Latest news...

Posted: Fri Sep 02, 2011 8:50 am
by Simulation01
ORIGINAL: ASHBERY76

ORIGINAL: vince0018

Lol

You're talking to someone who runs Shogun 2 on ultra with 50fps

DW does not use the GPU at all.It is all CPU.


Thats....... Well...... Strange to me.