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RE: Problem with Mod - Question

Posted: Fri Jun 29, 2012 3:41 pm
by ehsumrell1
Could be...Igard and that damned Cloaking device those Romulans have!

RE: Problem with Mod - Question

Posted: Fri Jun 29, 2012 9:42 pm
by Igard
** Decloaks **

On behalf of the senate and the people of the Romulan Star Empire, we deny all involvment with the 'B4' incident and the subsequent inexplicable car chase through the desert that followed.

Clearly, Captain Picard wanted to test drive his new dune buggy, and so planted the B4 android on that planet in the hopes that a chase sequence would ensue.

** Cloaks **

RE: Problem with Mod - Question

Posted: Fri Jun 29, 2012 11:30 pm
by ehsumrell1
ORIGINAL: Igard

** Decloaks **

On behalf of the senate and the people of the Romulan Star Empire, we deny all involvment with the 'B4' incident and the subsequent inexplicable car chase through the desert that followed.

Clearly, Captain Picard wanted to test drive his new dune buggy, and so planted the B4 android on that planet in the hopes that a chase sequence would ensue.

** Cloaks **

So THAT'S why Data went on the away mission to Kolaris III....The Argo's dune buggy is fueled with
Romulan Ale! [:D]



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RE: Problem with Mod - Question

Posted: Sat Jun 30, 2012 12:23 am
by tjhkkr
I sort of pretend that incident with the buggy did not happen, sort of like the Ewoks smashing an Imperial regiment... It did not happen. The Ewoks were wiped out... Good thing the Death Star blew up or Han and Leia would have been in trouble on that moon. How is that for denial.
The buggy was tooooo SW... So it did not happen.

And maybe that was why Data was sniffing the exhausts... Romulan Ale Fumes...

RE: SW Stuff

Posted: Sat Jun 30, 2012 3:52 am
by Igard
Yeah, Sir Patrick Stewart is a petrol head, so the story goes that he really wanted to do something like that dune buggy chase and the producers just went along with it.[:(]

And why is this thread suddenly called 'Problem with Mod'? I've changed the reply subject back to 'SW Stuff'. Much better.

RE: SW Stuff

Posted: Sat Jun 30, 2012 4:11 pm
by ehsumrell1
ORIGINAL: Igard

And why is this thread suddenly called 'Problem with Mod'? I've changed the reply subject back to 'SW Stuff'. Much better.

I think that the original thread heading got 'cloaked'!

(Now just looked who 'un-cloaked it'!} [8D]



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RE: SW Stuff

Posted: Sat Jun 30, 2012 4:51 pm
by tjhkkr
Does any one know of any good reources for Star Wars Facilities? I already have a senate; a jedi temple, an excellent planet based gun?
AND lastly, does anyone know of a good top view of a Pinnace class destroyer?
It will not delay the release of the mod, but I would like to have those for it.

Did a couple more characters (I have a few)... it is moving; but it is taking time because I cannot devote anything more than the odd day off.

RE: SW Stuff

Posted: Sat Jun 30, 2012 6:43 pm
by Igard
Creating characters is by far the most time consuming thing about creating a mod for DW.

RE: SW Stuff

Posted: Fri Jul 06, 2012 2:43 am
by tjhkkr
Update:

I am still working on characters. I am still surprised how slow that is...
I am working on the Republic right now.

Thanks to IGard for some useful information on how 'long' characters last...

Does anyone want Jar Jar in the character set? [;)]

On a more serious note, I have had to rev up Jedi/Force sensative characters in certain areas to try to reflect their abilities... so when the mod comes out, that is why they are so good at certain things compared to other characters...

RE: SW Stuff

Posted: Fri Jul 06, 2012 12:55 pm
by Igard
I think Jar Jar should be in there. That's just my honest opinion.

RE: SW Stuff

Posted: Fri Jul 06, 2012 12:56 pm
by ehsumrell1
+1

RE: SW Stuff

Posted: Fri Jul 06, 2012 3:31 pm
by tjhkkr
One Jar Jar coming up...
The biggest problem with Jar Jar is that he is the kind of guy (creature) whose heart is in the right place... if you were hanging off of a cliff with a rope, Jar Jar would never let the rope or you go... but he is such a... a... a... something that he would probably bungle the rescue and you would both die...

He is a menace to both sides...
I laugh Luxwana Troi, but Jar Jar is a weapon of mass destruction with a big heart... that will be fun to code... [:D]

RE: SW Stuff

Posted: Fri Jul 06, 2012 4:24 pm
by Igard
Yeah, you can give him a couple of bad traits, poor speaker or tongue tied, but don't make him completely useless(even though he is).[:D]

RE: SW Stuff

Posted: Fri Jul 06, 2012 6:59 pm
by ehsumrell1
C'mon guys..... Ambassador Jar-Jar Binks!

See how that just rolls off the tongue! [:'(]

RE: SW Stuff

Posted: Fri Jul 06, 2012 7:47 pm
by Igard
He could be a governor, but I'd go with Ambassador.

Put him on the farthest, most isolated colony on the map where he'll bug as few people as possible!

RE: SW Stuff

Posted: Fri Jul 06, 2012 7:56 pm
by tjhkkr
If we are going to do this, we do it right...

The Evil Lord Darth Binks, obsessed with finding IGard's ale, has dispatched thousands of remote probes into the far reaches of space...

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RE: SW Stuff

Posted: Fri Jul 06, 2012 10:23 pm
by Igard
As if Mr Data wasn't enough!

Unless he is one of those remote probes.... [X(]

RE: SW Stuff

Posted: Sat Jul 07, 2012 11:11 am
by Data
far reaches of space... distant worlds....me likes, where can I sign up for remote probing

RE: SW Stuff

Posted: Sat Jul 07, 2012 3:39 pm
by ehsumrell1
ORIGINAL: Data

far reaches of space... distant worlds....me likes, where can I sign up for remote probing

OH NO! Didn't we look into this 'Probing' issue when we dealt with the
'Grey' Aliens? [:-]

....and now you want to give DATA more ideas! [X(]

* Cloaks ship and returns to the DEPTHS of the Briar Patch *

RE: SW Stuff

Posted: Sat Jul 07, 2012 4:07 pm
by Igard
[:D]

Oh dear. I'm definately keeping my ship under cloak until this remote probing business is finished.

Jetison the Romulan Ale, it isn't worth getting probed over!