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RE: Ironman Japan v5
Posted: Mon Mar 26, 2012 12:14 pm
by HansBolter
ORIGINAL: Keifer
How do I send you a savegame file?
copy your saved game to your desktop and then rename it changing the extension to .zip. The the site will treat it like a ZIP file and allow you to attach it to your post like an image file.
RE: Ironman Japan v5
Posted: Thu Mar 29, 2012 7:34 am
by sanderz
ORIGINAL: drw61
Omat, thanks for the reply. The download in the first post has the scenario data files, I had heard there may be new AI files, aei010-01.dat to aei010-18.dat those are the ones I was inquiring about.
For clarification- I'm working on a DaBigBabes version of Ironman, allied ver AI, and PaxMondo asked if I was using the new and especially sadistic AI files or the original AI files? The aei010-01.dat to aei010-18.dat files I have are from 12/5/2009 and was wondering if newer ones are available.
a few threads up i asked about ai downloads - however apparantly its just the ones in the game as is - i assume that its the new ironman 'scenario' files that PaxMondo refered to that all get used by the generic ironman ai in the original game (really not 100% on this so hopefully someone will dive in and clarify things if thsi is wrong)
RE: Ironman Japan v5
Posted: Fri Mar 30, 2012 8:52 am
by Andy Mac
There is no additional AI files beyond the one in te last data patch for scne 10
I had more in development but lost them when my PC melted and have nt had the heart to start again yet
RE: Ironman Japan v5
Posted: Fri Mar 30, 2012 8:53 am
by Andy Mac
RE: Ironman Japan v5
Posted: Sun Apr 22, 2012 7:42 pm
by Andy Mac
any feedback on v6 ?
RE: Ironman Japan v10
Posted: Mon Jul 30, 2012 8:53 pm
by Andy Mac
Ironman v 10 posted in 4 parts on 1st 4 posrtings by me on page 1
RE: Ironman Japan v10
Posted: Thu Aug 09, 2012 9:34 pm
by CaptBeefheart
Andy: That's great! Can you tell us some of the enhancements you made in the latest version?
Thanks,
CC
RE: Ironman Japan v10
Posted: Tue Aug 14, 2012 9:43 pm
by Califvol
I loaded this file and started a game when it got modified.
It runs great-
EXCEPT the German raiders are losing to Allied Merchants. I have had both a German BC and German AMC get beat up by tankers and merchants with zero damage to the tankers and merchants. Only applicable to Germans for some reason, Allies and Japanese run fine.
Maybe it's this, I have also loaded the other thread's file for DaBabes that changes base data for regular AE scenarios except Ironman.
Is the ship data all from a common base regardless of scenario?
In which case I guess I might have inadvertently overwritten the German data so they can't shoot anymore?
Example I had had a Dutch SS engage a merchant with a deck gun and thought that was limited to the correction to DP guns done by the DaBabes data. I would think since this version of Ironman isn't using the DaBabes data the Ducth subs should NOT be using their deck guns on ships?
Just to be clear here. I am NOT running DaBabes. I did upload the data changes that the DaBabes sight had for the standard AE scenarios EXCEPT Ironman. After this I uploaded the Ironman file from this thread. The Germans appear no problem, they just don't shoot at all.
Sadly, I am not in a postion to where I can upload a save file.
Thanks in advance!
P.S. This has happend about four (4) times and without exception the Germans don't shoot. They close to 7,000 yards or less and the tankers shoot their guns but nary a shot from the Germans. My Allies merchant do run from them as a surface threat, just no shooting.
RE: Ironman Japan v10
Posted: Tue Aug 14, 2012 9:50 pm
by Fallschirmjager
ORIGINAL: Califvol
I loaded this file and started a game when it got modified.
It runs great-
EXCEPT the German raiders are losing to Allied Merchants. I have had both a German BC and German AMC get beat up by tankers and merchants with zero damage to the tankers and merchants. Only applicable to Germans for some reason, Allies and Japanese run fine.
Maybe it's this, I have also loaded the other thread's file for DaBabes that changes base data for regular AE scenarios except Ironman.
Is the ship data all from a common base regardless of scenario?
In which case I guess I might have inadvertently overwritten the German data so they can't shoot anymore?
Example I had had a Dutch SS engage a merchant with a deck gun and thought that was limited to the correction to DP guns done by the DaBabes data. I would think since this version of Ironman isn't using the DaBabes data the Ducth subs should NOT be using their deck guns on ships?
Just to be clear here. I am NOT running DaBabes. I did upload the data changes that the DaBabes sight had for the standard AE scenarios EXCEPT Ironman. After this I uploaded the Ironman file from this thread. The Germans appear no problem, they just don't shoot at all.
Sadly, I am not in a postion to where I can upload a save file.
Thanks in advance!
When I bring up any German unit in the scenario, even in the editor, I get a blank screen for device data. i.e no weapons and no radar are listed.
Is it possible that these units really have no weapons and thus can't fire?
RE: Ironman Japan v10
Posted: Fri Aug 17, 2012 3:16 am
by CaptBeefheart
I gave this a whirl and yes, the Kriegsmarine is toothless.
Cheers,
CC
RE: Ironman Japan v10
Posted: Fri Aug 17, 2012 9:02 am
by traskott
Very interesting game with the last version. PH very hard: All BB sank but 3, and hordes of Bettys all over the map. Very funny !!! Thanks !!!
RE: Ironman Japan v10
Posted: Fri Aug 17, 2012 12:08 pm
by Andy Mac
I will investigate Kriegsmarine
RE: Ironman Japan v5
Posted: Sat Aug 18, 2012 1:31 pm
by Andy Mac
i have fixed the devicw file will upload whenj ready
RE: Ironman Japan v5
Posted: Sat Aug 18, 2012 1:52 pm
by Mac Linehan
Andy Mac -
Your ongoing desire to improve and support AE is very much appreciated.
Mac
RE: Ironman Japan v5
Posted: Sat Aug 18, 2012 2:51 pm
by Califvol
ORIGINAL: Andy Mac
i have fixed the devicw file will upload whenj ready
Thank you very much.
Do I just reload the original file in this thread?
Thanks!
RE: Ironman Japan v5
Posted: Sat Aug 18, 2012 4:19 pm
by Fallschirmjager
Great. I spent about 10 hours modifying Ironman for my own specific tastes and now I have to do all that over again [:(]
I am glad for the fixes however. I don't suppose there is a way to copy ships from one scenario over to another is there?
Does the copy and paste function work if you open a whole new scenario?
RE: Ironman Japan v5
Posted: Sat Aug 18, 2012 4:20 pm
by Fallschirmjager
ORIGINAL: Califvol
ORIGINAL: Andy Mac
i have fixed the devicw file will upload whenj ready
Thank you very much.
Do I just reload the original file in this thread?
Thanks!
His edits are back from July 30th so I don't think he has updated the newest one yet.
RE: Ironman Japan v5
Posted: Sat Aug 18, 2012 5:06 pm
by Andy Mac
Waiting on it getting stamped so it can update games in progress before I post it
Use witpload.exe to merge scneario changes
RE: Ironman Japan v5
Posted: Sat Aug 18, 2012 5:56 pm
by Fallschirmjager
ORIGINAL: Andy Mac
Waiting on it getting stamped so it can update games in progress before I post it
Use witpload.exe to merge scenario changes
I have no idea what that is. But now that I know it exists, I will figure it out
Afterall, I figured out the editor on my own. It seems intimidating, but once you dig into it, it is not all that bad.
RE: Ironman Japan v5
Posted: Sun Aug 19, 2012 5:54 am
by drw61
ORIGINAL: Fallschirmjager
ORIGINAL: Andy Mac
Waiting on it getting stamped so it can update games in progress before I post it
Use witpload.exe to merge scenario changes
I have no idea what that is. But now that I know it exists, I will figure it out
Afterall, I figured out the editor on my own. It seems intimidating, but once you dig into it, it is not all that bad.
I took this off the forums a long time ago on how to use witploadAE, sorry I don't remember who originally posted it.
Daryl
Open a DOS prompt by: clicking 'start', then run. On the 'run' prompt, I type cmd then click ok.
At the dos prompt, I type: CD C:\Games\WITP AE\SCEN (that's where I have it saved on my computer.)
C:\Matrix Games\War in the Pacific Admiral's Edition\SCEN
Now, I type: WITPLOADAE.exe /e /s198 (Long ago, I opened Scenario 1 in the editor and saved it as scenario 198.)
That gives me CSV files that I can open in Excell and modify to my hearts extent.
To import, I go back to the DOS prompt and type: WITPLOADAE.exe /i /s198
this produces files that are saved in a different location and need to be copied back to the SCEN folder.
My location is C:\Matrix Games\War in the pacific admiral's edition\scen
I go there, highlight all the files, right click and choose copy, then go to my SCEN folder above and paste.
That's about all the help I can give. the spaces above are important, and it's case sensitive, I think