ORIGINAL: Erik Rutins
Pelton and Heliodorus,
You are accomplishing exactly nothing by combining your concerns and criticisms with excess negativity and personal insults. There's absolutely no reason why these same concerns can't be expressed in a completely constructive way without attacks on other posters and the developers. I've received multiple complaints on this thread over the holidays.
You both have a warning now. If you continue to make things personal, you'll get a ban.
Getting back on topic, my experience with and knowledge of the morale system, including what I've learned from several chats with Joel, corresponds with what the testers are trying to tell you.
Regards,
- Erik
I been posting about NM for a long time now and how it is broken. I am not the only one who sees this and not the only one who has tested this.
I have a long list of quotes from others who agree.
I don't see it working as designed and the intended design is flawed as many players agree.
It would be nice if you would take the time and read the quotes.
I have pointed out several other issues months before they were looked into and was found to be right. 1v1=2v1 unbalancing the game, fort decay not working as designed and airfield spamming.
Generally I start out nice posting the issue and get the normal personally attacks from players who generaly go off topic very fast.
I am forsed to get louder and louder before the devs finally are forsed to look into an issue, many players email saying keep it up but will not post on the topic because of the personall attacks they see happening to myself and others which have nothing to do with the issue.
It would be nice to see the Mod's setting in on issues when personal attacks start on a thread that are 100% off topic.
As can bee seen on the thread:
tm.asp?m=2994404&mpage=1&key=�
I am being proven right, but months after I tryed pointing out the issue in a nice way.
Thank the boys at 2 by 3 for fixing 1v1=2v1, airfield spamming and fort decay.
I am expecting a fix soon on the issue of NM and its design withen the next patch or two.
I would like to personally thank all the players who have taken the time to test this or track this issue for them selfs, thank you very much for your hard work.
Below for the 2 by 3 staff are quotes from many players who see and have tested the NM system themselfs.
krupp_88mm "i agree pelton hardcaps are just plain silly"
Flaviusx "It's not a "hard" cap, it is a soft one."
Flaviusx " The infantry division in this example could have gotten some morale gains if it were lucky (and that's the only way it could get them as it was over cap.)" 0 for 5 thats really unlucky, heheh
JAMiAM " As the unit is an infantry division, it gets no boosts beyond the NM level, and unless it's getting lucky morale rolls from its chain of command, you shouldn't see much, if any, of a morale increase."
JAMiAM " Actually, your screenshots show that the morale aspect of the game is working as designed."
Q-Ball "The Germans, on the other hand, if they are in the 60s in Morale after Blizzard, don't really gain it back. There is a die roll to make Morale gains, but you have to get very lucky to gain even a point through rest, once you are in the 60s."
Kamil " I have to say, that at the moment I see only one way national morale influences actual morale of units - keeps them from getting too high above fixed value. I agree with Pelton, that otherwise its impact is next to 0. "
Joel Billings " Although I agree that the rise to national morale that comes from sitting around seems slow, another factor is the chance to gain or lose morale from combat. If I understand things correctly, it is much easier to gain morale from succesful battles when below national morale (the lower the better the chance of a gain). On the flip side, I think it is easier to lose moral from losses when over the national morale (although I'm not 100% sure of this)."
Q-Ball " You are also right I think on the down-side; units above National Morale always lose morale when they lose a combat. Units under it, do not necessarily. This also means that no matter how you baby the Wehrmacht infantry, it is bound to lose Morale over the long-haul. Slowly, but that's as it should be, as it's ground into dust.That is probably the real point of national morale"
Naughteous Maximus "I'm going to agree with Pelton on this."
Flaviusx "If pressed, I suspect the Soviet NM for the late war is too high. (I also think it is too low in 42.) "
Pelton "I will add I have to agree on the early war NM levels for russians."
randallw "So, asking for a direct answer, is the morale system working as programmed?"
Emir Agic "Second, as Pelton said, why NM is based (only) on time line and is not much more dependent on situation (what player has achieved)? Why NM shouldn't be linked more to winning and losing battles rather then automatic rise/decline depending of in-game year?"
randallw "I believe the rules are that once a unit reaches 50 morale then refit mode won't help it any more."
vaned74 "This may be true. I think the other thing they are showing is that base NM really means very little.this may explain the late war rapid declines of the Axis as morale above 50 once lost is seldom regained and morale above 50 is best gained on the offensive
Pelton