Page 5 of 7
RE: The power of Strings..thanks vic!
Posted: Sat Sep 15, 2012 11:22 pm
by bwheatley
Muddy Weather

RE: The power of Strings..thanks vic!
Posted: Sun Sep 16, 2012 3:33 am
by ernieschwitz
Looks great

I really like it

RE: The power of Strings..thanks vic!
Posted: Sun Sep 16, 2012 6:12 am
by Josh
ORIGINAL: bwheatley
Snow w/ trans..look around orleans to compare
I prefer this one, the snow looks more ... like snow [:)]
Could the mud be a little less orange? I don't know it has this orange hue/glow but that may be my eyes.
/awesome sofar [&o]
RE: The power of Strings..thanks vic!
Posted: Mon Sep 17, 2012 12:15 am
by bwheatley
cool thanks for the feedback.
RE: The power of Strings..thanks vic!
Posted: Mon Sep 17, 2012 3:18 am
by Keunert
wow great work. did Vic ever answer your questions about a possible export to DC?
RE: The power of Strings..thanks vic!
Posted: Mon Sep 17, 2012 10:51 am
by bwheatley
ORIGINAL: Keunert
wow great work. did Vic ever answer your questions about a possible export to DC?
No never heard back from him yet.
RE: The power of Strings..thanks vic!
Posted: Mon Sep 17, 2012 11:40 am
by Josh
probably because he has been so very busy with the DC series...
RE: The power of Strings..thanks vic!
Posted: Mon Sep 17, 2012 4:37 pm
by bwheatley
ORIGINAL: Josh
I prefer this one, the snow looks more ... like snow [:)]
Could the mud be a little less orange? I don't know it has this orange hue/glow but that may be my eyes.
/awesome sofar [&o]
Here is the new mud...whatca think?

RE: The power of Strings..thanks vic!
Posted: Mon Sep 17, 2012 4:37 pm
by bwheatley
Still have to figure out the mystery of what overlays i messed up to not see road/rail drawn together anymore

RE: The power of Strings..thanks vic!
Posted: Mon Sep 17, 2012 6:07 pm
by bwheatley
Weather system works -
North Europe has snow
South Europe has clear
Spain has mud
RE: The power of Strings..thanks vic!
Posted: Mon Sep 17, 2012 6:38 pm
by Josh
That's a great looking map.. and it scares me already thinking of the amount of supply I need to keep my troops rolling... let alone the oil my Panzers will need LOL
By the way; mud in Spain [&:] You're sure about that? I mean it can be awfully dry and hot there, matter of fact some parts are desert there.
RE: The power of Strings..thanks vic!
Posted: Mon Sep 17, 2012 7:57 pm
by bwheatley
ORIGINAL: Josh
That's a great looking map.. and it scares me already thinking of the amount of supply I need to keep my troops rolling... let alone the oil my Panzers will need LOL
By the way; mud in Spain [&:] You're sure about that? I mean it can be awfully dry and hot there, matter of fact some parts are desert there.
The first turn is in march. I'm going to start the turn the day after germany finishes off taking over czechoslovakia to allow a bit of different strategies for the start. I broke the weather zones out by area of map in streaks. So while it might not be 100% accurate i did do some abstractions based on almanac data. In may in the spain/italy/balkans zone there (all this data is on the google docs linked in this thread too) there is a 30% clear/50% mud/20% snow chance.
Also all the turns are only 2 days at the moment and i've included a weather forecast which should be right at least 65% of the time so you should be able to plan force displacements most of the time.

RE: The power of Strings..thanks vic!
Posted: Mon Sep 17, 2012 8:06 pm
by bwheatley
One of the next and final parts of weather system is the sea weather..i want to include heavy seas as well to cause issues for ships.
RE: The power of Strings..thanks vic!
Posted: Tue Sep 18, 2012 12:24 pm
by Josh
One big issue I have with ATG vanilla is the way Subs get exp. Only when they attack surface vessels do they get Exp. But then they are still at 40 Exp points, whereas the surface vessels get Exp much more easily by bombarding ground units from offshore. So you can have surface vessels at 80 Exp *before* the attack other vessels, not so for the subs.
Sooo would it be possible to give Subs Exp when they intercept supplies and troops? As indicated by the blue and brown circles on the map?
RE: The power of Strings..thanks vic!
Posted: Tue Sep 18, 2012 2:28 pm
by bwheatley
ORIGINAL: Josh
One big issue I have with ATG vanilla is the way Subs get exp. Only when they attack surface vessels do they get Exp. But then they are still at 40 Exp points, whereas the surface vessels get Exp much more easily by bombarding ground units from offshore. So you can have surface vessels at 80 Exp *before* the attack other vessels, not so for the subs.
Sooo would it be possible to give Subs Exp when they intercept supplies and troops? As indicated by the blue and brown circles on the map?
Funny you mention that i added that to my
game desion doc
Game Concepts
Lend lease and support
Soviets
via murmansk and persia & pacific
UK
US giving UK additional destroyers
Additional US DD escorting convoys
High Level Concepts
Disable strategic transfer of supply require it to be “shipped”
Track tonnage sank and supply stopped as metrics for UK to sue for peace
But yea i was actually going to play with the idea of NOT even allowing naval trasnfer of items and require them to be manually hauled via ships which gives teh subs actual things to try to sink.
RE: The power of Strings..thanks vic!
Posted: Tue Sep 18, 2012 8:25 pm
by bwheatley
I'm trying to toy with the idea that supply takes raw materials to build or making it an sftype that doesn't show in the list that we can add to a boat and disembark. I'm just toying with the idea, worse case yea i can have a script that determines how much subs kill or at least over all supply killed to give all subs an xp boost.
RE: The power of Strings..thanks vic!
Posted: Wed Sep 19, 2012 10:33 am
by Josh
I was thinking 100 supply kills is 1 Exp point added.
"But yea i was actually going to play with the idea of NOT even allowing naval trasnfer of items and require them to be manually hauled via ships which gives teh subs actual things to try to sink"
Naval transfer or Strategic Transfer via cargoships in the transferring HQ, is also subject to sub/surface vessel intercept. Just try to send something overseas when your opponent has ships around. So in that case both in scenarios (supply/unit intercept *and* physical sinking of cargoships) would get the ships Exp points.
RE: The power of Strings..thanks vic!
Posted: Fri Sep 21, 2012 1:50 pm
by bwheatley
Some of the new LocTypes

RE: The power of Strings..thanks vic!
Posted: Fri Sep 21, 2012 1:52 pm
by bwheatley
Coal & Oil will also go from level 1-4.
RE: The power of Strings..thanks vic!
Posted: Fri Sep 21, 2012 3:04 pm
by mgaffn1
Power plants, eh?
intriguing concept. Reminds me a little of the multiple resouce types in HOI2. Although some gamers don't like them, the addition of resources to ATG adds to the gameplay, especially for strategic level scenarios.
Impressive map - can't wait to see the end result!